Dus - Sword Of Bheleu Part 3

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"That must be it; you will bring The G.o.d Whose Name Is Not Spoken into our own world, so that you may end your pact with him. Such a conjuring would indeed be a feat worthy of eternal fame, a thing unequalled in history."

The yellow-robed figure s.h.i.+fted slightly. "Not 'unequalled in history,'

Garth. I did it once, when I first made my pact."

"I can see, too, how you could offer me immortality; I could be presented to the G.o.d as your replacement. Such an eternal life does not appeal to me."

The King shrugged.



"This conjuring-how is it to be done?"

"I have not said that I plan any such thing," the old man answered.

"You keep up your air of mystery, but what else can you intend? You do not deny it, do you?"

Again, the sagging shoulders rose and dropped.

Garth sat back and considered. His chair creaked beneath his weight. The Forgotten King would not confirm it, but his theory made sense; it hung together neatly and fit all the known facts, as well as the old man's previous statements. Why, then, did the King not admit it? There must be possible consequences that he thought would displease Garth and discourage any further aid. Such consequences must be fairly easy to discover, too; if they were in the least esoteric, it would be simple enough to keep Garth from learning ofthem.

He thought the matter over. Bringing The G.o.d Whose Name Is Not Spoken into the mortal realm-what would that entail? The G.o.d sometimes demanded human sacrifices; could that be it? It could, indeed. Further, the invocation itself surely would involve the speaking aloud of the unspeakable name, whatever it was-that was supposed to mean certain death. Obviously, it would not kill the Forgotten King, but what of those around him? What of Garth himself? What would the presence of personified Death do to the surrounding area?

He had no way of knowing what would be involved. Probably no one knew except the Forgotten King.

"What will happen to those around you, if you are successful in whatever magic you intend to perform in order that you may die?"

The old man shrugged once again.

"Do you mean that you do not know, or is it merely a matter of indifference to you?"

"I do not know exactly."

Garth paused, phrasing his next question carefully.

"Have you reason to believe that the magic which will permit you to die will also bring about other deaths?"

After a moment of silence, the King replied, "Yes."

"How many other deaths?"

"I don't know."

"One? A few? Many?"

"Many."

That was it, then; that was why the old man had been so reluctant to say what he was after. Furthermore, it was the reason Garth would not serve him any longer and would not turn over the booty he had brought from Dusarra.

At least, that was what Garth told himself. Then he reconsidered and asked, "Is it possible that there might be some other way in which you could die, some way that would harm no one else?"

The old man answered, "I do not know of any such possibility; I have sought one for centuries without success. The basilisk was very nearly my last hope for such a death."

Very nearly his last hope, Garth thought-not absolutely. There was a chance, then. He would not aid in the Forgotten King's scheme to loose The G.o.d Whose Name Is Not Spoken, but he might be willing to help out in other ways.

He might not win eternal glory by helping the old man to die, but it would be something worth doing. He would not a.s.sist in bringing the G.o.ds down from the heavens, but he would put an end to an immortal and kill the high priest of Death. That was something that would be noteworthy and significant. He did not feel that he owed the King anything, but there was no reason he shouldn't take pity on him.

That being the case, he did not wish to antagonize the ancient wizard-priest. However, he also was hesitant to turn over the Dusarran loot.

He sat, debating with himself what he should do next.

"You said you had brought me things; let me see them." The dry, deathly voice cut through his meditating.

"Forgive me, O King, but I am reluctant to give you what I brought, lest you perform your magic and cause these many deaths we spoke of."

"I asked only to see them."

He could hardly refuse such a request, under the circ.u.mstances. Perhaps the old wizard could tell him what some of the items were, what magic they possessed.

"First," he said, "there is the sword. I pulled it from a burning altar in a ruined temple, apparently dedicated to Bheleu, G.o.d of destruction. It appears to have great power-or at least, some power." He remembered the seeming ease with which the King had turned the blood-red gem black and decided to forego guesses as to relative magical might.

"It is the Sword of Bheleu, true token of the G.o.d," the Forgotten King said.Garth was startled; the old man rarely volunteered information. He looked at the shadowed eyes and thought he might have seen a glint. Was the ancient actually showing signs of excitement?

Interested now himself, the overman reached down and lifted the sack onto the table, then thrust a hand into it.

The first item he brought out was wrapped in cloth. "This is the gem from the altar of Tema, the G.o.ddess of the night," he explained. "I keep it concealed because it has hypnotic properties that can snare the unwary." He placed the head-sized bundle on the table beside the sword.

At the other table, Frima sucked in her breath.

"What is it?" Saram whispered.

"He robbed Tema! That's sacrilege!"

"It is?"

"Of course it is!"

Saram would have said something further, but Garth was bringing a second stone out of the bag. This one was unwrapped and gleaming black, apparently a faceted and polished chunk of obsidian.

"This," the overman said, "came from the altar of the G.o.d of darkness and of the blind; I don't recall his names offhand." He plunged his hand in again and pulled out a small pouch.

"The altar of P'hul was empty, save for dust; I brought you some of the dust." He tossed the pouch beside the two stones-and dragged out a larger and obviously much heavier pouch. He opened it and poured coins out on the table top. They were all gold, but encrusted with something dark brown and powdery.

"This is what I found on the altar of Aghad; the stains are dried blood." A bitter note crept into his voice as he added, "At least two people died while I visited that temple, for no reason but to amuse the Aghadites."

Firma interjected, "You slew their high priest, though."

He turned, reminded of her presence. "I would prefer that I had slain the entire cult, as I did Bheleu's. Come here, girl." He beckoned.

Hesitantly, Frima got to her feet and stepped up beside the Forgotten King's table. Garth placed a hand on her shoulder. "This," he said, "is what I found on the altar of Sai, G.o.ddess of pain. However, lest she not be what you had in mind, I also took what I was told the painwors.h.i.+ppers customarily kept on their altar." He dumped the almost-empty sack out, revealing a coiled whip and a narrow-bladed dagger.

"Was there nothing else?" the King asked.

"I am afraid I didn't think to bring the ropes they used to bind their sacrifice."

"That is not what I meant. This is junk for the most part, Garth. The stones are the true pieces, but their power was largely spent long ago. The sword-that is worthwhile. The rest is nothing, mere trash. This whip is a false imitation; the true token of Sai is shod with silver. The token of Aghad is a golden dagger. P'hul's tool is a ring in the possession of a council of wizards."

"This is what I found on the altars," Garth replied. He was amazed at the King's loquaciousness.

"What of the seventh altar?"

Garth hesitated. "I took nothing from the altar of Death," he replied.

"Why?"

"I did not trust you; I feared what you might do should it prove as powerful a force for death as the sword is a force for destruction."

"The book was there, though?"

Startled, Garth stared at the King. "What book?" he asked.

"There was no book?"

"No."

"Then what was on the altar?"

He could see no harm in telling the truth. "There was a horned skull, from no species I have ever heard of."

There was a moment of silence. Then the King said, "Did you move it?""No, I left it there. It was attached to the altar, and I thought better of separating it."

"Of course it was attached, you idiot! It's part of the altar! Was there nothing else?"

It was the first time Garth had ever heard the old man raise his voice; it was not a pleasant experience. Though still not loud, the sound seemed to bite through him.

"No, nothing else. The top of the altar was empty. Oh, there was slime all over it, from the monster..."

"I care nothing about slime! I need that book!"

"There was no book there, I am quite certain."

"Begone with you, then! Keep your trinkets and leave me in peace; I must consider this." With that, the old man rose, wrapped his cloak more tightly about him, and moved around the table and up the stairs.

Garth watched him go in open-mouthed astonishment; then a glimmer of light caught his eye, and he turned to see that the stone in the pommel of the Sword of Bheleu was red once more and flickering with a fitful, uneven glow.

He felt a moment of horror as the familiar suffocating blur of anger and confusion closed on him; the horror faded with the death of the mental clarity sufficient to recall what he had lost.

CHAPTER FOUR.

Saram was the first to speak after the Forgotten King's abrupt departure.

"What was that all about?" he asked.

"I don't know," Garth replied. His thoughts seemed muddy and vague and laced with a lingering annoyance.

"What happens now?" Frima asked.

The overman had been staring at the steps the old man had just ascended; at the sound of the girl's voice he turned to face her.

"It would seem," he said, "that you're free now. As I told you, I have no use for you; I brought you here only because the old man told me to bring whatever I found on the altars, and you were on Sai's altar. I thought that my taking him literally might convince him to be less cryptic in the future. It appears it hasn't quite worked-but that's not your concern. I delivered you to him, and he rejected you, so I have no further need for you. You're free to do as you please."

"Will you take me back to Dusarra, then?"

"I hadn't planned to."

"Oh, but you have to! I can't go back myself; it's not safe, and I don't know the way!"

"Do you really want to go back? When we left, there was a plague loose in the city."

"Oh." She was immediately less enthusiastic. "That's right, the White Death was in the marketplace, and the city was on fire. Maybe I don't want to go back. What should I do, then?"

"That's up to you." Garth rose. "I have affairs of my own to attend to, and I want to get out of here before the Baron sends his soldiers after me-if he hasn't done so already."

"You can't leave me all alone in a strange town!"

Garth hesitated. "I can't very well take you to a military camp, either.

How would I explain a human's presence? Besides, I can't keep looking after you forever. At least here in Skelleth you're among your own species."

Saram interjected, "I could look after her for a while, I suppose."

The overman was startled. "It is not necessary; she's not your concern."

"I don't mind."

Garth looked from Saram to Frima and back. Was he missing something here? Had the former guardsman taken some sort of interest in the girl? He had noticed them speaking to each other, though he had not heard what had beensaid.

What sort of an interest could it be, though? He knew that he didn't understand humans very well, but what sort of attachment could have been formed so quickly? No, more likely the man was just curious about the Dusarran, or wanted to do Garth a favor-doubtless expecting the debt to be repaid later. There was nothing wrong with that; Garth already felt he owed Saram something, as the man had been of a.s.sistance in the past.

"Very well, then. Perhaps you can find her some more suitable clothing; she's been complaining about what I gave her, and I would like to have my tunic back."

"Don't worry; I'll take good care of her." There was something odd about the man's smile, Garth thought, but he dismissed it.

The sword and other items were still strewn across the table; though he was eager to be on his way to straighten out the mess Kyrith and Galt seemed to have gotten themselves into, Garth paused to gather them up. It would not do to leave magical objects lying around where any casual tavern patron might pick them up. He knew from personal experience that the white stone and the sword were dangerous, and the black stone might be as well. The rest the King had dismissed as junk, but gold was gold, and not to be thrown away, while the whip and dagger were decent enough weapons. The pouch of dust he almost left, but an instinct for tidyness overcame him, and he threw it into the sack with the rest.

Dus - Sword Of Bheleu Part 3

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Dus - Sword Of Bheleu Part 3 summary

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