Starman's Quest Part 22
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Hawkes taught him many things--how to wrestle, how to cheat at cards, how to throw knives. None of the things Alan learned from Hawkes were proper parts of the education of a virtuous young man--but on Earth, virtue was a negative accomplishment. You were either quick or dead. And until he had an opportunity to start work on the hyperdrive, Alan knew he had better learn how to survive on Earth. Hawkes was a master of survival techniques; Alan was a good student.
He had his first test on a muggy night early in September. He had spent his evening at the Lido, a flossy games parlor in the suburb of Ridgewood, and had come away with better than seven hundred credits--the second best single night he had ever had. He felt good about things.
Hawkes was working at a parlor far across the city, and so they did not arrange to meet when the evening was over; instead, they planned to come home separately. Usually they talked for an hour or two each night before turning in, Alan reviewing his evening's work and having Hawkes pick out the weak points in his technique and show him the mistakes he had made.
Alan reached Hasbrouck about 0030 that evening. There was no moon; and in Hasbrouck the street-lighting was not as efficient as it was in more respectable areas of York City. The streets were dark. Alan was perspiring heavily from the humidity. But the faint hum of the cloud-seeders' helicopters could be heard; the evening rain was on the way. He decided to wait outside a while.
The first drops splashed down at 0045. Alan grinned gleefully as the cool rain washed away the sweat that clung to him; while pedestrians scurried for cover, he gloried in the downpour.
Darkness lay all around. Alan heard sudden footsteps; a moment later he felt sharp pressure in the small of his back and a hand gripping his shoulder.
A quiet voice said, "Hand over your cash and you won't get hurt."
Alan froze just an instant. Then the months of Hawkes' training came into play. He wiggled his back tentatively to see whether the knife was penetrating his clothing. Good; it wasn't.
In one quick motion he whirled and spun away, dancing off to the left and clubbing down sharply on his opponent's knife-hand. A grunted exclamation of pain rewarded him. He stepped back two steps; as his attacker advanced, Alan drove a fist into his stomach and leaped lithely away again. This time his hand emerged holding the neutrino gun.
"Stand where you are or I'll burn you," he said quietly. The shadow-shrouded attacker made no move. Cautiously Alan kicked the fallen knife out of his reach without lowering his gun.
"Okay," Alan said. "Come on over here in the light where I can see who you are. I want to remember you."
But to his astonishment he felt strong arms slipping around his and pinioning him; a quick twist and his neutrino gun dropped from his numbed hands. The arms locked behind his back in an unbreakable full nelson.
Alan writhed, but it was no use. The hidden accomplice held him tightly.
And now the other man came forward and efficiently went through his pockets. Alan felt more angry than afraid, but he wished Hawkes or someone else would come along before this thing went too far.
Suddenly Alan felt the pressure behind his neck easing up. His captor was releasing him. He poised, debating whether or not to whirl and attack, when a familiar voice said, "Rule Number One: never leave your back unguarded for more than half a second when you're being held up.
You see what happens."
Alan was too stunned to reply for several moments. In a whisper he said finally, "Max?"
"Of course. And lucky for you I'm who I am, too. John, step out here in the light where he can see you. Alan, meet John Byng. Free Status, Cla.s.s B."
The man who had originally attacked him came forward now, into the light of the street-glow. He was shorter than Alan, with a lean, almost fleshless face and a scraggly reddish-brown beard. He looked cadaverous.
His eyeb.a.l.l.s were stained a peculiar yellowish tinge.
Alan recognized him--a Cla.s.s B man he had seen several times at various parlors. It was not a face one forgot easily.
Byng handed over the thick stack of bills he had taken from Alan. As he pocketed them, Alan said in some annoyance, "A very funny prank, Max.
But suppose I had burned your friend's belly, or he had stabbed me?"
Hawkes chuckled. "One of the risks of the game, I guess. But I know you too well to think that you'd burn down an unarmed man, and John didn't intend to stab you. Besides, I was right here."
"And what was the point of this little demonstration?"
"Part of your education, m'boy. I was hoping you'd be held up by one of the local gangs, but they didn't oblige, so I had to do it myself. With John's help, of course. Next time remember that there may be an accomplice hiding in the shadows, and that you're not safe just because you've caught one man."
Alan grinned. "Good point. And I guess this is the best way to learn it."
The three of them went upstairs. Byng excused himself and vanished into the extra room almost immediately; Hawkes whispered to Alan, "Johnny's a dreamduster--a narcosephrine addict. In the early stages; you can spot it by the yellowing of the eyeb.a.l.l.s. Later on it'll cripple him, but he doesn't worry about later on."
Alan studied the small, lean man when he returned. Byng was smiling--a strange unworldly smile. He held a small plastic capsule in his right hand.
"Here's another facet of your education," he said. He looked at Hawkes.
"Is it okay?"
Hawkes nodded.
Byng said, "Take a squint at this capsule, boy. It's dreamdust--narcosephrine. That's my kick."
He tossed the capsule nonchalantly to Alan, who caught it and held it at arm's distance as if it were a live viper. It contained a yellow powder.
"You twist the cap and sniff a little," Hawkes said. "But don't try it unless you hate yourself real bad. Johnny can testify to that."
Alan frowned. "What does the stuff do?"
"It's a stimulant--a nerve-stimulant. Enhances perception. It's made from a weed that grows only in dry, arid places--comes from Epsilon Eridani IV originally, but the galaxy's biggest plantation is in the Sahara. It's habit-forming--and expensive."
"How much of it do you have to take to--to get the habit?"
Byng's thin lips curled in a cynical scowl. "One sniff. And the drug takes all your worries away. You're nine feet tall and the world's your plaything, when you're up on dream dust. Everything you look at has six different colors." Bitterly Byng said, "Just one catch--after about a year you stop feeling the effect. But not the craving. That stays with you forever. Every night, one good sniff--at a hundred credits a sniff.
And there's no cure."
Alan shuddered. He had seen dreamdust addicts in the advanced state--withered palsied old men of forty, unable to eat, crippled, drying up and nearing death. All that for a year's pleasure!
"Johnny used to be a starman," Hawkes said suddenly. "That's why I picked him for our little stunt tonight. I thought it was about time I introduced you two."
Alan's eyes widened. "What s.h.i.+p?"
"_Galactic Queen._ A dreamdust peddler came wandering through the Enclave one night and let me have a free sniff. Generous of him."
"And you--became an addict?"
"Five minutes later. So my s.h.i.+p left without me. That was eleven years ago, Earthtime. Figure it out--a hundred credits a night for eleven years."
Alan felt cold inside. It could have happened to him, he thought--that free sniff. Byng's thin shoulders were quivering. The advanced stage of addiction was starting to set in.
Byng was only the first of Hawkes' many friends that Alan met in the next two weeks. Hawkes was the center of a large group of men in Free Status, not all of whom knew each other but who all knew Hawkes. Alan felt a sort of pride in being the protege of such an important and widely-known man as Max Hawkes, until he started discovering what sort of people Hawkes' friends were.
There was Lorne Hollis, the loansman--one of the men Steve had borrowed from. Hollis was a chubby, almost greasy individual with flat milky gray eyes and a cold, chilling smile. Alan shook hands with him, and then felt like wiping off his hand. Hollis came to see them often.
Another frequent visitor was Mike Kovak of the Bryson Syndicate--a sharp-looking businessman type in ultra-modern suits, who spoke clearly and well and whose specialty was forgery. There was Al Webber, an amiable, soft-spoken little man who owned a fleet of small ion-drive cargo s.h.i.+ps that plied the s.p.a.celines between Earth and Mars, and who also exported dreamdust to the colony on Pluto, where the weed could not be grown.
Seven or eight others showed up occasionally at Hawkes' apartment. Alan was introduced to them all, and then generally dropped out of the conversation, which usually consisted of reminiscences and gossip about people he did not know.
But as the days pa.s.sed, one thing became evident: Hawkes might not be a criminal himself, but certainly most of his friends operated on the far side of the law. Hawkes had seen to it that they stayed away from the apartment during the first few months of Alan's Earther education; but now that the ex-starman was an accomplished gambler and fairly well skilled in self-defense, all of Hawkes' old friends were returning once again.
Day by day Alan increasingly realized how innocent and childlike a starman's life was. The _Valhalla_ was a placid little world of 176 people, bound together by so many ties that there was rarely any conflict. Here on Earth, though, life was tough and hard.
He was lucky. He had stumbled into Hawkes early in his wanderings. With a little less luck he might have had the same sort of life Steve had had ... or John Byng. It was not fun to think about that.
Starman's Quest Part 22
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Starman's Quest Part 22 summary
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