Elder Isles - Madouc Part 1
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Vance, Jack.
Elder Isles.
Madouc.
CHAPTER ONE.
South of Cornwall, north of Iberia, across the Cantabrian Gulf from Aquitaine were the Elder Isles, ranging in size from Gwyg's Fang, a jag of black rock most often awash under Atlantic breakers, to Hybras, the 'Hy-Brasill' of early Irish chroniclers: an island as large as Ireland itself.
On Hybras were three notable cities: Avallon, Lyonesse Town and ancient Ys,* along with many walled towns, old gray villages, castles of many turrets and manor houses in pleasant gardens.
*In primaeval times a land bridge briefly connected the Elder Isles to Old Europe.
According to myth, the first nomad hunters to arrive on Hybras, when they crossed the Teach tac Teach and looked down along the Atlantic foresh.o.r.e, discovered the city Ys already in existence.
The landscapes of Hybras were varied. The Teach tac Teach, a mountain range of high peaks and upland moors, paralleled the length of the Atlantic foresh.o.r.e. Elsewhere the landscape was more gentle, with vistas over sunny downs, wooded knolls, meadows and rivers. A wild woods shrouded the entire center of Hybras. This was the Forest of Tantrevalles, itself the source of a thousand fables, where few folk ventured for fear of en chantment. The few who did so, woodcutters and the like, walked with cautious steps, stopping often to listen. The breathless silence, broken, perhaps, by a far sweet bird call, was not rea.s.suring in itself and soon they would stop to listen again.
In the depths of the forest, colors became richer and more intense; shadows were tinged with indigo or maroon; and who knows what might be watching from across the glade, or perched at the top of yonder stump?
The Elder Isles had known the coming and going of many peoples: Pharesmians, blue-eyed Evadnioi, Pelasgians with their maenad priestesses, Danaans, Lydians, Phoenicians, Etruscans, Greeks, Celts from Gaul, Ska from Norway by way of Ireland, Romans, Celts from Ireland and a few Sea Goths. The wash of so many peoples had left behind a complex detritus: ruined strongholds; graves and tombs; steles carved with cryptic glyphs: songs, dances, turns of speech, fragments of dialect, placenames; ceremonies of purport now forgotten, but with lingering flavor. There were dozens of cults and religions, diverse except that in every case a caste of priests interceded between laity and divinity. At Ys, steps cut into the stone led down into the ocean to the temple of Atlante; each month in the dark of the moon priests descended the steps by midnight, to emerge at dawn wearing garlands of sea flowers. On Dascinet, certain tribes were guided in their rites by cracks in sacred stones, which none but the priests could read. On Scola, the adjacent island, wors.h.i.+ppers of the G.o.d Nyrene poured flasks of their own blood into each of four sacred rivers; the truly devout sometimes bled themselves pale. On Troicinet, the rituals of life and death were conducted in temples dedicated to the earth-G.o.ddess Gaea. Celts had wandered everywhere across the Elder Isles, leaving behind not only place names, but Druid sacrifices in sacred groves, and the 'March of the Trees' during Beltane. Etruscan priests consecrated their an rogynous divinity Votumna with ceremonies repulsive and often horrid, while the Danaans introduced the more wholesome Aryan pantheon. With the Romans came Mithraism, Christianity, Parsh, the wors.h.i.+p of Zoroaster, and a dozen other similar sects. In due course, Irish monks founded a Christian monastery* on Whanish Isle, near Dahaut below Avallon, which ultimately suffered the same fate as Lindisfarne far to the north, off the coast of Britain.
*Somewhat later, King Phristan of Lyonesse allowed a Christian bishopric at Bulmer Skeme, on the east coast of Lyonesse, insisting only that no wealth be exported to Rome. Perhaps for this reason, the church received little support from abroad, and the bishop exercised no great influence, either at Bulmer Skeme or at Rome.
For many years the Elder Isles were ruled from Castle Haidion at Lyonesse Town, until Olam III, son of Fafhion Long Nose, removed the seat of government to Falu Ffail at Avallon, taking with him the sacred throne Evandig and the great table Cairbra an Meadhan, 'the Board of Notables' ,** and the source of a whole cycle of legends.
**In years to come Cairbra an Meadhan would serve as model for the Round Table which graced King Arthur's court at Camelot.
Upon the death of Olam III, the Elder Isles entered upon a time of troubles. The Ska, having been expelled from Ireland, settled on the island Skaghane, where they rebuffed all attempts to dislodge them. Goths ravaged the coast of Dahaut; sacking the Christian monastery on Whanish Isle, sailing their longboats up the Cambermouth as far as Cogstone Head, from which they briefly menaced Avallon itself. A dozen princelings vied for power, shedding much blood, wreaking much grief and bereavement, exhausting the land, and in the end achieving nothing, so that the Elder Isles became a patchwork of eleven kingdoms, each at odds with all the rest.
Audry I, King of Dahaut, never abandoned his claim to sovereignty over all the Elder Isles, citing his custody of the throne Evandig as basis for his a.s.sertion. His claim was angrily challenged, especially by King Phristan of Lyonesse, who insisted that Evandig and Cairbra an Meadhan were his own rightful property, wrongfully sequestered by Olam III. He named Audry I traitor and caitiff; in the end the two realms went to war. At the climactic battle of Orm Hill the two sides succeeded only in exhausting each other. Both Phristan and Audry I were killed, and finally the remnants of the two great armies straggled sadly away from the b.l.o.o.d.y field.
Audry II became king of Dahaut and Casmir I was the new king of Lyonesse. Neither abandoned the ancient claims, and peace between the two realms was thereafter fragile and tentative.
So went the years, with tranquillity only a memory. In the Forest of Tantrevalles halflings, trolls, ogres and others less easily defined, bestirred themselves and performed evil deeds which no one dared punish; magicians no longer troubled to mask their ident.i.ties, and were solicited by rulers for aid in the conduct of temporal policy.
The magicians devoted ever more time to sly struggles and baneful intrigue, to the effect that a goodly number had already been expunged. The sorcerer Sartzanek was one of the chief offenders; he had destroyed the magician Coddefut by means of a purulence, and Widdefut through the Spell of Total Enlightenment. In retaliation, a cabal of Sartzanek's enemies compressed him into an iron post which they emplaced at the summit of Mount Agon. Sartzanek's scion Tamurello took refuge at his manse Faroli, deep within the Forest of Tantrevalles and there protected himself by dint of careful magic.
That further events of this sort might be avoided, Murgen, most potent of the magicians, issued his famous edict, forbidding magicians employment in the service of temporal rulers, inasmuch as such activity must inevitably bring magicians into new conflicts with each other, to the danger of all.
Two magicians, s...o...b..th the Gay, so-called for his jingling bells, ribbons and merry quips, and Grundle of Shaddarlost, were brash enough to ignore the edict, and each suffered a severe penalty for his presumption. s...o...b..th was nailed into a tub to be devoured by a million small black insects; Grundle awoke from his sleep to find himself in a dismal region at the back of the star Achemar, among geysers of molten sulphur and clouds of blue fume; he too failed to survive.
Although the magicians were persuaded to restraint, travail and dissension elsewhere were rife. Celts who had been placidly settled in the Daut province Fer Aquila became inflamed by bands of Goidels from Ireland; they slaughtered all the Dauts they could find, elevated a burly cattle thief named Meorghan the Bald to the kings.h.i.+p and renamed the land G.o.delia, and the Dauts were unable to recapture their lost province.
Years pa.s.sed. One day, almost by chance, Murgen made a startling discovery, which caused him such vast consternation that for days he sat immobile, staring into s.p.a.ce. By degrees his resolution returned and at last he set himself to a program which, if successful, would slow and finally halt the momentum of an evil destiny.
The effort preoccupied Murgen's energies and all but eliminated the joy in his life. The better to guard his privacy, Murgen set out barriers of dissuasion along the approaches to Swer Smod, and, further, appointed a pair of demoniac gatekeepers, the better to turn back obstinate visitors; Swer Smod thereupon became a place of silence and gloom.
Murgen at last felt the need for some sort of alleviation. For this reason he brought into existence a scion, so that he might, in effect, live two existences in tandem. The scion, s.h.i.+mrod, was created with great care, and was by no means a replica of Murgen, either in appearance or in temperament. Perhaps the differences were larger than Murgen had intended, since s.h.i.+mrod's disposition was at times a trifle too easy, so that it verged on the frivolous: a condition which was at discord with current conditions at Swer Smod. Murgen, nevertheless, cherished his scion and trained him in the skills of life and the arts of magic.
In the end s.h.i.+mrod became restless and with Murgen's blessing he departed Swer Smod in all good cheer. For a period s.h.i.+mrod wandered the Elder Isles as a vagabond, sometimes posing as a peasant, more often as a peregrine 'knight' in search of romantic adventure.
s.h.i.+mrod at last settled into the manse Trilda on Lally Meadow, a few miles into the Forest of Tantrevalles. In due course the Ska of Skaghane perfected their military apparatus and invaded North and South Ulfiand, only to be de feated by Aillas, the gallant young King of Troicinet, who there upon became King of both North and South Ulfiand, to the grievous distress of Casmir, King of Lyonesse.
Less than a dozen magicians remained extant throughout the Elder Isles. Some of these were Baibalides of Lamneth Isle; Noumique; Myolander; Triptomologius the Necromancer; Condoit of Conde; Severin Starfinder; Tif of the Troagh; and a few more, including some who were little more than apprentices, or tyros. A goodly number of others had recently pa.s.sed from existence -- a fact suggesting that magic might be a dangerous profession. The witch Desmei for reasons unknown had dissolved herself during the creation of Faude Carfilhiot and Melancthe. Tamurello also had acted imprudently; now, in the semblance of a weasel skeleton he hung constricted within a small gla.s.s globe in Murgen's Great Hall at Swer Smod. The weasel skeleton crouched in a tight curl, skull thrust forward between the crotch formed by the upraised haunches, with two small black eyes glaring from the gla.s.s, conveying an almost palpable will to work evil upon anyone who chanced to glance at the bottle.
II.
The most remote province of Dahaut was the March, governed by Claractus, Duke of the March and Fer Aquila -- a t.i.tle somewhat hollow, since the old Duchy of Fer Aquila had long been occupied by the Celts for their kingdom G.o.delia.
The March was a poor land, spa.r.s.ely populated, with a single market town, Blantize. A few peasants tilled barley and herded sheep; in a few tumbled old castles a ragtag gentry lived in little better case than the peasants, consoled only by their honour and devotion to the doctrines of chivalry. They ate more gruel than meat; draughts blew through their halls, flickering the flames in the wall sconces; at night ghosts walked the corridors, mourning old tragedies.
At the far west of the March was a wasteland supporting little but thorn, thistle, brown sedge and a few spinneys of stunted black cypress. The wasteland, which was known as the Plain of Shadows, met the outlying fringes of the great forest in the south, skirted the Squigh Mires in the north and to the west ab.u.t.ted the Long Dann, a scarp generally three hundred feet high and fifty miles long, with the upland moors of North Ulfiand beyond. The single route from the plain below to the moors above led through a cleft in the Long Dann. During ancient times a fortress had been built into the cleft, closing the gap with stone blocks, so that the fortress effectively became part of the cliff. A sally port opened upon the plain, and high above a line of parapets fronted a terrace, or walkway. The Danaans had named the fortress 'Poelitetz the Invulnerable'; it had never been taken by frontal a.s.sault. King Aillas of Troicinet had attacked from the rear, and so had dislodged the Ska from what had been their deepest salient into Hybras.
Aillas with his son Dhrun now stood on the parapets, looking out over the Plain of Shadows. The time was close upon noon; the sky was clear and blue; today the plain showed none of the fleeting cloud shadows which had prompted its name. Standing together, Aillas and Dhrun seemed much alike. Both were slender, square-shouldered, strong and quick by the action of sinew rather than ma.s.sive muscle. Both stood at middle stature; both showed clear clean features, gray eyes and light brown hair. Dhrun was easier and more casual than Aillas, showing in his style the faintest hint of carefully restrained flamboyance, along with an indefinable light-hearted elegance: qualities which gave charm and color to his personality.
Aillas, constrained by a hundred heavy responsibilities, was somewhat more still and reflective than Dhrun. His status required that he mask his natural pa.s.sion and intensity behind a face of polite indifference: to such an extent that the trait had become almost habitual. Similarly, he often used a mildness close upon diffidence to disguise his true boldness, which was almost an extravagance of bravado. His swordsmans.h.i.+p was superb; his wit danced and flickered with the same sure delicacy, coming in sudden flashes like sunlight bursting through the clouds. Such occasions transformed his face so that for a moment he seemed as youthful and jubilant as Dhrun himself.
Many folk, observing Aillas and Dhrun together, thought them to be brothers. When a.s.sured otherwise, they tended to wonder at Aillas' precocity in the fathering of his child. Dhrun, in point of fact, had been taken as an infant to Thripsey Shee; he had lived among the fairies -- how many years? Eight, nine, ten? There was no way of knowing. Meanwhile, time in the outer world had advanced but a single year. For compelling reasons, the circ.u.mstances of Dhrun's childhood had been kept secret, despite speculation and wonder.
The two stood leaning on the parapets, watching for those they had come to meet. Aillas was moved to reminisce of earlier times. "I am never comfortable here; despair seems to hang in the air."
Dhrun looked up and down the terrace, which in the bright sunlight seemed inoffensive enough. "The place is old. It must be impregnated with misery, which weighs upon the soul."
"Do you feel it, then?"
"Not to any great extent," Dhrun admitted. "Perhaps I lack sensitivity."
Aillas, smiling, shook his head. "The explanation is simple: you were never brought here as a slave. I have walked these very stones with a chain around my neck. I can feel the weight and hear the jangle; I could probably trace out where I placed my feet. I was in a state of utter despair."
Dhrun gave an uneasy laugh. "Now is now; then is then. You should feel exultation in that you have more than evened the score."
Aillas laughed again. "I do indeed! Exultation mixed with dread makes for an odd emotion!"
"Hmf," said Dhrun. "That is hard to imagine."
Aillas turned to lean again on the parapet. "I often wonder about 'now' and 'then' and 'what is to be', and how one differs from the other. I have never heard a sensible explanation, and the thinking makes me more uneasy than ever." Aillas pointed to a place down upon the plain. "See that little hillock yonder, with the scrub growing up the slopes? The Ska put me to digging in a tunnel, which was to extend out to that hillock. When the tunnel was finished, the tunnel gang would be killed, in order to secure the secret. One night we dug up to the surface and escaped, and so I am alive today."
"And the tunnel: was it ever finished?"
"I would expect so. I have never thought to look."
Dhrun pointed across the Plain of Shadows. "Riders are coming: a troop of knights, to judge by the glint of metal."
"They are not punctual," said Aillas. "Such indications are meaningful."
The column approached with stately deliberation, and finally revealed itself to be a troop of two dozen hors.e.m.e.n. In the van, on a high-stepping white horse, rode a herald, clad in half-armour. His horse was caparisoned in cloths of rose-pink and gray; the herald carried high a gonfalon showing three white unicorns on a green field: the royal arms of Dahaut. Three more heralds followed close, holding aloft other standards. Behind, at a dignified distance, rode three knights abreast. They wore light armour and flowing cloaks of rich colors: one black, one dark green, one pale blue. The three were followed by sixteen men at-arms, each holding high a lance from which fluttered a green pennon.
"They make a brave show, despite their journey," observed Dhrun.
"So they have planned," said Aillas. "Again, such indications are significant."
Elder Isles - Madouc Part 1
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