Games For All Occasions Part 11

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Or the word "Gold" might evoke:

"That which I have not."

"The root of all evil."

"What goes to the plumber," etc.

EARTH, AIR, FIRE AND WATER



To play this game seat yourselves in a circle, take a clean duster or handkerchief, and tie it in a big knot, so that it may easily be thrown from one player to another. One of the players throws it to another, at the same time calling out either of these names: Earth, Air, Fire, or Water. If "Earth" is called, the player to whom the ball is thrown has to mention something that lives on the earth, as lion, cat; if "Air" is called, something that lives in the air; if "Water," something that lives in the water; but if "Fire" is called, the player must keep silence. Always remember not to put birds in the water or animals or fishes in the air; be silent when "Fire" is called, and answer before ten can be counted. For breaking any of these rules a forfeit must be paid.

THE FARMYARD

This game, if carried out properly, will cause great amus.e.m.e.nt. One of the party announces that he will whisper to each person the name of some animal, which, at a given signal, must be imitated as loudly as possible. Instead, however, of giving the name of an animal to each, he whispers to all the company, with the exception of one, to keep perfectly silent. To this one he whispers that the animal he is to imitate is the donkey.

After a short time, so that all may be in readiness, the signal is given. Instead of all the party making the sounds of various animals, nothing is heard but a loud bray from the one unfortunate member of the company.

THE FORBIDDEN LETTER

The idea of this game is to try how many sentences can be spoken without containing a certain letter which has been agreed upon. Supposing, for instance, the letter "f" is not to be introduced, the first player might ask: "Is this a new game to you?" The second player could answer: "Oh, no! I played it years ago when quite a youngster."

He would perhaps turn to the third player, and ask: "You remember it, do you not?" The third player might answer: "Yes, but we used to play it differently." This player, having used a word with an "f" in it, must pay a forfeit and remain out.

The answers must be given at once, without hesitation, and the player who avoids for the greatest length of time using a word containing the forbidden letter wins the game.

THE FORBIDDEN VOWELS

The players seat themselves and are questioned by the leader of the game and must answer without bringing in a word containing a forbidden vowel.

Say the vowel "a" is forbidden, the leader asks--"Are you fond of playing the piano?" The answer "Yes, very much," would be correct as the words do not contain the letter "a." But if the answer were--"Yes, and I am fond of singing too," the speaker would have to pay a forfeit. Any vowel may be forbidden, or if the players choose to make the game very difficult, two vowels may be forbidden. Say "a" and "e" are forbidden, and the question is, "Will your father be late home?" "I do not know"

would be a correct answer.

FORTUNE TELLING

The Fortune Teller must provide the person who is to have his or her fortune told with a piece of paper and a pencil and then proceed to say:

1. Write "Yes" or "no."

2. "State a gentleman's or a lady's name." (If a lady's fortune is to be told she must write a gentleman's name and vice versa.)

3. "Give a number."

4. "Length of time."

5. "Yes or no."

6. "Yes or no."

7. "Yes or no."

8. "A color."

9. "A color."

10. "Yes or no."

11. "Yes or no."

12. "A shape."

13. "A measure."

14. "A sum of money."

15. "A sum of money."

16. "A virtue."

17. "A profession."

18. "The name of a place."

19. "A lady's or gentleman's name."

20. "The name of a place."

21. "A number."

22. "Yes or no."

23. "State a time."

When these have all been written down, the Fortune Teller proceeds to read out the list of questions he has, with the answers corresponding in number. Below is appended the list of questions, which, of course, must not be shown to the person whose fortune is being told until he or she has written the answers.

1. Have you a lover?

2. What is his or her name?

3. How old is he or she?

4. How long have you known him or her?

5. Does he or she know you love him or her?

Games For All Occasions Part 11

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Games For All Occasions Part 11 summary

You're reading Games For All Occasions Part 11. This novel has been translated by Updating. Author: Mary E. Blain already has 619 views.

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