Dus - Seven Altars Of Dusarra Part 4
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"On occasion. I'm afraid I'm not much of a seer, if the truth be known. I do have knowledge and talent beyond the ordinary, but I have little control over it. I am the last and least in a long line of Seers in Weideth, and I spend more time studying the prophecies of my predecessors than making my own."
That explained why he had failed to foresee that Garth would not be deceived by the illusions, and therefore Garth decided to believe it. He had the impression that the man was being reasonably forthright. Perhaps a similar frankness on his own part would enable him to resolve this episode in short order and get on his way once more. He wanted to reach Dusarra before morning; before midnight would be nice.
"Listen, then; I mean no harm to you or your village. I intend no evil toward any person or community outside the village of Skelleth. I bear no ill will for your mistaken attempts at self-defense. Let us end our dispute peaceably; I will not harm you, but will go about my business. In exchange you will refrain from bothering me further with your petty magic. Is this not fair to all, and a desirable conclusion?"
The Seer said to his comrades, "He speaks the truth as he knows it."
There was a moment of silent consideration as the elders looked at one another; the larger woman clambered to her feet, then, found a chair and seated herself. Garth lowered his sword, but did not sheathe it.
It was the sentry who first spoke, saying, "But what about. the prophecies?"
The male elder nodded. "There is that."
"What prophecies?" Garth said. "I am not an unreasonable person. Explain your meaning, and perhaps I can accommodate you."
The humans all turned toward the Seer, making plain that they felt it was his place, as Seer, to explain. He obliged.
"There are two prophecies that led us to be especially wary of your coming, overman. The first, made long, long ago, said merely that death and destruction lie in wait in the east, and shall come out of the east in their time. The second, made by my immediate predecessor-who unlike myself, was one of our greatest Seers and prophets; there seems to be an alternation-well, his was an elaboration upon the first, and says that when an overman from the east comes to Dusarra he will unleash chaos and catastrophe upon the world. You see, therefore, that we do not wish to see you proceed westward from our village, since that road leads only to Dusarra."
Garth considered this. It sounded vague to him, and he was reluctant to pay it much heed; he had business in Dusarra.
"Does the prophecy give my name, or a more exact description?"
"No."
"Does it say that any overman from the east will bring disaster, or that there will be one specific one?"
"It implies one specific overman, but we prefer not to take chances; you are the first overman to come up the East Road in a very long time, the first since the prophecy was made."
"I have come from the Northern Waste, though, not from the eastern lands. I have no intention of unleas.h.i.+ng anything."
"I never heard of the Northern Waste; still, it must lie to the east, or you would not have come on the East Road. Your intentions may prove to have very little to do with what actually occurs."
"Still, I do not think I am the overman prophesied, and I intend to go to Dusarra. I would advise you not to try to stop me, nor to obstruct me when I return on my way home."
"We will not bother you once you have reached Dusarra; it will be too late by then. Anything we might do after that would be pointless revenge, and we are not so foolish as to attempt it. However, I beg you to reconsider. Do not go to Dusarra! You may not be the overman we were warned of, but why risk it? You are a good man...Ah, I mean a good person. Do not chance bringing destruction upon yourself and others!"
"I regret that I cannot oblige you. It seems that we will not be able to part as friends after all, and in that case I must ask this young woman to surrender her bow to me; I have no desire to be shot in the back. I will leave it, undamaged, on the road west of the village. I must also insist that no further distracting illusions be used; I know where and who you are, now, and would take it very ill should you attempt to divert me."
He reached out for the bow; reluctantly, her eye on the sword in his other hand, the girl gave it to him.
"My thanks. I take leave of you now, and wish you all well. I truly hope and believe that I am not the overman your prophets spoke of." He nodded politely, and backed out of the inn, sword in hand. No one made any unfriendly move, nor any move at all; all five sat in silent dismay.
Once outside, he turned and ran toward where he had left Koros; he had little doubt that despite his warning, some other attempt would be made to stop him, and he wanted to put as much distance between himself and the village as he could before the humans could reorganize sufficiently to launch their attack.
His eyes were no longer accustomed to the darkness after his conversation in the lit tavern, and he stumbled on the rough roadway; annoyed, he called his warbeast's name.
There was an answering growl and the beast appeared in the darkness before him, its golden eyes gleaming in the moonlight. He sheathed his sword and reached out; Koros obediently stalked up to him. He grabbed the harness and swung himself into the saddle, then gave the signal for a trot-not the warbeast's fastest pace by any means, but Garth thought it would be sufficient and did not care to risk more in the darkness.
He directed the beast toward the west road, and then paused; how could he be sure it was the true west road, and that the humans had not used another illusion to confuse him? The moon's position was correct, and the red glow of the volcano lay in the right part of the sky, but he already knew that their illusions were good enough to encompa.s.s such details. He carefully reviewed his movements after leaving the inn, and determined that they had not in fact turned anything around-unless they had once again twisted his memories. He doubted that they had had time to do anything of the sort, though of course they could have distorted his time sense as well.
He could not in fact be certain, but after consideration it seemed that it was unlikely the road was illusory, and he had no way of proving whether it was or not. Accordingly, he would a.s.sume that no illusions were being perpetrated, and if it later developed that they were, he would come back here and demonstrate to the Seer and the village elders the folly of angering Garth, Prince of Ordunin.
He signaled for a trot again, and rode swiftly out of the village, away from the crossroads and the dimly lit inn.
CHAPTER FIVE.
The farmer had told him that it was three leagues from Weideth to Dusarra; that was over an hour's ride, but a glance at the sky and some calculation indicated that he could still make it by midnight, with luck. It depended in large part upon how tired Koros was. So far, the creature showed no signs of fatigue at all.
They were leaving the village, pa.s.sing the last few houses that straggled out along the road, when Garth glimpsed movement from the corner of his eye; he ducked, instinctively, and the shadowy batlike form that swooped at him swept silently by, its glittering black talons inches from his face.
The girl's bow was still clutched in one hand; he flung it aside, wis.h.i.+ng he had taken her arrows as well, and dove from the warbeast's back, drawing his sword as he landed rolling on the rocky highway. Ahead and above, the bat-thing wheeled and came at him again.
He got a good look at it as it attacked; it was not a true bat at all. Its wingspread was a good ten feet, and though its wings were stretched leathery hide like a bat's, its body and head were those of a bird of prey, round black eyes and hooked black beak making up the face, outstretched talons gleaming. He ducked under its lunge again and brought his sword up to meet it.
The sword pa.s.sed through it unhindered, leaving no mark, meeting no resistance.
The tension left Garth's body; he grinned and stood upright. The thing was another illusion, of course, not even a particularly clever one. Did they expect him to cower away from the thing without fighting?
Apparently they did, or they wouldn't have sent it. He turned back toward Koros, preparing to remount, ignoring the bat-thing that wheeled and-dove.
Its claws ripped his helmet from him and raked b.l.o.o.d.y furrows across the back of his head.
He swung around again, sword ready, growling in pain and anger; his sudden turn sent spatters of blood flying from his wounds. They were real, no doubt about it, and painful, but not deep. The elders of Weideth had more magic than mere illusion at their disposal.
The thing was coming in for another pa.s.s; he dodged and swung at it with his sword. As before, the blade pa.s.sed through the monster as if it were a mere shadow. Garth growled.
On the next pa.s.s he dodged again, and lashed out not with his sword, but with his free hand, clutching at the thing's leg. His hand closed on nothing but air, and the claws raked his wrist.
This began to be serious; although not too bright, the thing was persistent and would eventually tire him out and claw him to pieces. It seemed to possess a curious one-way tangibility like nothing Garth had ever encountered. He had thought it might have some protection against cold steel when the sword had no effect, but his hand had been equally incapable of touching it. Hand and sword had pa.s.sed through its body without touching it, yet its claws had made themselves felt twice.
Its claws had been felt-but only the claws! Even when Garth had left himself completely undefended in the mistaken belief he was dealing with an illusion, it had not used its great evil beak, nor struck him with its wings-wings that mane no sound and created no wind.
As it turned for another a.s.sault, Garth studied its talons; they glinted in the moonlight unlike any claws he had ever seen, a gla.s.sy black sheen rather than the sparkling highlights of polished bone or nail. They were not smoothly curved, nor scaled and jointed, but twisted and jagged. They looked very much like some sort of gla.s.s or crystal rather than part of a living creature.
It swept down upon him again, those strange black talons outstretched, and Garth's sword came up to meet it, not sweeping through its intangible belly this time, but striking at the talons themselves.
He was rewarded with a tinkling crash as his blade struck and reduced one great spiked claw to a shower of glittering splinters.
The creature's mouth opened, as though to cry in pain, but no sound emerged; it swept up and away from him and circled briefly.
He took a moment to stoop and pick up a shard of the shattered claw; now that he held it in his hand, he could readily identify it. It was obsidian-black volcanic gla.s.s. It was quite tangible and ordinary.
Overhead the thing seemed to recover itself, and dove at him again.
This time he made no effort to dodge, but simply held up his blade horizontally before his face and kept it steady with both hands as the full force of the creature's claws smashed into it. The obsidian talons shattered spectacularly, sending gla.s.sy needles spraying in every direction; a few slivers st.i.tched tiny cuts across his hands or spattered from his breastplate. His face was protected by the blade, but his eyes closed instinctively.
When he opened them again the creature was gone, the only trace of its existence the splinters of volcanic gla.s.s that lay scattered about, glistening in the moonlight.
He brushed himself off, sheathed his sword, retrieved his helmet, and looked about. No new threat was apparent, Koros was unharmed, and his own injuries were minor. He mounted the warbeast, then turned, and bellowed back toward Weideth.
"Seer, if you can hear me, be warned! If you send anything else against me, destruction will indeed be unleashed, as I will wipe your village from the earth! Hear me, and be warned!"
There was a faint echo of his shout from the hills on either side, but no other reply. He turned westward once more and rode on.
CHAPTER SIX.
Something over an hour later he emerged from between two hills to find himself with a clear view of Dusarra crowning the long, smooth slope that rose in front of him. Moonlight glimmered from the city's domes and towers, a soft silver that seemed to give no light at all; comparing the silhouetted buildings with the smoky red sky behind them, Garth realized that they were all dead black in color, and that therefore even the brightest moonlight could not illumine them. The city was walled, though Garth thought it unlikely any wars were ever fought in such rugged land; the wall, too, appeared to be built of the same black stone. In the poor light Garth could not see where the wall ended and the ground below began; the slope before him appeared to be a smooth sheet of darkness that blended into the city without break. Peering closely, Garth realized that the hillside was, in fact, an ancient lava flow; it was a single vast slab of stone, where nothing grew. The road he followed ended at its foot, leaving the traveler to follow whatever route he chose across that rocky expanse.
He urged his mount forward onto the stone; Koros obeyed without protest. They had come to the end of the fresh cinders a league or so back, where the road had curved toward the north; whichever volcano had thrown them up, it was apparently not the one that towered above Dusarra, lighting the sky before them a murky red.
As they made their way up the slope, something caught Garth's eye; there was something about the city wall that didn't look right. He stared harder, and saw it again; there was a glimmer of light directly in front of them, apparently in the middle of the wall. Could someone be camped in front of the gate? It was possible, but the light somehow didn't look like a campfire, nor did it look to be on the slope outside the walls. A window in the wall, perhaps, with a lighted guardroom beyond? That might be, except that it must be an inordinately large window to be so visible at this distance; although difficult to judge exactly at night, Garth was sure there was still another mile or so of this rocky slope to be climbed.
A few moments later he realized what it was; the city gates were open, and the square just inside was lit all around with torches.
It was very nearly midnight, yet Dusarra's gates were wide open, as if it were noon of market day. Garth wondered what kind of strange city he was approaching; could this be some sort of religious festival? Were they so trusting of strangers that they left the gates open at all times? If that was it, then why were the walls maintained, and why was the market lit? No, that could not be the reason, for he could make out vague shapes moving about; there were people there, just exactly as if the city's inhabitants were going about their ordinary business in the dead of night. He began to hope that it was, in fact, some kind of holiday or religious event; that at least would be understandable.
It suddenly struck him that his stealthy nighttime approach wasn't going to make much difference after all. Well, he thought, at least by torchlight it would be less obvious that he was an overman than it would be at noon. But then again, a city that lived by night might well sleep by day, and he might have done better to approach by daylight.
No, that was absurd; there had to be some sane reason for this nocturnal activity. He could not imagine what it could be, but there must be one. He'd know soon enough; he gave up wondering and rode on.
Dusarra, he decided as he rode through the gate, was a very strange city, at least by his standards; but then, he had not actually traveled that much. Outside his own land he had seen only Skelleth, Weideth, and Mormoreth, and from a distance Ur-Dormulk; Mormoreth was a dead city, Skelleth might as well be, Weideth was only a village, and Ur-Dormulk he had not gone within a mile of. Perhaps Dusarra was normal, and the others strange. He halted his mount, and looked about the square he found himself in.
It was a fairly conventional marketplace; merchants, stalls lined every side, each with torches illuminating it, one or two torches per stall. The market was busy; men and women strolled about or rushed, haggled over prices, gossiped with friends, and generally did whatever people ordinarily did in a city market. Only the stars overhead and the flickering torchlight made the scene seem unnatural.
Garth noticed with interest that the natives dressed differently from the people of Skelleth; where the men of Skelleth wore tunic and trousers and the women wore blouse and skirt, here both s.e.xes wore long, shapeless robes. The poverty-stricken people of Skelleth could afford only the drabbest of dyes, but here Garth saw many attired in blood-red as well as the more usual browns, grays, white and black. The majority seemed to be wearing a dark blue shade; the current fas.h.i.+on, no doubt, or perhaps representative of some social cla.s.s. Many had hoods pulled up over their heads.
Well, he should be able to blend in reasonably well; although for most of the journey he had worn openly his breastplate, helmet, and mail, with his sword on his belt-a welcome change from the scratching hilt of his stiletto, which was packed away in his bundle of supplies-he had had the foresight to throw his rough brown cloak on before approaching the city. The trader's hat he had worn in Skelleth was not appropriate here; none of the natives wore any headgear but the loose hood. His cloak naturally included a hood, though he had never had occasion to wear it. He pulled it up, then paused; he would already stand out as remarkably tall, and should do nothing to exaggerate his height. He removed his helmet, then pulled the hood into place before stuffing the headpiece into the pack behind him.
As yet, he had seen no sign that anyone had noticed his presence, which was all to the good; they were all too busy with their own concerns. It was odd that there was no guard on the gate, though.
He dismounted and ambled casually forward, stooping to disguise his height, hoping that in the uneven torchlight no one would notice that he wasn't human. They would, of course, notice Koros; there was no disguising a warbeast. But there was also no cause to object strenuously to a warbeast, most particularly since these people probably had no idea what one was.
Of course, he wouldn't want to take the beast along when he went temple-robbing; he would have to find an inn with a good stable. Besides needing a place to leave Koros, he was hungry and thirsty, and a tavern would undoubtedly be a good place to pick up information about the temples, as well. It seemed reasonable that there would be an inn facing on the square, convenient to the gate but, studying the shadowy stone facades behind the merchants' stalls, he could see no signboards indicating one, nor other evidence of one's existence. With a mental shrug, he stepped up to the nearest stall, where a silk dealer debated the value of a bolt of his best bleached fabric with a would-be buyer.
He waited politely until the two arrived at a mutually satisfactory price; then, while the customer carefully counted out his h.o.a.rded coins, he inquired of the merchant, "Is there a good inn to be found near here? I have traveled far."
The merchant, eagerly watching the small pile of silver grow, said, "There's the Inn of the Seven Stars."
"Could you direct me there, then?"
Pointing without looking up, he said, "Take the first street on the left."
"My thanks." There had certainly been no danger there of being spotted as an overman; neither man had looked at him at all. He returned to where Koros stood, just inside the gate, and told the warbeast to follow him; finding the break in the ring of booths and buildings that marked a street, first one on the left, he led the warbeast through the crowd into the darkness of what proved little more than an alleyway. No one took undue notice of him or his beast; he decided that Dusarra must be more cosmopolitan than he had thought, if its people were so blase about such creatures in their midst.
The alley was unlit and almost uninhabited; after the relative glare of the market it took his eyes a few seconds to adjust. Like their countrymen in the market, the few people who strolled the byway paid Garth and Koros no heed. Here all wore their hoods up and pulled well forward, unlike the market where the bare-headed predominated.
He made his way carefully through the gloom; the shadows of the buildings on either side kept the moonlight from lighting the way adequately, but the narrow street was clear of obstructions. At least this inn stood on a cleaner street than the King's Inn, Garth thought.
He rounded a slight curve, and found the way brighter; light poured from around a second turn, which brought the street back to its original direction. He turned the second corner, and had found the inn; the light poured from its broad front window, and he could hear voices within. The door stood open, not surprising on a warm summer night, and above it hung a sign; the light from the window let him make out seven stars arranged in an oval, white paint on blue. A wide arch just beyond led, he hoped, to an attached stable. He crossed the field of light, and found a boy asleep in the archway. The distinctive odors of horse and ox reached his slit nostrils, convincing him that his hopes were correct. He prodded the boy gently with a booted toe.
The lad woke up immediately and sprang to his feet, but said nothing.
"I need stabling for my mount."
"One mark the night, sir, and feed is extra."
"I have no local currency; will this do?" He produced his smallest gold coin, and dropped it in the boy's hand. The lad looked at it, then carried it over to the light that spilled from the tavern door.
He studied it for a long minute, then asked, "What is it?"
"A northern gold piece."
"Gold?" The boy looked at it again, then tested it with his teeth.
"Of course it's gold."
"Yes, sir; but we see little gold here. Most pay in silver. My apologies for the delay; the third stall is yours, my lord." He bowed.
Garth ignored the stable-boy's obsequiousness and led Koros to the indicated stall, which proved s.p.a.cious enough and well lined with straw, though not particularly clean. A bucket of pa.s.sably clear water hung from one side, and in view of its recent feeding Garth saw no need to provide the warbeast with any other sustenance. He removed pack and saddle and placed them to one side, then told Koros to stay and headed for the tavern door. He had no worries that anyone might disturb his supplies; anybody fool enough to try would be ripped to pieces immediately. A warbeast was a very useful thing to have.
Although from the street the tavern had seemed brightly lit, once inside Garth found it otherwise; the light came from a row of lanterns hung across the window and from two low-burning hearthfires, one at either end of the main room, and from nowhere else, so that most of the room remained dim and shadowed. The chimneys did not seem to draw well either; a haze of smoke seemed to hang over everything.
A dozen a.s.sorted locals adorned the various tables that were scattered about, and there was not a lone innkeeper, as Garth had expected, but two serving-maids and a boy, all adolescent, distinguishable from their patrons by virtue of gray ap.r.o.ns worn over their robes. Probably the innkeeper's offspring, he decided, and their father must be in the kitchen or ending to rooms upstairs.
He beckoned to the nearer girl; she scurried over, leaving the spit she had been turning, which held a shapeless lump of meat a foot or so above one of the fires. "Yes, sir?" she said.
"Bring me ale and meat; and have you any fruit? I could use something sweet." Garth spoke in a voice well above his natural range and stood stooping to disguise his inhuman height, his hood pulled well forward.
"Yes, sir." She hurried off, and he seated himself at a convenient table.
As he waited for his food and drink he studied his surroundings; he wanted someone to talk to, someone who would tell him about the city and the temples. What he saw were a dozen robed, hooded figures huddled over their tables, speaking little to each other, let alone to a stranger who would not allow his face to be seen. The universal Dusarran garb made him wonder momentarily if the Forgotten King hailed from this strange city, but on consideration he decided it was unlikely. The King wore yellow, a color he had not seen displayed anywhere in this country, and went in rags despite his claim of royalty, while here, dark colors predominated and most wore clothing in far better shape than his own travel-worn cloak. Further, the King was pale-skinned, while the Dusarrans, from what he could see, were of a middling shade, lighter than his own hide but browner than the men of Skelleth; and finally, the Dusarran robes tended to be loose and flowing, while the King kept his garments wrapped tightly about him.
But of course, Garth suddenly realized, not everyone in the room wore the standard robe and hood; the two serving-maids and their brother; if such he was, wore shorter, low-necked robes with no hoods, dark blue in color. All three were barefoot, with long brown hair tied back in single braids down their backs. The similarity in hair color further convinced Garth that they were siblings, as the shade and texture were almost identical.
These three might be more willing to converse than their customers; filling an eager ear would surely be more pleasant to such young folk than carting mugs and plates about. He paid them more attention than he had.
Dus - Seven Altars Of Dusarra Part 4
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Dus - Seven Altars Of Dusarra Part 4 summary
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