Fires Of Prophecy Part 45

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"A Hikuli!" Abula-Mazki exclaims aloud.

The Hikuli stares at him for a second longer before vanis.h.i.+ng. Abula-Mazki instantly understands the significance of such a visit. Only one person on this world commands the Hikuli.

Looking back toward the destruction wrought under his dominion, he realizes there can be only one reason for him to be summoned to the High Temple.

With a thought, he summons one of his acolytes waiting in the adjoining room who immediately opens the door and enters. "A Hikuli has come," he tells the acolyte.

He can see the fear and uncertainty in the man's eyes. The acolyte nods his head in answer and then leaves, closing the door behind him.



Abula-Mazki turns back to the window, contemplating the summons until the door again opens. The acolyte returns with others bearing Abula-Mazki's armor and sword. He remains still as he allows them to put the heavy armor upon him and strap his sword belt around his waist. As his acolytes prepare him for his audience with the High Priest of Dmon-Li, he continues to stare out the window at the destruction.

When the last strap has been secured, they quietly turn and file out the door, leaving him once more alone.

Turning from the window, he walks over to a nearby wall and says "Hirun alib Mugana" and a section disappears, leaving a doorway open into an adjoining room.

No one but Abula-Mazki has ever been within this room, at least none living at this time. Stepping within, he walks to the center where a raised dais lies. Upon the dais is the symbol of the Warrior Priests of Dmon-Li, three dots forming the points of a triangle with connecting lines in between.

Stepping upon the dais, he activates the magic within and suddenly he's standing upon a matching one in the middle of a small, dark room. A solitary candle burns in a nearby wall niche doing its best to keep back the shadows of this grim place. The room is cold, cold to the skin and cold to the soul. A cowled figure stands waiting, and as soon as Abula-Mazki's eyes fall upon him, turns to leave without a word.

Without hesitation, Abula-Mazki steps off the dais and follows the cowled figure out of the room and down a long corridor.

He's pa.s.sed this way several times before, but never with the dread filling him now. As he walks, more of the Hikuli pop in and out as they see who has come and then go to inform their master. None can walk the halls of Ith-Zirul without gaining their notice.

They finally come to the entrance to the Halls of Despair, the audience chamber of Ozgirath, High Priest of Dmon-Li. The cowled figure that had led him here waits until he pa.s.ses into the room before he turns around and leaves.

If the rest of Ith-Zirul was cold, this room is absolutely frigid. Across the room from where he enters, lies a seat made entirely out of bones, some human, others not. On either side of the dark throne are two braziers burning with a purplish glow which seen to suck the warmth from Abula-Mazki as he approaches. Seated upon the throne is a dark figure. Glowing eyes, yellow and piercing, stare out at him from the shadows surrounding the throne as he approaches.

When he reaches the requisite distance, he falls to his knees and bows his head. "I have come, great one," he says in reverence to the figure before him.

"Arise," he hears Ozgirath's command, though it isn't so much a voice, as a thought.

Coming to his feet, he stands there in humility, waiting.

"The Star s.h.i.+nes again," the voice says.

Gasping, Abula-Mazki lifts his head and looks directly at Ozgirath and says, "The Star of Morcyth?"

"Say not that name here," the voice commands.

"I plead forgiveness master," he says, again bowing his head.

"But, yes," the voice replies, "it again moves across the land."

"I had thought all were destroyed during the great purging," he says.

"No," Ozgirath replies, "they were not. Some escaped and have never been found."

Fear of being chastised for the destruction in his dominion begins to leave him. If he was here for that reason, they would hardly be having this conversation. "What would you have me do, master?" he asks.

"Hunt for the one wearing the Star," he replies.

Abula-Mazki raises his head and stares into the glowing eyes as Ozgirath says, "And bring him to me."

James' adventures continue in:

Warrior Priest of Dmon-Li

Book Three of The Morcyth Saga

Check out the epically adventurous worlds of fantasy author

Brian S. Pratt

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In Ring of the Or'tux Ring of the Or'tux, that's exactly what happens. Hunter was on his way to a Three Stooges' marathon when in mid-step, he went from the lobby of a movie theater to a charred tangle of stone and timber that once had been a place of wors.h.i.+p. From there it only gets worse for the hapless Chosen One. First, an attempt to flee those he initially encounters (who by the way are the ones he was sent there to save), lands him into the merciless clutches of an invading army (those whom he was supposed to defeat).

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Jaikus and Reneeke are ordinary lads whose dream in life is to become a member of The Adventurer's Guild. But to become a member, one must be able to lay claim to an Adventure, and not just any adventure. To qualify, an Adventure must entail the following:

1-Have some element of risk to life and limb 2-Successfully concluded. If the point of the Adventure was to recover a stolen silver candelabra, then you better have that candelabra in hand when all is said and done.

3-A reward must be given. For what good is an Adventure if you don't get paid for your troubles?

Jaikus and Reneeke soon realize that becoming members in the renowned Guild is harder than they thought. For Adventures posted as Unresolved at the Guild, are usually the ones with the most risk.

However, when they hear of a party of experienced Guild members that are about to set out and are in need of Springers, they quickly volunteer only to discover to their dismay that a Springer's job is to "Spring the trap."

If they survive, members.h.i.+p in the Guild is a.s.sured.

Fires Of Prophecy Part 45

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Fires Of Prophecy Part 45 summary

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