Round Games with Cards Part 14
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The winner of each ace reckons ... ... ... 1 "
The winner of the majority of the cards of the spade suit reckons ... ... ... 1 "
The winner of the majority of the entire pack of cards reckons ... ... ... ... ... 3 points.
The partners whose winnings show the greater number of points then deduct the points of their opponents from their own, and score the remainder to their game; thus, if one sides secures 6, and the other side 5, the former score 1 point and the latter score nothing; while if the respective scores were 7 and 4, the winners of the seven points would add to their score.
The object of those engaged in the game being to secure Great Ca.s.sino, Little Ca.s.sino, the four aces, the majority of spades, and the greater number of cards, a few rules will at once suggest themselves to guide the play of the hands. [100] Secure the Ca.s.sino cards on the first opportunity, also aces and spades, after which aim to make as many combinations as possible, leaving the pairs until last, unless they be the ten or the two, which are always best got off the board as early as possible, so as to prevent the opponents making the Ca.s.sinos if they have them in hand.
When three players are engaged, it is sometimes agreed that the two lowest shall add their points together, and subtract them from the highest.
In such a case, if the two lower numbers together either amount to or exceed the higher, then neither party scores. This method will not be found desirable in actual play, as it leads to so many hands resulting in a negative score.
If a card is exposed by the dealer in the first round, other than those dealt for the exposed hand, then the deal is forfeited, but the exposure of a card at a subsequent period does not disqualify the dealer, the player being compelled to take the exposed card, although it is best to impose some penalty for the fault.
[101]
MY BIRD SINGS.
This game may be played by any number of persons up to thirteen, if a full pack of cards be used; or by any number up to eight with the smaller pack of thirty-two cards. A pool is formed by each player contributing a counter or coin, the dealer paying one extra. Four cards are then dealt to each player, and all have the right to look at their hands.
The object of the players is to secure a flush, four cards of one suit; or four cards of different suits; and when either of these combinations is secured, the player says: "My Bird sings," and he becomes the winner, and thereby ent.i.tled to the amount in the pool.
There are two methods of conducting the game: either by each player in turn throwing out a card from his hand, or by allowing the opponent on his left-hand side to take one.
The compet.i.tor on the dealer's left is the first to play, and, supposing his "Bird" does not already "sing," and the first-named method is adopted, he throws out one of his cards, face downwards, on the table. The player on his left adds this card to his own four, and if his "Bird" does not "sing," he in like manner throws one of his cards out for the next player; the same plan being adopted round and round, until one of the players secures the four cards necessary.
If the second method is adopted the player does not [102] himself reject a card, but turns his hand, without exposing it, to the next player, who selects whichever card he chooses, and proceeds with the game as in the other variation.
After going completely round among the players three times, the original leader may exchange one of his cards for the top card of the undealt portion of the pack, and if it should happen to be of the same suit as the one he threw out, he rejects it, and takes the next or following one, until he gets a different suit; but before introducing a new card into the game he must throw out one of those in hand. This introduction of new cards may be made each round, after the first three of a hand, until one of the players secures a winning set of cards, otherwise it may be a tedious matter to get a winning combination.
VARIATIONS.
The game is sometimes played for flushes only; that is, the four cards must be of one suit before a player's "Bird sings," and sometimes only three cards are dealt to each player, in which latter case flushes alone are recognised.
The game may also be continued until the whole pack of cards is exhausted; in which case, whenever a player's bird sings, he turns the four cards over and regards them as one trick. Four other cards are then given him from the top of the undealt portion of the pack, and the game proceeds as before. The ultimate winner is he who secures the greatest number of tricks. In the case of a tie the stakes are divided between the two or more players who have an equal number.
[103]
SPOIL-FIVE
Spoil-Five may be played by any number of persons not exceeding ten; the best game, however, is when four or live take part, as then about half the cards are in play. In this game the cards run in different order to the ordinary course, vary in the two colours, and further, change in the trump suit, as follows:
1. _In Hearts and Diamonds, when not trumps_.--King, queen, knave, 10, 9, down to ace (the ace of hearts is always a trump card, and never counts as a heart).
2. _In Clubs and Spades, when not trumps_.--King, queen, knave, ace, 2, down to 10.
3. _In Hearts and Diamonds, when trumps_.--5, knave, ace of hearts, ace of trumps, king, queen, 10, 9, 8, 7, 6, 4, 3, 2. (If hearts are trumps, there is only one ace.)
4. _In Clubs and Spades, when trumps_.--5, knave, ace of hearts, ace of trumps, king, queen, 2, 3, 4, 6, 7, 8, 9, 10.
A simple method of remembering the order of the cards is to notice that the highest of the minor ones are the best in the red suits, and the lowest in the black ones.
A pool is made up by each player contributing two or three coins or counters for the purpose, the dealer paying an additional stake.
The pool thus formed goes to the player who succeeds in winning three tricks in one hand; but if neither player succeeds in doing so, the game is said to be "spoilt," and the amount remains in the pool, the players contributing for the next round only one coin or [104] counter, and paying that number into the pool each deal until one of the party succeeds in winning three tricks, when he takes the total amount in the pool, and a new one is started by each player contributing the full stake as at the commencement. The dealer pays the sum agreed for the deal each time, no matter whether the pool was won, or the game spoilt, the previous round.
If there are only two players engaged, or with four, if it is agreed that two of the players combine against the other two, there can be no spoils, as one must win three of the tricks, and thus secure the pool, each round.
To determine the first dealer, the cards are dealt round as in "Nap"
(see p. 9), when the player to whom the first knave falls becomes dealer.
He shuffles the pack, has it cut by the player on his right-hand side, and proceeds to distribute five cards to each player, dealing them in regular order from left to right, and either first two and then three to each player, or first three and then two. The top card of the undealt portion of the pack is turned up for trump, and if it proves to be the ace, the dealer has the option of "robbing," as explained hereafter; and if it is not the ace, any one holding that card must rob before he plays, before his turn comes round.
If the dealer makes a misdeal, or deals out of order, or exposes a card, he loses his turn of dealing, and the next player in order takes his place; or it may be agreed that in case of a misdeal the dealer shall have the option of dealing again after paying a second stake for dealing into the pool. The deal is an advantage, and in case of a slip in the distribution of the cards, it will generally be found best to pay the penalty and deal again.
The game is opened by the player on the left-hand side of the dealer leading whichever of his cards he chooses. [105] If the card led be a trump, then all the players must follow suit if they are able to do so, subject to certain exceptions explained below under the heading of "Reneging."
If the ace of hearts is led, and another suit is trumps, it does not necessitate all the players following suit, even though the ace of hearts is always reckoned as a trump. The lead in this case is considered as made from a plain suit, and the rules governing them are enforced.
If the card is not a trump, then the other players may trump the card, or follow suit, as they please, but each must do the one or the other if he holds a card of the suit led if he does not hold one of the suit, then he may discard either of the others, or play a trump, as he prefers.
The player of the highest card of the suit led, or of the highest trump, if trumps have been played, wins the trick, and he plays first to the next.
In deciding the winner the cards are reckoned in the special order given above.
The game is continued until one player wins three tricks, when he takes the pool; or, failing that, till all of the cards are played, when the game is spoilt, and each contributes to the pool the reduced stake agreed upon.
_ROBBING_.
Robbing is one of the most important features of the game, inasmuch as if the player who holds the ace of trumps omits to rob when his turn comes round, he is de-barred from winning the pool that hand, even though he may secure the necessary number of tricks.
The method of robbing if the ace is turned up, is for the dealer to place one of his own cards on the table face downwards in front of him, which card must not be exposed at any time during the progress of the hand.
He does not take the ace into his own hand until the others [106] have played to the first trick, but when it comes to his turn he adds it to his hand, or he may at once use it. He must, however, throw out the card with which he intends to rob the ace before the first card of the round is played, and reasonable time must be allowed to do so. The turn-up suit remains trump throughout the hand.
In the case of the ace not being turned up, and being in the hand of either of the players, then the holder must rob the turn-up card when it comes to his turn to play to the first trick. The manner of doing this is somewhat similar to that just described; the holder of the ace rejects a card placing it face downwards on the table, and takes the turn-up card into his hand. He must do this when it is his turn to play, and before showing his first card, otherwise he forfeits the privilege, and is, moreover, prohibited from winning the pool that round, no matter how many tricks he may secure. The same penalty is attached to the player who robs the turn-up card without holding the ace.
As a variation, it may be agreed that robbing shall be optional, or shall not be recognised as a part of the game.
_RENEGING_.
Round Games with Cards Part 14
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Round Games with Cards Part 14 summary
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