Elminster Must Die Part 1
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Elminster must die : sage of Shadowdale.
by Ed Greenwood.
PROLOGUE.
The Year of the Ageless One had brought early and warm spring to Shadowdale, an endless parade of short but drenching rains with muggy days between. Travel through the Dales was a matter of much sweat, slipping in abundant mud, and a profusion of enthusiastically stinging insects.
Wherefore Gaerond of the Scars was fast running out of oaths, and much of him was numb from his own slappings. Nor were the rest of the grim, veteran adventurers in the Bloods.h.i.+elds Band any happier than he was. If the smooth-talking Sembian hadn't paid them so much-and promised so much more if they brought back even a sc.r.a.p of success-they'd have taken other roads long since.
Everyone knew the wizard Elminster was long dead and gone, naught but a long-bearded name in legend. His tower in Shadowdale had been a snake-haunted, rubble-strewn pit for longer than anyone alive could remember.
They checked when at last they came to where it had once stood; aye, a pit still, all long gra.s.s overgrowing a sc.u.m-cloaked pond.
Yet Sembian gold was...Sembian gold, and they'd been promised good handfuls of it, so they trudged on.
The Old Skull Inn was right where it was supposed to be, too, rising tall and proud beside the road. Newly expanded, 'twas said, two floors with porches; a soaring roof above, dark and splendid with new tiles; and from the wideswept eaves a row of large, ornate hanging metal lanterns hung on stout chains, waiting to be lit at dusk. Not all that far off.
Gaerond grunted his approval as the sharp reek of horngra.s.s smoke greeted him. Any bed-haven that wanted to keep stingflies at bay was a place he wanted to sleep in.
He heard the faint thud of a gong from inside. They'd been seen.
He spun around to catch Malkym's eye, then Flamdar's, ere slapping his sword hilt. Then he tied his peace-strings through it, nodded when they started doing the same, and turned back to the inn again, keeping his hands empty and away from his sides. He could s.n.a.t.c.h and hurl two longsarks in half a breath if he had to-but if the rest of the Bloods.h.i.+elds behaved themselves aright, hopefully he'd not have to. Which should mean a decent meal and beds-mayhap even a bath!-that night.
The tallest, widest man he'd ever seen met him at the door, smiling affably enough. Gaerond matched that smile, keeping his eyes on those of the innkeeper and pretending not to notice the two women at either end of a long serving counter who both had loaded hand crossbows lying ready on the well-worn wood in front of them.
"Rooms and a meal, for...six?"
"We'd like that and will pay ready coin." Gaerond tried to sound amiable, out of long habit; many folk never saw past the fearsome sword scars. "If our work goes well, that is; we've a task that won't wait. We're the Bloods.h.i.+elds Band and come in peace. Chartered in Arabel, came afoot from Mistledale-and we're seeking Elminster."
The host's smile held but was somehow a trifle less welcoming than before. "Six chartered adventurers, to seek a dead man? Or are you looking for treasure he might have left behind?"
Gaerond shook his head. "We've been paid well to consult with him, not offer him harm. On behalf of a patron too old in legs and back to be traveling anywhere to talk with anyone. Someone who's met with him before told us to tell all in Shadowdale 'Old Mage still, upon the hill' if asked about our intentions."
The innkeeper's eyes flickered. Then he nodded gravely, turned, and called, deep but gently, "Thal!"
The rather dirty, barefoot young lad who burst out of the kitchens and raced to a halt just out of reach appeared so swiftly that he must have been listening. Bright eyes surveyed Gaerond for a moment ere looking a question at the hulking innkeeper.
"Guide these charter-helms to the wizard's abode and back again," came the grave instruction.
"Lanterns?" Thal chirped.
"Nay, lad," Gaerond replied quickly, "but we'll pay fair coin for guiding us. If the way's not long, nor will our business with the mage be. Our patron has ordered that no one else hear what we say or is said to us, but we'll be done soon enough and can come right back here at your heels."
Thal looked at the innkeeper for instruction, as if Gaerond hadn't said a word, but the innkeeper merely nodded approvingly.
At that, the lad smiled, nodded, and marched past Gaerond, trailing a cheerful, "This way, saers."
Malkym looked as if he wanted a tankard before walking anywhere else, but followed Gaerond in silence, Flamdar and the others trudging right behind.
The lad led them to the crossroads, which were no larger nor less muddy than Gaerond remembered, and took the road north, past some new steads already sagging into the bog they'd been built on. Beyond them the land rose, crowned by a seemingly impenetrable tangle of thornstar hedge that all manner of vine-choked wild trees had thrust up through. Storm Silverhand's farm, it had once been...a century back, when there still was was a Storm Silverhand. a Storm Silverhand.
You'd have thought at least one or two Harpers might have survived to settle the place, to keep bellies full on its profusion of pole-fruit and all, but mayhap folk thereabouts had run them off or run them through, and- To Gaerond's grunted surprise, the lad turned off the road down into the ditch near the north end of the wild hedge, well past where the farm gate had been-only to scale the far bank of the ditch and plunge through a dark hole in the hedge that looked like a boar run.
Huh. Smelled Smelled like a boar run, too; Gaerond laid one hand on his favorite longsark as he put his head down and shouldered after the lad, through crackling branches, leathery leaves, and the inevitable jabbing thorns. like a boar run, too; Gaerond laid one hand on his favorite longsark as he put his head down and shouldered after the lad, through crackling branches, leathery leaves, and the inevitable jabbing thorns.
Right behind him, Malkym remembered one of his curses but kept it under his breath. Mostly.
Beyond the bristling fortress of hedge was a damp, mist-shrouded forest of tall trees-thinner than the great old forest giants ahead and to their left, but already choking brambles and wild shrubs off from the light. Birds whirred away in alarm, and small, unseen beasts scuttled for cover. A few rotten, leaning poles among the soaring tree trunks were all that was left of what must once have been rows and rows of crops.
Gaerond caught sight of what might have been the roofless corner of a farmhouse, far off to the right-but no one was living or farming there anymore; they were striding through deep drifts of wet dead leaves and undisturbed, moss-girt deadfalls, with nary a trail to be seen.
And there in the trees, dusk was coming down fast.
"How far, lad?" he grunted, misliking the thought of being caught in the tangle when night fell.
Thal turned and gave a cheerful, guileless smile. "Just ahead, saer, down this path!"
Gaerond suppressed a snort. "Path" was a wild bard's fantasy if he'd ever heard one, but the lad was atop a little ridge barely three long strides ahead, and pointing down the far side of it, as if the Old Mage's abode really wasn't far.
"There, saers!" Thal told them happily, stopping on the ridge and waving them past, one by one, one slender arm pointing.
Blast all the G.o.ds, there was was a path that seemed to spring out of the sloping rock falling away from the ridge, and descend, winding through a few trees, down into a dell or mayhap a cave somewhere behind too many trunks to stare through. a path that seemed to spring out of the sloping rock falling away from the ridge, and descend, winding through a few trees, down into a dell or mayhap a cave somewhere behind too many trunks to stare through.
Gaerond peered hard at the narrow dirt track where the bare rock ended and it began, in a vain attempt to see what manner of beast had made it, then turned to snap, "Rorn!"
Rornagar Breakblade liked to walk rearguard and was good at it; he spun around without the slightest delay, knowing what Gaerond wanted.
Yet no matter how keen and suspicious Rornagar's eye, he had turned too late and beheld nothing but leaves and rocks and trees.
Gaerond's sharp gesture brought them all to a silent, hard-listening halt, but there were no rustlings to tell where Thal had gone. The forest was suddenly empty of cheerful little lads.
"Well?" Malkym asked at last, as the Bloods.h.i.+elds stared at each other...and dusk came down.
"Light the lamps," Gaerond ordered shortly. "We go on."
They did that and were well down the path among the trees, Rornagar having turned to stare suspiciously-but vainly-into the forest twice.
Gaerond's fingers were busy at his peace-strings without his eyes ever leaving the path ahead and the forest around. He could see where the way went, right into a low cavemouth ahead. A twinkle of light was escaping from the chamber, through holes in a door made of a patched and tattered hanging deer hide that had seen better days.
He stopped well outside it and waved to his fellows to join him as quietly as possible. As they gathered nigh-silently around him, each gave him the ramming-hilts-home gesture that told him they were ready for battle.
Gaerond nodded approvingly and looked to Rorn, who shook his head to silently say there'd been no sign of their young guide. Hmm, gone without coin, too; what but wager he'd been the wizard himself, in s.h.i.+ft-shape?
With a shrug and smile, Gaerond called pleasantly, "Elminster? Elminster the wizard? Peaceful hired fellows here to confer with you!"
"Come ahead," an old man's voice quavered in reply. "Peaceful fellows are always welcome." Then it turned stern or rather pettish. "See that ye stay that way."
The Bloods.h.i.+elds traded smirks and came ahead.
The cave was a long, narrow hovel of damp dirt, stones, and sagging old rough-tree furniture, more a hermit's cellar than a druid den. Two small, flickering lamps hung from a crossbranch over a rude table, and somewhere behind their glows sat a stout, broad-shouldered old man, blinking at them past a fearsome beak of a nose. He had a long, s.h.a.ggy white beard.
The floor was an uneven, greasy, hard-trodden litter of old bones and empty nutsh.e.l.ls, and around the dirt walls roots thrust out here, there, and everywhere; on many of them had been hung a pathetic collection of rotting old sc.r.a.ps of tapestry and paintings.
"So ye've found Elminster, ye adventurers, and to earn thy hire would speak with me? Well, speak, then; I've naught to share, I fear, and if ye were expecting great magics or heaped gems, I'm afraid ye've come a century or so too late."
"Huh," Gaerond replied. "That's "That's a shame. We quite like great magics and heaps of gems, we do. Can you still manage little magics?" a shame. We quite like great magics and heaps of gems, we do. Can you still manage little magics?"
The old man snorted sourly and fumbled for a clay pipe with age-gnarled, shaking fingers. "If I could, d'ye think I'd be sitting here in this mud-hole, slowly starving? That'll be my price for answers, mind ye: a finger of cheese or a bite of meat, if thy pouches run to such luxuries!"
Gaerond smiled, not kindly, and shook his head. "Our shame steadily deepens, doesn't it, lads?"
The Bloods.h.i.+elds chuckled unpleasantly by way of reply. They had already spread themselves out and had drawn various favorite weapons-that they waved menacingly.
"You may have noticed," Gaerond told the burly old man, "that Lylar here has brought a spear. We think it'd look better adorned with your head, as a sort of wave-about trophy, when we return to Sembia. Sembians pay well for their bodyguards-and it's not every band of blades that can claim to have bested the legendary archwizard Elminster in battle!"
The burly oldbeard seemed to shrink a little in his seat. "Ye...ye're joking, surely...," he quavered.
Gaerond smiled his best, soft wolf smile. "No. I'm afraid not."
The air promptly erupted in a briefly deafening storm of hissing and tw.a.n.ging, while the old man sat as still as a stone.
As abruptly as it had come, the storm was done, all the tapestries and paintings fluttering in the wake of too many snarling quarrels to count.
Most of the Bloods.h.i.+elds had been driven back against the walls, so studded with those quarrels as to resemble pincus.h.i.+ons. Gaerond hadn't been near a wall, so he was the last to fall, toppling in slow silence, disbelief plain on his dead face.
As if the thump and clatter of his landing were a cue, figures all clambered out from behind the tapestries in brisk haste, their pearl-white limbs reaching to reload crossbows or to s.n.a.t.c.h away weapons in case any of the Bloods.h.i.+elds might have had magical protection enough to somehow still live.
It appeared that none of them had.
The doppelganger sitting behind the table dwindled down into something long and lean that easily slid out of the wizard's robes and the suit of padded armor beneath them that had lent "Elminster" such broad shoulders, and stretched across the table to join in the work of taking up the adventurers' bodies and gear-the latter for salvage and sale, and the former to eat.
"Any trouble?" hissed a new arrival, coming into the cave still wearing Thal's face, but with a body pearl white and featureless as the others.
"None," replied one of the doppelgangers, who was busily breaking the necks of the Bloods.h.i.+elds, just to be sure, sounding almost bored.
"Where is is the infamous Elminster, anyhail?" the youngest doppelganger asked. "He's still alive, yes? They say he is, you know." the infamous Elminster, anyhail?" the youngest doppelganger asked. "He's still alive, yes? They say he is, you know."
Doppelgangers rarely shrug, but most of those crowded into the cave tried various versions of it, in wriggling unison.
The one who'd played Elminster answered, "He is, but he's long gone from here. No shortage of talking meat coming looking for him, though. Still some Harpers, even."
One old doppelganger grew a large mouth so he could leer, exclaiming, "I likes likes Harpers. Good eating." Harpers. Good eating."
CHAPTER ONE.
DARK D DECISIONS.
The wardrobe was a cursedly tight fit.
Even for one of the handsomest, suavest, most lithely athletic, and most debonair n.o.bles currently inhaling the sweet air of the Forest Kingdom of Cormyr.
Even a sneering rival would have had to grant that Lord Arclath Argustagus Delcastle was all of those things in the judgment of many a la.s.s, not just his own.
Yet, despite all of those splendid qualities, the heir of House Delcastle could just just squeeze himself inside the ma.s.sive oak wardrobe. To keep company with old mildew and older dust. Whose familiar reek rea.s.sured him that this was the palace, all right. squeeze himself inside the ma.s.sive oak wardrobe. To keep company with old mildew and older dust. Whose familiar reek rea.s.sured him that this was the palace, all right.
Left knee above his left ear and fingers braced like claws to keep his cramped body from slipping and making the slightest sound, Arclath stared into the darkness wrought by the closed door right in front of his nose and prayed fervently that Ganrahast and Vainrence would be in a hurry and keep their secret meeting brief.
So it would end, for instance, before he happened to need to sneeze.
No one ever came to this dusty, long-disused bedchamber high in the north turret-or so Arclath had once thought. He'd found the place after a feast some years ago, while wandering the palace to walk off the effects of far too much firewine before he braved the dark night streets homeward, and had employed it thereafter to enjoy the charms of a certain palace maid in private-a sleek delight since sadly gone off to Neverwinter in the employ of a wealthy merchant-and then as a retreat to sit alone and think, when that need came upon him.
It had come as a less-than-pleasant surprise, moments before, to learn that the Royal Magician of Cormyr, the widely feared Ganrahast, and his calmly ruthless second-in-command, "Foedoom" Vainrence, favored this same north turret bedchamber for private parleys.
Arclath hadn't had time to try to dodge into the little s.p.a.ce behind the wardrobe, which stood straight and square where the bedchamber wall behind curved. He'd only just had time enough to scramble into the closet, drag its door closed, and compose himself into cramped but silent immobility before the two powerful wizards had come striding into the room, muttering grimly.
They more than muttered after they entered the room.
Arclath felt an itch starting and set his teeth in exasperation. He should have known someone someone went there to discuss confidential and sensitive matters, given the warding spells that always made his skin tingle and p.r.i.c.kle on the stair ascending to the uppermost room. went there to discuss confidential and sensitive matters, given the warding spells that always made his skin tingle and p.r.i.c.kle on the stair ascending to the uppermost room.
A moment later, a glow kindled in the darkness right beside Arclath's head, startling him almost into gasping aloud.
He managed-just-not to do that.
Instead, he froze, chilled and helpless, as an old spell flared into life right beside him.
A radiance that slowly became a silent, floating scene of a nearby spot he recognized. That same stretch of stair where the wards tingled, looking down from the turret room.
A scene where someone stood silently, hands raised to claw at the wards that were keeping her at bay, eyes blazing in frustrated fury. It was someone who'd been dead for years, a ghost Arclath had seen once from afar.
The Princess Alusair, the ruling Steel Regent of the realm almost a century earlier; familiar and unmistakable from all the portraits and tapestries in nigh every high house of Cormyr, her long hair flowing free and face set in anger-and her eyes seemingly fixed on him.
Arclath swallowed. He could see right through her, armor and long sword at her hip and all, and by the way she peered and turned her head from time to time, it was apparent she could hear but not quite see the two wizards as they stood talking, just outside his wardrobe.
"Grave enough," the Royal Magician was saying, "but hardly a surprise. You didn't call me here just to tell me that that. What else?"
"The Royal Gorget of Battle is missing from its case," Vainrence replied flatly, "which stands otherwise undisturbed, all its spells intact. And it was there an hour ago; I happened to walk past and saw it myself."
Elminster Must Die Part 1
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Elminster Must Die Part 1 summary
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