The Dueling Machine Part 3

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"And avenge the memory of defeat," Ka.n.u.s added. He turned and looked at the little group of men. Ka.n.u.s was the smallest man on the balcony: short, spare, sallow-faced; but he possessed piercing dark eyes and a strong voice that commanded attention.

He walked through the knot of men and stopped before a tall, lean, blond youth in light-blue military uniform. "And you, Major Odal, will be a primary instrument in the first steps of conquest."

Odal bowed stiffly. "I only hope to serve my leader and my worlds."

"You shall. And you already have," Ka.n.u.s said, beaming. "Already the Acquatainians are thras.h.i.+ng about like a snake whose head has been cut off. Without Dulaq, they have no head, no brain to direct them. For your part in this triumph"--Ka.n.u.s snapped his fingers, and one of his advisors quickly stepped to his side and handed him a small ebony box--"I present you with this token of the esteem of the Kerak Worlds, and of my personal high regard."

He handed the box to Odal, who opened it and took out a small jeweled pin.



"The Star of Kerak," Ka.n.u.s announced. "This is the first time it has been awarded to anyone except a warrior on the battlefield. But then, we have turned their so-called civilized machine into our own battlefield, eh?"

Odal grinned. "Yes, sir, we have. Thank you very much sir. This is the supreme moment of my life."

"To date, major. Only to date. There will be other moments, even higher ones. Come, let's go inside. We have many plans to discuss ...

more duels ... more triumphs."

They all filed in to Ka.n.u.s' huge, elaborate office. The leader walked across the plushly ornate room and sat at the elevated desk, while his followers arranged themselves in the chairs and couches placed about the floor. Odal remained standing, near the doorway.

Ka.n.u.s let his fingers flick across a small control board set into his desktop, and a tri-dimensional star map glowed into existence on the far wall. As its center were the eleven stars that harbored the Kerak Worlds. Around them stood neighboring stars, color-coded to show their political groupings. Off to one side of the map was the Acquataine Cl.u.s.ter, a rich ma.s.s of stars--wealthy, powerful, the most important political and economic power in the section of the galaxy. Until yesterday's duel.

Ka.n.u.s began one of his inevitable harangues. Objectives, political and military. Already the Kerak Worlds were unified under his dominant will. The people would follow wherever he led. Already the political alliances built up by the Acquatainian diplomacy since the last war were tottering, now that Dulaq was out of the picture. Now was the time to strike. A political blow _here_, at the Szarno Confederacy, to bring them and their armaments industries into line with Kerak. Then more political strikes to isolate the Acquataine Cl.u.s.ter from its allies, and to build up the subservient states for Kerak. Then, finally, the military blow--against the Acquatainians.

"A sudden strike, a quick, decisive series of blows, and the Acquatainians will collapse like a house of paper. Before the Star Watch can interfere, we will be masters of the Cl.u.s.ter. Then, with the resources of Acquatainia to draw on, we can challenge any force in the galaxy--even the Terran Commonwealth itself!"

The men in the room nodded their a.s.sent.

_They've heard this story many, many times_, Odal thought to himself.

This was the first time he had been privileged to listen to it. If you closed your eyes, or looked only at the star map, the plan sounded bizarre, extreme, even impossible. But, if you watched Ka.n.u.s, and let those piercing, almost hypnotic eyes fasten on yours, then the leader's wildest dreams sounded not only exciting, but inevitable.

Odal leaned a shoulder against the paneled wall and scanned the other men in the room.

There was fat Greber, the vice chancellor, fighting desperately to stay awake after drinking too much wine during the luncheon and afterward. And Modal, sitting on the couch next to him, was bright-eyed and alert, thinking only of how much money and power would come to him as Chief of Industries once the rearmament program began in earnest.

Sitting alone on another couch was Kor, the quiet one, the head of Intelligence, and--technically--Odal's superior. Silent Kor, whose few words were usually charged with terror for those whom he spoke against.

Marshal Lugal looked bored when Ka.n.u.s spoke of politics, but his face changed when military matters came up. The marshal lived for only one purpose: to avenge his army's humiliating defeat in the war against the Acquatainians, thirty Terran years ago. What he didn't realize, Odal thought, smiling to himself, was that as soon as he had reorganized the army and re-equipped it, Ka.n.u.s planned to retire him and place younger men in charge. Men whose only loyalty was not to the army, not even to the Kerak Worlds and their people, but to the chancellor himself.

Eagerly following every syllable, every gesture of the leader was little Tinth. Born to the n.o.bility, trained in the arts, a student of philosophy, Tinth had deserted his heritage and joined the forces of Ka.n.u.s. His reward had been the Ministry of Education; many teachers had suffered under him.

And finally there was Romis, the Minister of Intergovernmental Affairs. A professional diplomat, and one of the few men in government before Ka.n.u.s' sweep to power to survive this long. It was clear that Romis hated the chancellor. But he served the Kerak Worlds well. The diplomatic corps was flawless in their handling of intergovernmental affairs. It was only a matter of time, Odal knew, before one of them--Romis or Ka.n.u.s--killed the other.

The rest of Ka.n.u.s' audience consisted of political hacks, roughnecks-turned-bodyguards, and a few other hangers-on who had been with Ka.n.u.s since the days when he held his political monologues in cellars, and haunted the alleys to avoid the police. Ka.n.u.s had come a long way: from the blackness of oblivion to the dazzling heights of the chancellor's rural estate.

Money, power, glory, revenge, patriotism: each man in the room, listening to Ka.n.u.s, had his reasons for following the chancellor.

_And my reasons?_ Odal asked himself. _Why do I follow him? Can I see into my own mind as easily as I see into theirs?_

There was duty, of course. Odal was a soldier, and Ka.n.u.s was the duly-elected leader of the government. Once elected, though, he had dissolved the government and solidified his powers as absolute dictator of the Kerak Worlds.

There was gain to be had by performing well under Ka.n.u.s. Regardless of his political ambitions and personal tyrannies, Ka.n.u.s rewarded well when he was pleased. The medal--the Star of Kerak--carried with it an annual pension that would nicely accommodate a family. _If I had one_, Odal thought, sardonically.

There was power, of sorts, also. Working the dueling machine in his special way, hammering a man into nothingness, finding the weaknesses in his personality and exploiting them, pitting his mind against others, turning sneering towers of pride like Dulaq into helpless whipped dogs--that was power. And it was a power that did not go unnoticed in the cities of the Kerak Worlds. Already Odal was easily recognized on the streets; women especially seemed to be attracted to him now.

"The most important factor," Ka.n.u.s was saying, "and I cannot stress it overmuch, is to build up an aura of invincibility. This is why your work is so important, Major Odal. You must be invincible! Because today you represent the collective will of the Kerak Worlds. To-day you are the instrument of my own will--and you must triumph at every turn. The fate of your people, of your government, of your chancellor rests squarely on your shoulders each time you step into a dueling machine. You have borne that responsibility well, major. Can you carry it even further?"

"I can, sir," Odal answered crisply, "and I will."

Ka.n.u.s beamed at him. "Good! Because your next duel--and those that follow it--will be to the death."

IV

It took the stars.h.i.+p two weeks to make the journey from Carinae to the Acquataine Cl.u.s.ter. Dr. Leoh spent the time checking over the Acquatainian dueling machine, by direct tri-di beam; the Acquatainian government gave him all the technicians, time and money he needed for the task.

Leoh spent as much of his spare time as possible with the other pa.s.sengers of the s.h.i.+p. He was gregarious, a fine conversationalist, and had a nicely-balanced sense of humor. Particularly, he was a favorite of the younger women, since he had reached the age where he could flatter them with his attention without making them feel endangered.

But still, there were long hours when he was alone in his stateroom with nothing but his memories. At times like these, it was impossible not to think back over the road he had been following.

Albert Robertus Leoh, Ph.D., Professor of Physics, Professor of Electronics, master of computer technology, inventor of the interstellar tri-di communications system; and more recently, student of psychology, Professor of Psychophysiology, founder of Psychonics, Inc., inventor of the dueling machine.

During his earlier years, when the supreme confidence of youth was still with him, Leoh had envisioned himself as helping mankind to spread his colonies and civilizations throughout the galaxy. The bitter years of galactic war had ended in his childhood, and now human societies throughout the Milky Way were linked together--in greater or lesser degree of union--into a more-or-less peaceful coalition of star groups.

There were two great motivating forces at work on those human societies spread across the stars, and these forces worked toward opposite goals. On the one hand was the urge to explore, to reach new stars, new planets, to expand the frontiers of man's civilizations and found new colonies, new nations. Pitted against this drive to expand was an equally-powerful force: the realization that technology had finally put an end to physical labor and almost to poverty itself on all the civilized worlds of man. The urge to move off to the frontier was penned in and buried alive under the enervating comforts of civilization.

The result was inescapable. The civilized worlds became constantly more crowded as time wore on. They became jampacked islands of humanity sprinkled thinly across the sea of s.p.a.ce that was still full of unpopulated islands.

The expense and difficulty of interstellar travel was often cited as an excuse. The stars.h.i.+ps _were_ expensive: their power demands were frightful. Only the most determined--and the best financed--groups of colonists could afford them. The rest of mankind accepted the ease and safety of civilization, lived in the bulging cities of the teeming planets. Their lives were circ.u.mscribed by their neighbors, and by their governments. Constantly more people crowding into a fixed living s.p.a.ce meant constantly less freedom. The freedom to dream, to run free, to procreate, all became state-owned, state-controlled monopolies.

And Leoh had contributed to this situation.

He had contributed his thoughts and his work. He had contributed often and regularly--the interstellar communications systems was only the one outstanding achievement in a long career of achievements.

Leoh had been nearly at the voluntary retirement age for scientists when he realized what he, and his fellow scientists, had done. Their efforts to make life richer and more rewarding for mankind had made life only less strenuous and more rigid.

And with every increase in comfort, Leoh discovered, came a corresponding increase in neuroses, in crimes of violence, in mental aberrations. Senseless wars of pride broke out between star-groups for the first time in generations. Outwardly, the peace of the galaxy was a.s.sured; but beneath the glossy surface of the Terran Commonwealth there smoldered the beginnings of a volcano. Police actions fought by the Star Watch were increasing ominously. Petty wars between once-stable peoples were flaring up steadily.

Once Leoh realized the part he had played in this increasingly tragic drama, he was confronted with two emotions--a deep sense of guilt, both personal and professional; and, countering this, a determination to do something, anything, to restore at least some balance to man's collective mentality.

Leoh stepped out of physics and electronics, and entered the field of psychology. Instead of retiring, he applied for a beginner's status in his new profession. It had taken considerable bending and straining of the Commonwealth's rules--but for a man of Leoh's stature, the rules could be flexed somewhat. Leoh became a student once again, then a researcher, and finally a Professor of Psychophysiology.

Out of this came the dueling machine. A combination of electroencephalograph and autocomputer. A dream machine, that amplified a man's imagination until he could engulf himself into a world of his own making.

Leoh envisioned it as a device to enable men to rid themselves of hostility and tension safely. Through his efforts, and those of his colleagues, dueling machines were quickly becoming accepted devices for settling disputes.

When two men had a severe difference of opinion--deep enough to warrant legal action--they could go to the dueling machine instead of the courts. Instead of sitting helplessly and watching the machinations of the law grind impersonally through their differences, the two antagonists could allow their imaginations free rein in the dueling machine. They could settle their differences personally, as violently as they wished, without hurting themselves or anyone else.

The Dueling Machine Part 3

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The Dueling Machine Part 3 summary

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