Seven Ancient Wonders Part 2

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Wizard added, 'Infection leads to spinal cord inflammation, lower-body paralysis and, ultimately, a cerebral aneurism and death. Ancient grave robbers went mad after entering places like this. They blamed angry G.o.ds and mystical curses, but in all likelihood it was the S. mansoni S. mansoni. But at these levels, gosh, this water will kill you in minutes. Whatever you do, Jack, don't fall in.'

'Okay then,' West said, 'the jump-stone configuration.'

'Right, right ...' The older man hurriedly pulled a notebook from his jacket pocket, started flipping pages.

A 'false-floor chamber' was a fairly common b.o.o.by trap in the ancient Egyptian world-mainly because it was very simple to built and exceedingly effective. It worked by concealing a safe pathway of stepping-stones beneath a false layer of liquid-which could be anything really: quicksand, boiling mud, tar, or, most commonly, bacteria-infected water.

You defeated a false-floor chamber by knowing the location of the stepping-stones in it.



Wizard found the page he was after. 'Okay. Here it is. Soter's Mine. Nubia. First Gate. Water chamber. Ah-ha. Five by five grid: the sequence of the jump-stones is 1-3-4-1-3.'

'1-3-4-1-3,' West repeated. 'And which spike hole? I'm going to have to choose quickly.'

'Key of life,' Wizard said, consulting his notebook.

'Thanks. Horus, chest.' On command, the falcon immediately whizzed to West's chest and nestled in a pouch there.

West then turned to the a.s.sembled group behind him: 'Okay, folks, listen up. Everyone is to follow me closely. If our friend Imhotep V follows his usual modus operandi, as soon as I step on the first stepping-stone, things are gonna get frantic. Stay close because we won't have much time.'

West turned and contemplated the placid pool of algae-covered water. He bit his lip for a second. Then he took a deep breath.

Then he jumped out into the chamber he jumped out into the chamber, out over the surface of the pool, angling his leap way out to the left.

It was a long jump-he couldn't have just stepped stepped that far. that far.

Watching, Wizard gasped.

But rather than plunging into the deadly water, West landed lightly on the surface of the flat green pool-looking like he was walking on water.

His thick-soled boots stood an inch deep. He was standing on some kind of stepping-stone hidden underneath the algae-covered surface.

Wizard exhaled the breath he'd been holding.

Less obviously, West did, too.

But their relief was shortlived, for at that moment the trap mechanism of the water chamber came loudly and spectacularly to life.

The ceiling started lowering!

The entire entire ceiling of the chamber-a single great block of stone-began rumbling downwards, descending toward the flat green pool! ceiling of the chamber-a single great block of stone-began rumbling downwards, descending toward the flat green pool!

The intention was clear: in about 20 seconds it would reach the waterline and block all access to the three low rectangular holes at the far end of the room.

Which left only one option: leap across the concealed stepping-stones and get to the correct rectangular hole before the lowering ceiling hit the waterline.

'Everyone! Move! Follow me step for step!' West called.

And so, with the ceiling lowering loudly above him, he danced across the chamber with big all-or-nothing jumps, kicking up splashes with every landing. If he misjudged even one stepping-stone, he'd land in the water and it'd be game over.

His path was dictated by the grid-reference Wizard had given him: 1-3-4-1-3, on a five-by-five grid. It looked like this: West came to the far wall of the chamber, while his team crossed it behind him. The wide ceiling of the water chamber kept lowering above them all.

He eyed the three rectangular holes cut into the end-wall. He'd seen these kinds of holes before: they were spike-holes.

But only one hole was safe, it led to the next level of the labyrinth. The other two would be fitted with sharp spikes that lanced down from the upper sides of the rectangular holes as soon as someone entered them.

Each of the spike-holes before him had a symbol carved above it: Pick the right hole. While the ceiling lowered behind him, about to push his team into the water.

'No pressure, Jack,' he said to himself. 'Okay. Key of life, key of life ...'

He saw the symbol above the left-hand hole: Close, but no. It was the hieroglyph for magic. Imhotep V was trying to confuse the fl.u.s.tered, panicking explorer who found himself in this pressure-filled situation and didn't look closely enough.

'How's it coming, Jack?' Big Ears and the girl appeared beside him, joining him on the last stepping-stone.

The ceiling was low now, past halfway and still descending. There was no going back now. He had to pick the right hole.

'West ...' someone urged from behind him.

Keeping his cool, West saw the symbol above the centre hole ...

...and recognised it as the hieroglyph for ankh, ankh, or long life, otherwise known to the ancient Egyptians as 'the key of life'. or long life, otherwise known to the ancient Egyptians as 'the key of life'.

'It's this one!' he called.

But there was only one way to prove it.

He pulled his falcon from his pouch and handed it to the little girl. 'Hey, kiddo. Take care of Horus for me, just in case I'm wrong.'

Then he turned and crouch-dived forward, rolling into into the centre hole, shutting his eyes momentarily, waiting for a half-dozen rusty spikes to spring down from its upper side and punch through his body- the centre hole, shutting his eyes momentarily, waiting for a half-dozen rusty spikes to spring down from its upper side and punch through his body- -nothing happened.

He'd picked the right hole. Indeed, a tight cylindrical pa.s.sage opened up in the darkness beyond this hole, bending vertically upward.

'It's this one!' He called back as he started ferrying his team into it, pulling them through.

Big Ears and Lily went first, then Wizard- The ceiling was four feet off the water's surface.

Fuzzy and Zoe clambered up next.

The final two troopers in West's team rolled into the hole and last of all went West himself, disappearing into the rectangular hole just as the lowering stone ceiling rumbled past him and hit the surface of the water chamber with a resounding boom. boom.

The Slipway and the Second Gate

The tight vertical pa.s.sage from the spike-hole rose for about 50 feet before opening onto a long tunnel that sloped upward at a steep angle, boring up into the heart of the mountain.

West fired a new amber flare up into the tunnel.

It was the ancient slipway.

About the width of a car, the slipway was effectively a long straight stairway flanked by two flat stone trackways that ab.u.t.ted the walls of the tunnel. These trackways had once acted like primitive railway tracks: the ancient miners had slid giant containers filled with waste up and down them, aided by the hundreds of stone steps that lay in between them.

'Fuzz,' West said, peering up the tunnel. 'Distance?'

Fuzzy aimed a PAQ-40 laser rangefinder up into the darkness.

As he did so, West keyed his radio: 'Noddy, report.'

'The Americans aren't here yet, Huntsman,' Noddy's voice replied, 'but they're closing fast. Satellite image puts their advance choppers 50 klicks out. Hurry.'

'Doing the best we can,' West said.

Wizard interrupted: 'Don't forget to tell Noddy that we'll be out of radio contact for the time the Warblers are initiated.'

'You hear that?'

'I heard. Noddy, out.'

Fuzzy's rangefinder beeped. 'I got empty s.p.a.ce for ...150 metres.'

West grimaced. 'Why do I get the feeling it isn't empty at all.'

He was right.

The ascending slipway featured several traps: blasting waterfall-shafts and some ankle-breaking trap-holes.

But the Eight just kept running, avoiding the traps, until halfway up the inclined tunnel they came to the Second Gate.

The Second Gate was simple: a ten-foot-deep diorite pit that just fell away in front of them, with the ascending slipway continuing beyond it five yards away.

The lower reaches of the pit, however, had no side side walls: it just had two wide yawning 8-foot-high pa.s.sageways that hit the pit at right angles to the slipway. And who knew what came out of them... walls: it just had two wide yawning 8-foot-high pa.s.sageways that hit the pit at right angles to the slipway. And who knew what came out of them...

'Diorite pit,' West said. 'Nothing cuts diorite except an even harder stone called diolite diolite. Can't use a pick-axe to get yourself out.'

'Be careful,' Wizard said. 'The Callimachus Text says this Gate is connected to the next one. By crossing this one, we trigger the Third Gate's trap-mechanism. We're going to have to move fast.'

'That's okay,' West said. 'We're really quite good at that that.'

They ended up crossing the pit by drilling steel rock-screws into the stone ceiling with pneumatic pressure-guns. Each rock-screw had a handgrip on it.

But as West landed on the ledge on the other side of the pit, he discovered that the first step on that side was one large trigger stone. As soon as he touched it, the wide step immediately sunk a few inches into into the floor- the floor- -and boom! boom! Suddenly the ground shook and everyone spun. Something large had dropped into the darkened tunnel up ahead of them. Then an ominous Suddenly the ground shook and everyone spun. Something large had dropped into the darkened tunnel up ahead of them. Then an ominous rumbling rumbling sound came from somewhere up there. sound came from somewhere up there.

's.h.i.+t! The next Gate!' West called. The next Gate!' West called.

'Swear jar ...' Lily said.

'Later,' West said. 'Now we run run! Big Ears, grab her and follow me!'

The Third Gate

Up the steep slipway they ran, keeping to the stairs inside the rails.

The ominous rumbling continued to echo out from the darkness above them.

They kept running, straining up the slope, pausing only once to cross a five-foot-long spiked pit that blocked their way. But strangely, the stone railway tracks of the slipway still flanked this pit, so they all crossed it rather easily by taking a light dancing step on one of the side rails.

As he ran, West fired a flare into the darkness ahead of them- -and thus revealed their menace.

'It's a sliding stone!' Wizard called. 'Guarding the Third Gate!'

A giant square-shaped block of granite-its shape filling the slipway perfectly and its leading face covered in vicious spikes-was sliding down the slipway, coming directly towards them!

Its method of death was clear: if it didn't push you into the spiked pit, it would slide over that pit on the stone runners and push you into the lower diorite pit ...where it would fall in after you, crus.h.i.+ng you, before whatever came out of the side pa.s.sages made its big entrance.

Jesus.

Halfway between the sliding stone and the Eight, sunken into the angled floor of the slipway, was a doorway that opened onto a horizontal pa.s.sage.

The Third and last Gate.

The Eight bolted up the slope.

The block gained speed-heading down the slope, propelled only by gravity and its immense bulk.

It was a race to the Gate.

West and Big Ears and the girl came to the doorway cut into the sloping floor, ducked inside it.

Wizard came next, followed by Fuzzy and Princess Zoe.

The sliding granite block slid across the top of the doorway just as the last two members of the team were approaching it.

'Stretch! Pooh! Hurry!' West called.

The first man-a tall thin fellow known as Stretch-dived, slithering in under the sliding stone a nanosecond before it completely covered the doorway.

The last man was too late.

Seven Ancient Wonders Part 2

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Seven Ancient Wonders Part 2 summary

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