Destiny's Road Part 2

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The orchard wasn't enough to keep Guilda's going. The family had to buy fruit from farms farther out. The Bloochers supplied her with melons and grapes; their neighbors supplied other produce. And everybody stopped at Guilda's.

It wasn't as if farmers couldn't make their own juice. But Guilda Smitt sold sherbet. Guilda had a working freezer, and a storage battery, and a roof covered with Begley cloth to soak up the sunlight and turn it into electric power.

In the courtyard the boys and girls formed separate lines to get juice, then settled at four big round tables close enough for eavesdropping. Jemmy would have liked to listen to Junior reporting her conversation with the man who drove the second cart. But then his siblings wanted to hear about his conversation.

"She said, 'The Road's always been there.' And he laughed."

Eight-year-old Thonny scoffed. "We know better than that."

"They did too," Jemmy said.

Guilda's four daughters were replacing the juice. Junior stepped up and spoke to them. They listened, then moved briskly inside. Adults were gathering; the courtyard was filling up.

Other customers had gathered around Guilda's Place to hear Jemmy and Junior tell of the merchants. Turning heads and sudden quiet alerted Jemmy, and he saw what the rest had seen: a single chug pulling a small cart along the radial road, with a single merchant walking alongside.

He was more than twenty and less than thirty: hard to tell, with those pointed features. He had long black hair and a black beard trimmed short. Where other merchants wore several layers, this one wore only a woven vest, loose pants, and an elaborate c.u.mmerbund with a wide pocket in it. His feet were bare, and his arms and shoulders.

He seemed to speak to the chug, and the chug waited while he went inside. They saw him speak to a ma.s.sive woman whose wealth of dark hair was piled into intricate curves: Guilda herself.

When the trader came out he was carrying a ma.s.sive drum of sherbet.

His arm and shoulder muscles rolled like boulders, and Jemmy envied him that. He didn't acknowledge the regard of the girls.

He set the big drum in the cart, all in one smooth motion, and drove back up along the Road.

Conversation started again when he was gone. "He'll meet the rest of the caravan coming the long way," an old man said.

Guilda herself came out. She clapped her hands for attention, then spoke rapidly. "Sherbet and coins for any of you who helps me this day!"

Jemmy downed his juice and stood up. Sibs and friends were doing the same. A horde moved into the fruit orchards. Wagons were in motion too, bringing fruit from markets nearer the Hub. The Bloochers, sticking together, fetched chairs and tables from nearby houses.

Guilda's contract was good, stated and implied. Guilda's neighbors knew. When the caravan was in town, chairs and tables were needed; the loan would be repaid. For the labor of the children and young adults now spilling out of the courtyard, money would be paid tonight. Sherbet might come during a slack moment, or days from now, when the merchants were gone.

So chairs and tables were brought and stacked. The ancient freezer ran at its humming maximum, using power stored for months. Guilda's extended family occupied her huge kitchen, and there they turned fruit into juice and whipped it while it froze.

In midafternoon the caravan flowed around the curve of the Road.

The wagons were nearly hidden within the crowd of customers. Every level of Spiral Town society had something to buy or sell or trade. Around the sh.e.l.l of customers seethed an outer sh.e.l.l of Spiral Town children.

Now Jemmy and his friends could deploy tables and chairs and silver umbrellas, competing for speed, competing for how many chairs a boy could stack and lift. In the wake of the wagons Guilda's sprawled across the square.

And suddenly there was nothing more to do. The caravan stopped near Spiral Town's hub, and business was being done there. Sherbet was ready, but the merchants were not.

The rules were known. Jemmy had never heard them. Perhaps they'd all learned them through osmosis. This was one: children would not interfere between merchants and the adults who wanted to meet them. The front of Guilda's was the square. The back was a slope of hill that became Endersin's Ranch at its top. Spiral Town's youth now began collecting on the gra.s.s behind Guilda's.

Guilda's daughters moved among them, serving minuscule cups of sherbet. Sheeko Radner, Guilda's eldest and as tall as most men, wove a contorted path, pus.h.i.+ng a tub on rollers, doling out refill scoops.

The merchants were gathering out front. Yatsen's Far East would be gearing up to serve them dinner. The square must have filled with amazing speed, because merchants were already moving here to the gra.s.s slopes.

Four merchants. One was the brawny man who bought the drum of sherbet. Jemmy and the others made haste to make room, and the four traders sat in a circle.

Thonny, eight, was whispering to Ronny, seven. Jemmy couldn't hear.

He kept his dignity for a long moment, then glared at them. "What?"

"They've all got guns," Thonny said, louder than he intended, his eyes invading the merchants' privacy. "See, the fat one has his in that loose jacket, and him and him have those holders in their pocket belts, and the guy with the muscles-"

"That's you, Fedrick," the fat one laughed at the guy with the muscles. A wagon was pulling up in the radial street. More produce for Guilda's sherbet. Sheeko Radner waved prettily at a tableful of farmers.

The six obliged: they followed her to the wagon and began lifting watermelons.

Fedrick grinned at Thonny. He pulled an L-shaped object from his belt. Jemmy too had been half-sure it was a gun. The brawny merchant made as if to hand it to Thonny, but he was pulling it back even as the fat one's hand blocked him. "I can't let you handle this, boy," he said, or something like that; his words were twisted almost beyond recognition. "I can show you, maybe."

Six farmers carrying six watermelons were trooping toward the kitchen door. The merchant named Fedrick fired at the sixth.

The watermelon in Davish Scrivner's hands exploded. It splashed in all directions, a sudden scarlet flower.

Scrivner stared at his arms, his clothes, hardly believing that it wasn't blood. For that moment he was too flabbergasted even to be afraid.

Then, amid a sea of laughter, he turned.

He studied the tableful of merchants, and the roar in his throat didn't emerge. If it had been the fat one. . . well. But the grinning man now pus.h.i.+ng a gun into his armpit looked like he could lift a wagonful of watermelons.

And he was coming forward with helpless laughter on his face and money in his hand. "It was for the children," he told the farmer. "Think, they'll never see a sight like that again! Friend, this should be the price to clean your clothes and a steam bath too. Really, I did look to see there was nothing behind you but hill. Forgive me! Come, share sherbet with us."

Thonny said, "d.a.m.n! Did you see that?"

In truth, Jemmy would never forget it. What the gun had done to a watermelon, it could do to a man. Davish Scrivner could have exploded like that. Would the merchant still have been laughing?

It never faded, never lost a trace of color: the watermelon exploding in Scrivner's arms, the pulp splas.h.i.+ng every part of him like blood, the horror in his face as he gave up his hope of life. It was there in his mind eight years later, on Jemmy Bloocher's last night in Spiral Town.

3.

Warkans Tavern "Dr. Maners, d0 you represent the crew 0f Argos?"

''I do.''

"Flow J0 the defendants plead?"

"On the charge 0f mutiny, not guilty. On the charge 0f sabotage, not guilty. On the charge 0f treason, not guilty. On the charge 0f grand larceny, not guilty -Eric Maners, advocate for the crew of Argos 2730 A.D.

The Bloocher clan gathered in wilderness for the third time in three days. Mountains stood above them, the spinal ridge of the Crab. A stream ran foaming over rocks. The water had cut a shallow channel across the Road below, and somebody-merchants-had built a bridge across that.

The New Hann Holding would be here, four kilometers down the Road from the Bloocher Farm on the inland side.

Two hundred and forty years ago, Earthlife had been seeded over the entire peninsula in a random mix. You could make bread out of these waist-high gra.s.ses, corn and rye and wheat and a sprinkling of sesame.

Apple and orange and pomegranate groves grew randomly. The tallest trees, twenty and thirty feet high, were both redwoods.

An early-morning fog had burned off. The Bloocher clan rested beneath a handful of oaks, the girls around Junior, the boys around Curdis Hann. Jemmy tended a cage that held Destiny tree lace and a pophopper. The pop-hopper was a Destiny burrowing creature, and n.o.body knew how to take care of it. After two days it looked to be dying.

Here and there were patches of darker vegetation, black trunks and branches and lacy extrusions touched with green and yellow-green and bronze. That was local life, Destiny life. Three patches below the clump of oaks had merged.

Varmint Killer rested within that patch.

Killer's surface was very like poured stone, Jemmy thought, pocked with small apertures for light-threads, tiny gla.s.s-bead eyes, whips and pellets, all retractable into an ovoid sh.e.l.l. It sat like a statue or a rock, but it had moved in the night.

Killer had siblings.

A myriad tiny machines, specks just bigger than speckles, turned rock and ore into Begley cloth within a cave in Mount Apollo. Similar machines made Earthtime watches in Mount Chronos. Jemmy had looked at both kinds under a microscope. In the places where tools branched out, and in the ovoid sh.e.l.l itself, Jemmy saw an artistic relations.h.i.+p to Varmint Killer. Then again, he'd known in advance: these machines had come from Sol system aboard Ai~gos.

The Bloocher clan watched for a time. Then Greegry got bored and tried to climb a redwood, and Thonny began taking bets on when Killer would move again.

Junior had married Curdis Hann.

She was twenty then and twenty-two now. It was time and past time, and Curdis was a good man and a boyhood friend to all of them. Still, it made things awkward.

Two years had pa.s.sed since the communal tractor failed. Most of Spiral Town thought of it that way, and blamed the driver and his ill luck. But the terrible machine had sent its lightning like an ancient stored flame through William Bloocher's nervous system. Dad was a helpless cripple now, his mind damaged too. And Jemmy, his oldest boy, was only nineteen.

So Junior had charge of the Bloocher farm, andJunior's husband must live with the Bloochers for now. They must call Junior Margery. Now the Margery, MargeryJunior's mother, was Mom to everyone, even Dad, even Curdis. Curdis Hann became another brother, at twenty-one an older brother who didn't have property yet.

In a year Jemmy would be twenty. Curdis and Junior-Margeiy- would have their land, the New Hann. Then Bloocher land would be Jemmy's to farm.

They'd picked a plot not far beyond the last reach of Spiral Town's farms, where a stream ran down from the mountains. It was infested with Destiny weeds, of course. In the lazy days of midsummer they'd leased Varmint Killer from the Council.

Killer didn't require much supervision. It didn't take orders anymore. Jemmy had led it here by offering it Destiny prey wiggling in a patch of Destiny weeds. Now it just sat in the weeds and waited.

It would not harm life of Earth. It sensed Destiny life, somehow; Jemmy had never heard an explanation that made sense. It wasn't smart enough to see what a human being would: that Destiny life didn't have proper leaves. Photosynthesis went on in lacy extrusions from the branches, and on the branches and trunks themselves.

If a creature of Destiny moved, Killer killed it. When no prey surfaced for a time, it would kill some weeds, then move on.

It wasn't doing much right now.

Greegry had actually reached the top of the redwood. His perch didn't look comfortable, and Jemmy wondered if he was afraid to descend.

There weren't any branches on that long, smooth trunk.

Greegry called, "Hey!"

Jemmy waved languidly.

"There's a dust cloud way down at the end of the Road. Jemjemjemmy!

Curdis! I think there's a caravan coming!"

"Great!" Curdis called.

Caravans came three times every two Destiny years: midsummer, first days of spring, last days of autumn. This was midsummer, idle time: neither sowing nor reaping season, a good time for a caravan to visit.

Killer's long tongue lashed into the bronze vegetation and out.

Then Killer itself lurched into motion. "Something must have come out of a burrow," Thonny said softly. "It wants the rest of the family."

Jane called, "Thonthonthonny! You owe me four checks!" Jane was only eight.

Greegry called, "Curdis, there's someone on a bike. He's stopping near our bikes!"

"I'll go see," Curdis said. He stood, and Junior joined him. Jemmy got up too, but Curdis gestured him back.

Killer was in the Destiny weeds. They heard the snap! snap! snap!

of Killer's whip tentacles. Jane had crawled close to watch.

Thonny was probably right: it was trying to reach prey in a burrow.

A whip could be trapped that way.

The whip sounds came less frequently. And here came Curdis, jogging. 'We've got to move Killer," he panted. "Jemmy, see if you can get him to follow the pop-hopper."

Jemmy picked up the cage. The pop-hopper didn't look good. "What's up?"

Margery was in range by now. "That girl was from the Council," she called to all. "All fees forgiven if we take Varmint Killer to the Tavern before sunset. The caravan's come early."

They could use the money! Jemmy moved toward the Destiny weeds.

Killer had to be approached with respect. He stopped twelve meters away and lifted the cage into view. You never got closer than ten meters, because that was the range of its whips.

Killer was motionless.

So was the pop-hopper.

The wind would be out to sea, and that meant he was downwind. Jemmy began to circle, the cage held high. Dad swore that it didn't matter; Killer couldn't smell; it sensed Destiny life by some other means.

Curdis lost patience. "We'll have to catch another one. Greegiy, get down from there. Thonny, find a stick. You get to the far side of that clump-that clump, way away from Killer-and you beat your way through. Anything jumps up, whack it. You're trying to scare it this way, right? Greegry! Find a stick and go help Thonny. Jemjemjemmy?"

"It's dead, Curdis."

"Dump it and stand by with the cage. Get your gloves on."

Jemmy opened the cage and dumped the little sh.e.l.led corpse and the withering weeds he'd put in with it. He began picking fresh yellow and bronze lace.

Killer wailed, a long, loud cry of warning. Then its whips began flailing around it, las.h.i.+ng the Destiny plants at root level. It slid slowly through the dark patch, las.h.i.+ng everything in its way. Though it was not moving straight toward Jemmy, Jemmy eased back.

Destiny's Road Part 2

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Destiny's Road Part 2 summary

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