Dus - Sword Of Bheleu Part 16

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He was beginning to think that, after all, he no longer had much reason for staying in Skelleth. He had declined to accompany Kyrith because he had wanted to deal with the sword, which was then in Skelleth; now, though, the sword was wherever he was, and be could easily carry it to Ordunin and deal with it there. Ordunin was on the ocean, as well, though hardly the closest coast. Furthermore, if he were to travel, he would prefer to do so before winter closed in.

The only thing still keeping him in Skelleth-other than his interest in the rebuilding-was the presence of the Forgotten King, the one person known to be capable of controlling the sword.

There was a possibility that by taking the sword elsewhere it would stop being so complacent and again drive him into a destructive fury; that would be very unfortunate if it happened in Ordunin. But then, it might happen in Skelleth, which would also be unfortunate now that the rebuilding was well under way. His best course might be to head due east to the coast of the Sea of Mori; there were no towns along that route, nothing that he might destroy.

He reached up and pulled the hilt of the sword down so that he could look at the gem. Its glow was faintly visible even in the midday sun, yet he felt no anger nor bloodl.u.s.t building up. The thing was being subtle, he was sure, planning something, waiting for something, or perhaps affecting him in some new way he hadn't yet detected.

As he stared at the red gem, he heard the rattle of armor and looked up.



It came from somewhere behind him, to his right; he turned and saw three overmen approaching, with two men trailing along behind them. One of the overmen was riding a good-sized warbeast.

Garth recognized the humans and the two overmen on foot, but he could not place the mounted figure for a long moment.

As the party drew up near him, he finally realized who it was: Selk, one of the City Council's messengers. He had not been among the sixty volunteers.

This, then, he knew, must be the response to Kyrith's mission to acquaint the Council with the situation.

"Where is the master trader Galt?" the messenger demanded.

"He's in the King's Inn," Garth replied politely, ignoring the other's imperious tone.

"You, fetch him," Selk ordered one of the two overmen who had accompanied him. Garth realized that they and the humans must be those who had been posted to guard the North Gate.

The warrior hurried to obey, taking the direct route through the pit; earthen ramps had been built on both sides to aid in removing the stones.

"Have you come alone?" Garth inquired "You're Garth, Prince of Ordunin?"

"You know who I am."

"I wish to be sure."

"Yes, I am Garth, and you are Selk, son of Zhenk and Valik. Did you come alone?"

"I am here alone."

"Kyrith did not come with you?"

"I have said I am alone."

Garth was dismayed by the messenger's surliness; it did not bode well for the message the overman carried. He rose to get a better look at Selk's face. The warbeast growled.

Surprised, Garth looked at it, rather than at its rider.

Like almost every warbeast, it was black; its eyes were green, and itsbelly-fur white. Its fangs were gleaming white, a sign that it was young and healthy, since the teeth tended to yellow with age. Perhaps, he thought, it still had some of the excitability of cubhood.

Its tail was las.h.i.+ng, and Garth realized that it was looking, not at him, but at the hilt of the sword that protruded up above his left shoulder.

This was something new; none of the warbeasts remaining in Skelleth had reacted to the sword before. He wondered if this beast might have some special sensitivity to magic, or if maybe the sword was doing something new that was perceptible to a warbeast but not to an overman.

Selk also looked at the sword, startled, and said, "It really does glow!"

It was the first thing he had said that had not been spoken as harshly as possible, Garth hoped that it was a sign that Selk was relaxing somewhat.

"Yes, it glows," he replied. "It also burns and does other unpleasant things. Did Kyrith tell you about it?"

"Kyrith said nothing-I mean, she wrote nothing of it in her statement.

The others with her, however, did mention it."

"Did you doubt them?"

Selk did not answer immediately; when he did reply, it was only indirectly. "I have never encountered magic before."

"You have now. Be glad that you have not seen much, though; in my experience, most magic is very unpleasant."

Selk made no reply.

Before Garth had decided on his next remark, Galt and his escort arrived. In addition to the warrior sent after him, he was accompanied by three. humans, including Frima, and another overman, a young fellow named Palkh. Garth had seen both the male humans before, but did not know their names.

"Greetings, Selk!" Galt called as he climbed up the ramp from the cellars.

Selk did not reply. Garth thought he glimpsed a trace of worry in Galt's expression at that. For his own part, Garth now suspected that either Selk's news was very bad indeed, or that the fellow was simply rude by nature.

When Galt had reached the top of the slope, Selk suddenly spoke, declaiming in a loud voice while he held up a golden rod that represented his authority to speak for the Council.

"Know all present that this is the decision of the City Council of Ordunin! I have been sent here to present this decision, and bear no responsibility for its content. I bear no malice toward any present, nor do I favor them. I speak as I have been commanded."

Several women and children who were gathered in the marketplace, trading salvaged household goods among themselves, stopped and turned to listen.

"Whereas it has come to the attention of the Council that the party of overmen of Ordunin under the joint command of the master trader Galt, son of Kant and Filit, and Kyrith, daughter of Dynth and Dharith, and commissioned to negotiate trade agreements with Doran, Baron of Skelleth, has exceeded its authority and committed acts of war against the Barony of Skelleth; and whereas these acts were committed under the direction of the aforementioned Galt and also Garth, Prince of Ordunin, son of Karth and Tarith, and a Lord of the Overmen of the Northern Waste, and resulted in unnecessary bloodshed and destruction; therefore, the City Council of Ordunin hereby disavows all responsibility for these actions."

Selk paused to catch his breath, and Galt started to protest. Garth silenced him with a gesture.

"Furthermore, inasmuch as the members of the party in question may have been unaware of the limits of the authority granted to their commanders, no blame shall be a.s.signed to any person other than the aforementioned Galt, Kyrith, and Garth, if those other persons immediately remove themselves from the area of Skelleth and return to the Northern Waste. No charges shall be drawn up against these persons."Furthermore, the aforementioned Kyrith, by virtue of her avowed reluctance to partic.i.p.ate in acts of war, and by virtue of her presence before the Council and arguments presented, is hereby pardoned, conditional upon her continued presence in Ordunin."

"Finally, the Council disavows all claim to any portion of the Kingdom of Eramma, or to any profits that may accrue from acts of war committed against the Kingdom of Eramma, and declares the aforementioned Galt and Garth to be outlaws, this information to be delivered to them as soon as circ.u.mstances shall allow."

Selk stopped speaking, returned the rod to its place beneath his tunic, and sat astride his warbeast, looking down at Galt and Garth. There was a moment of silence.

"They can't do that," Galt said at last.

Garth was unsure what to say. Palkh said, "It appears that they have done it, though."

The women who had heard the announcement suddenly began talking among themselves, discussing this unexpected news.

Garth felt anger growing somewhere within him; he did not bother to look at the red jewel. Whether this anger was wholly his own or not did not seem important.

"Selk," he said, "is that your entire message?"

"Yes, that's it, at least so far as you are concerned."

"What do you mean by that?"

"I am to carry the same message to the High King at Kholis, together with a formal apology."

Garth had reached the conclusion three days earlier that, through some great good fortune, the High King and the other lords of Eramma were as yet unaware of the sacking of Skelleth. Had they known about it, there would surely have been some sort of reaction by now, such as a formal demand for surrender.

This ignorance was very useful. It gave them time. The King would have to learn eventually, but Garth hoped that the news would be delivered at the right time and under the right circ.u.mstances for the maximum advantage of overmankind. Therefore, he did not want this messenger spreading the word prematurely.

"I can't allow that," he said.

"What?" Selk was plainly astonished.

"Garth, what are you doing?" Galt asked.

"I cannot allow any such message to reach the High King at Kholis at this time," he said.

"You have no authority to stop me," Selk answered.

"I need no authority. I am an outlaw, am I not? Dismount, Selk, slowly and carefully, and make no move toward your weapons."

Selk hesitated.

In a single fluid motion Garth unsheathed the Sword of Bheleu; the red gem was gleaming brightly, and the blade shone silver.

"Dismount, Selk."

The bystanders, including Galt, were drawing back, unsure what to do.

Frima called, "Garth, is it the sword?"

Without turning his gaze from Selk's face, Garth answered, "I don't think so. This is really what I think best."

Selk looked about uncertainly and saw that no one was making any move to aid him. Garth stood ahead of him and to his left, five feet away, the immense broadsword clutched before him in both hands. Selk was not a warrior, but a messenger and a peaceful person, yet he dared not surrender; the Council would hear, and he would lose his position.

He could not fight and he could not surrender. That left flight. Trying to give as little warning as possible, he suddenly shouted the command to run to his mount.

Obediently, the warbeast surged forward; the Sword of Bheleu lashed outwith preternatural speed and caught Selk across the chest. Garth had managed at the last instant to turn the blade so that the flat struck the overman, not the edge; the sword had fought the turn, but given in. Therefore Selk was not killed, but he was knocked backward off the beast's back, to lie stunned on the hard ground, his chestplate dented in more than an inch, his chest crossed by a great bruise, and two ribs cracked.

Garth started to lower the sword but found it resisting him; almost immediately he saw why.

The warbeast had been trained to protect its rider. As soon as it realized he was no longer in the saddle, it whirled to face Garth.

Everyone in the marketplace-the women, Frima, Galt, the three men, and the other overmen-immediately fled, amid a chorus of shrieks and shouting, leaving Selk lying on the ground and Garth facing the monstrous creature.

The warbeast roared deafeningly, baring fangs more than three inches in length; and charged toward Garth.

For an instant Garth was certain that he was about to die; he had seen warbeasts in action and knew that an overman was no match for one, regardless of what weapons he might hold. Spears and arrows could not penetrate the natural armor created by thick fur, loose, leathery hide, and layer upon layer of muscle that protected a warbeast's vital organs. A well-wielded sword might manage it; but only by luck; no other creature could move as fast as a fighting warbeast, or dodge with so much skill. A single blow from one of the great padded paws could tear an overman in half.

He forgot all that though, as the warbeast neared him. He forgot everything except that he held the Sword of Bheleu. It came up in his hands, hissing with flame and moving with blurring speed to meet the warbeast's charge.

The monster leaped upon him, and the blade met it in mid-air, at the base of its throat.

There was a sudden roar of flame, and Garth was smashed backward and down.

He came to a second or so later and found himself lying on his back. on the ground, pinned beneath the immense bulk of a dead warbeast, both his hands still clutching the hilt of the sword. The blade had gone cleanly through the beast, its tip emerging between the shoulders, red with blood.

The air was full of the stench of scorched fur and burned flesh.

Garth found it hard to believe that he was still alive. How could the warbeast have died so quickly? Even had he struck it through the heart, which he had not, it should have lived long enough to tear him apart.

"Garth?" It was Galt's voice that called uncertainly. "Are you alive?"

"Yes," he answered. The effort was painful; the wind had been knocked out of him by the creature's impact, and one fang had gashed his cheek in pa.s.sing.

"Can you move?"

Garth was not sure whether he could or not; he tried, s.h.i.+fting slightly, and discovered that he could not.

"No," he called, "I'm pinned here."

There were sounds, but no further words reached him.

Something occurred to him, and he called, "Don't let Selk escape!"

"He's not going anywhere," someone said grimly; Garth thought the voice was human, rather than overman. It was definitely not Galt.

Something else occurred to him, and he looked down at the hilt of the sword. He was unable to raise his head enough to see anything other than black fur; there was no way he could see whether the stone pressing into his belly was glowing.

Cautiously, he removed his left hand from the hilt; it came away easily, as he had expected. Then he tried to open his right hand.

One thumb and one finger came free, but the other thumb and fingers remained in place. The sword had not released its hold.

He lay back, disappointed.A few minutes later, with much straining, Galt and a party of overmen managed to push the warbeast's carca.s.s off him. He pulled the sword free, wis.h.i.+ng he didn't have to, then staggered to his feet, the weapon hanging loose in one hand. The gemstone flickered dimly.

"Thank you," he said.

"Garth," Galt demanded, "why did you do that?"

Garth looked at him. The brief battle had tired him, and his entire body ached from the strain of supporting the warbeast's weight and from being slammed against the ground. A stray pebble had cut open the back of his head when he fell, and he felt blood dripping down his back, across immense bruises, as well as running down his cheek.

"Do what?"

"Why did you stop Selk from leaving?"

He stared at Galt in astonishment. Could the trader really be that stupid? "Galt," he said, "what would the High King do upon receiving such a message?"

"I don't know," Galt answered. "Send a polite reply, I suppose."

Dus - Sword Of Bheleu Part 16

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Dus - Sword Of Bheleu Part 16 summary

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