The Divinity Code To Understand Your Dreams And Visions Part 22
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Camel's Hair: (1) Prophet's mantle or calling of a prophet (as burden-bearer). Also see Camel.
(1) 2 Kings 8:9 (shows camels as burden-bearers); Matt. 3:4 & 11:9.
Camera: (1) Focusing; (2) Publicity; (3) Memories; (4) Fame; (5) Revealed (made public); (6) Seeking recognition (posing in front of camera); (7) Mind (as the place of memories); (8) Heart (as the place of the promises of G.o.d); (9) Seeing in the Spirit.
Also see Cameraman, Movie Camera, and Photograph.
(1) Acts 3:4; Heb. 12:2; (2) Mark 1:45; 5:20; 7:36; (3) Matt. 26:13; Mark 14:9; (4) Matt. 9:26, 31; 14:1; (5) Dan. 2:19; (6) Matt. 20:21; Mark 10:37; (7) Rom. 12:2; (8) 1 Cor. 2:9; (9) See Window.
Cameraman: (1) Seer; (2) Prophet; (3) Focused individual.
(1-2) Num. 24:4, 16; (3) 2 Sam. 18:24.
Camp: (1) Temporary location; (2) The army of G.o.d; (3) Army of angels; (4) Church (multiple tents); (5) Gathering of spiritual forces (good or evil); (6) Wilderness experience (refugee camp); (7) Church led by the Spirit.
(1) Exod. 19:2; Josh. 10:15; (2) Exod. 14:19-20; Josh. 6:18; Ps. 34:7; (3) Gen. 32:1-2. (4) Exod. 33:7; Num. 2:16-17 (KJV); 15:35-36; (5) Gen. 32:1-2; Joel 2:11; Judg. 7:11; (6) As a place of refuge from persecution in your own land, but not yet having moved into a new homeland (like Israel); (7) Exod. 13:21; John 3:8.
Canaan: (1) The Promised Land; (2) The land of G.o.d's promises; (3) The Kingdom of G.o.d within (the infilling of the Holy Spirit).
(1) Exod. 13:5, 11; (2) Luke 24:49; (3) Luke 17:21.
Canaanites: (1) Spiritual princ.i.p.alities/powers/spirits; (2) Bring low by traffic or trade (convenience, greed, materialism, and possessions); (3) They also remove spiritual uprightness (they "unwall" you).
(1) Exod. 3:8; (2) This is the meaning of the root of the name; Gen. 13:7; (3) Ps. 51:10; 2 Sam 12:1-7.
Cancer: (1) Sin; (2) Sin within the Church (Body of Christ); (3) Destructive selfconsuming words; (4) Literal cancer/disease; (5) Doubt (eats away faith in one's heart); (6) Fear (eats away faith); (7) Bitterness; (8) Unforgiveness; (9) Stress.
Also see Tumor.
(1) Isa. 1:4; Hos. 9:9; (2-3) 2 Tim. 2:16-17; (5) Matt. 14:30-31; 21:21; (6) Matt. 8:26; Mark 4:40; (7) Job 21:25; (8) Num. 12:11-12; (9) Job 2:4-5.
Candle/stick: (1) Believer; (2) The Holy Spirit; (3) G.o.d's Word; (4) Church; (5) Wickedness (lamp put out).
Also see Lampstand, Light, and Wax.
(1) Matt. 5:14-15; (2) Rev. 4:5; (3) Ps. 119:105; (4) Rev. 1:20; (5) Prov. 24:20.
Candy (Sweets): (1) Words (often G.o.d's Words); (2) Treat; (3) Pleasurable to the flesh, but without spiritual nutrition; (4) Appealing to children or immature believers; (5) Temptation (tempting treats); (6) Without substance.
(1) Ps. 119:103; 141:6; Prov. 16:24; (2) Prov. 27:7b; (3) 1 Cor. 14:20; 2 Tim. 4:3-4; Rev. 10:9-10; (4) Rom. 16:18; (5) Eph. 4:14; (6) Heb. 5:14.
Cane Toad: (1) Plague/curse; (2) Plague of false religion; (3) Solution that becomes a bigger problem (in Australia); Also see Frog and Toad.
(1-2) Exod. 8:2; (3) Gen. 16:1-2.
Cankerworm: (1) Subtle destruction; (2) Gangrene; (3) Rotting; (4) Corrosion. Also see Locust.
(1) Joel 1:4; James 5:3.
Cannibals: (1) Something eating at you (issue not dealt with); (2) Church devouring one another; (3) Partaking/communing with Christ; (4) Communing with demons.
(1) Matt. 18:34; (2) Lev. 26:27-29; Gal. 5:15; (3) John 6:53; (4) Lev. 26:28; 1 Cor. 10:20-21.
Cannon: (1) Powerful voice; (2) Impacting words (unrelenting heart); (3) Very persuasive words; (4) Leader; (5) Anger; (6) Unbridled tongue/heart.
(1) Luke 4:32; Acts 7:22; Heb. 12:26; (2) 1 Kings 19:2-3; (3) Rom. 16:18; Col. 2:4; (4) Eccl. 8:4; (5) Dan. 2:12-13; (6) Ps. 32:9; James 3:5-6 (loose cannon).
Canoe: (1) Undeveloped (primitive) ministry or person; (2) The flesh (our "self"-propelled old vessel); (3) Ministry in own strength (paddling canoe); (4) Ministry without the Holy Spirit; (5) Holy Spirit-led individual (canoe/ kayak moving without paddle in running water).
Also see Boat, Rowing, and Underwater.
(1) Acts 19:2b; (2) Deut. 12:8; Judg. 21:25 (doing your own thing); (3-5) Zech. 4:6.
Canteen: See Restaurant.
Cap: (1) Casual or familiar authority; (2) Weak authority.
Also see Hat.
(1) 1 Cor. 11:10.
Cape: See Mantle.
Captain: (1) Jesus; (2) Authority gained through suffering; (3) Leader; (4) Pastor. (1-2) Heb. 2:10; (3) Rev. 6:15; (4) Jer. 51:23; Acts 20:28; 1 Pet. 5:2.
Captive: (1) Fallen into sin; (2) Bound by iniquity; (3) Under demonic oppression; (4) Under the influence of a dominant personality.
Also see Chains, Prisoners, and Yoke.
(1) Lam. 1:5; Amos 1:6; (2) Acts 8:23; (3) Matt. 12:29; Mark. 3:22-27; (4) Matt. 20:25.
Car: See Automobile.
Caravan (Camel): (1) Gifts; (2) Enduring trip; (3) Gathering the Church (bride).
Also see Camel.
(1-3) Gen. 24:10.
Caravan: See Trailer.
Carburetor: (1) Door to the heart; (2) Fueling the heart/ministry.
Also see Automobile.
(1) Prov. 4:23; Matt. 6:6; Rev. 3:20; (2) Gen. 4:7; 1 Kings 10:24; Ezra 7:27; Neh. 2:12.
Car-Carrier/Transport: (1) Riding on someone else's ministry; (2) Big ministry about to release other ministries (new cars).
(1) 2 Kings 5:20; (2) Matt.28:19-20; Luke 9:1-2.
Carca.s.s: (1) Unclean; (2) Dead to self.
(1) Lev. 5:2; (2) Matt. 24:28.
Cards (Playing): (1) Gambling; (2) Bluffing; (3) Partners.h.i.+p; (4) Entertainment; (5) Deception; (6) Chance; (7) Time-filler; (8) Patience; (9) Playing games and not revealing what's in your heart (hand); (10) Not telling you everything (keeping things close to your chest).
(9) Matt. 19:3; 22:17-18; (10) As in, "having not laid all your cards on the table"; Acts 5:8-9.
Cards (Pack of Cards): (1) Flimsy (as in, "the whole thing fell over like a pack of cards").
Cards (Patience): (1) Time-filler; (2) Boredom; (3) Needing patience.
Cards (Poker): (1) Gambling; (2) Bluffing; (3) Chance; (4) Deception.
Cards (Whist, etc): (1) Entertainment.
Cards (Bridge, Canasta, etc): (1) Partners.h.i.+p.
Cards (Birthday/Christmas): (1) Gift; (2) Celebration.
(1) Matt. 2:11b; (2) Matt. 2:10.
Cards (Tarot): (1) Familiar spirits; (2) Searching for hope (the wrong way); (3) Deception; (4) Shrouded in uncertainty; (5) Desire for destiny or answers; (6) By-pa.s.sing G.o.d for answers.
(1) 1 Sam. 28:8; Acts 16:16; (2) 1 Chron. 10:13-14a; (5) 1 Sam. 28:7; (6) Mic. 5:12.
Care: (1) Concern for G.o.d, people, or the world; (2) Chokes the Word (worldly care); (3) Practical concern; (4) True heart for people.
(1) 1 Cor. 7:32-33; (2) Matt. 13:22; Mark 4:19; Luke 8:14; 10:40-41; 21:34; (3) Luke 10:34-35; (4) John 10:13; 12:6.
Caretaker: (1) G.o.d; (2) Pastor/leader.
Also see Janitor.
(1) Ps. 23:1; 1 Pet. 5:7; (2) Acts 20:28.
Cargo Plane: (1) Large spiritual ministry bearing and releasing international ministries.
(1) Acts 13:1-2.
Carnal: (1) In the Flesh; (2) Sinful; (3) Death.
(1) 1 Cor. 3:1, 3; 2 Cor. 10:4; (2) Rom. 7:14; (3) Rom. 8:6.
Carnival: (1) Showy church; (2) Entertaining church; (3) The world; (4) Pleasure.
(1) Rev. 3:1; (2) 2 Tim. 4:3-4; 3:4b-5; (3) Heb. 11:25; James 5:5a; (4) 1 Cor. 10:7.
Carpark: (1) Ministry rest; (2) Church; (3) Going nowhere; (4) Stuck in the wilderness (no destiny); (5) Wilderness; (6) Transition.
(1) Car = ministry, park = rest; (2) Acts 14:28; (3) Exod. 14:15; Luke 4:42; (4) Num. 26:65; (5) Luke 1:80; (6) Mark 14:34.
Carpenter: (1) Jesus; (2) Creator; (3) Builder.
(1) Matt. 13:55; (2) Matt. 13:55a; (3) 2 Sam. 5:11; 2 Kings 12:11.
Carpet: (1) Foundation; (2) Purging (carpet cleaning); (3) Covering/hiding issues; (4) Moving into a new spiritual home (carpet rolled up); (5) Changing on the inside (new carpet).
Also see Rug and Vacuum Cleaner.
(1) Eph. 6:11-18 (we are to stand on foundational truth); (2) 1 Cor. 5:7a; (3) As in, "sweeping under the carpet"; (4-5) Matt. 9:17; 2 Cor. 5:1.
Carport: (1) Exposed ministry going nowhere.
Also see Carpark and Garage.
(1) 1 Sam. 4:13.
Carrots: (1) Deposits to help someone see in the dark (sliced carrots); (2) Spiritual eyes opening.
Also see Vegetables.
(1) Ps. 112:4; Isa. 9:2; 42:16; (2) Dan. 1:12, 17.
Carry/ing: (1) Burden (of the Cross); (2) Heavy load; (3) Guilt; (4) Sickness; (5) Oppression; (6) Captive; (7) Extras; (8) Under the influence of the Spirit (being carried); (9) Dependent; (10) Dead.
Also see Heavy and Weight.
(1) Matt. 10:38; 16:24; (2) Matt. 23:4; (3) Lev. 5:17; Num. 5:31; (4) Matt. 6:55; (5) Acts 10:38; James 2:6; Ps. 106:42; (6) Matt. 1:11, 17; Mark 15:1; 1 Cor. 12:2; Gal. 2:13; Eph. 4:14; Heb. 13:9; Jude 1:12; (7) Luke 10:4; (8) John 21:18; Rev. 17:3; 21:10; (9) Acts 3:2; (10) Luke 7:12 (physically); Luke 16:22 (spirit-carried); Luke 24:51; Acts 5:6; 8:2; 1 Tim. 6:7.
Cart: (1) Traditional or human-designed ministry; (2) Old ministry; (3) Repeating history; (4) If cart is full, it means fruitfulness or abundance; (5) Heritage.
(1) 1 Sam. 6:7-8; 2 Sam. 6:3; (2) Gen. 45:27-28 (NKJV); (3) 1 Cor. 10:6-11; (4) Ps. 65:11; (5) Ps. 61:5; 111:6; 119:111; 127:3.
Cartoon Character: (1) Superficial person (not real); (2) Fable/myth; (3) Animated; (4) Relate the nature, personality, color of clothing, and the sayings of the character to ascertain the inferred meaning; (5) There may also be an automatic a.s.sociation between a known person and a cartoon character.
(1-2) 2 Tim. 4:7.
Carved: (1) Mark; (2) Owners.h.i.+p; (3) Deeply committed; (4) Costly; (5) Skilled workmans.h.i.+p; (6) Idolatry; (7) Permanent; (8) Identified.
(1) As in, "he made his mark"; (2-3) Isa. 49:16; (4) Prov. 7:16; (5) Exod. 35:30-33; (6) Judg. 18:18; (7) Isa. 49:16; (8) Gen. 4:15; Exod. 28:11.
Cas.h.i.+er: See Store Clerk and Salesman.
Castaway: (1) Lacking discipline; (2) Losing the battle with the flesh; (3) Backslider; (4) Reject.
(1-2) 1 Cor. 9:27; (3) Jer. 2:19; 3:8; (4) 1 Cor. 9:27.
The Divinity Code To Understand Your Dreams And Visions Part 22
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