Dus - Lure Of The Basilisk Part 11
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It had disappeared when they were allowed to return, and no one knew where it had gone, nor what it was, nor where it came from, nor anything else about the mysterious tentlike object. In short, the knowledge available to the public was no more than Garth would expect, and much less than he had feared. Itwould not do to have it known that a basilisk was around; some fool would be certain to test its legendary powers of petrifaction.
A movement from the direction of the King's Inn caught his attention. He turned and watched motionlessly as half a dozen drunken farmers reeled and staggered through the puddles toward their homes-or where they drunkenly a.s.sumed their homes to lie. Garth was doubtful that they would all make it out of the alley, let alone to their various places of residence. Sure enough, one stumbled and fell headlong in a stinking pool of rainwater and sewage. His companions helped him up, and the whole party was soon out of sight.
The overman guessed it to be about midnight. Abandoning his bit of shelter, he made his way slowly, bent and shuffling, toward the inn. A glance through the window confirmed that, though the crowd had thinned, there were still too many people. A closer look showed that the Forgotten King, invisible in his ragged saffron cloak and hood, was seated in his customary place, as if he had not moved since Garth's departure a month before. It also showed that a good many of the patrons were unconscious, which, combined with the fact that the rain showed no sign of lessening, caused Garth to reconsider risking entry. He was still arguing with himself when a movement off to his left caught his eye.
A man was approaching from the far end of the alley. Even at that distance and despite the rain and darkness, Garth could see that he wore a sword and helmet. The Baron must have set the guards to patrolling the streets.
Without further thought, Garth shuffled through the tavern door and stood, dripping wet, just inside. No one paid him any attention at all; they were all too busy with ale, wine, and conversation. Remembering to retain his stooped posture, he shook himself to dry his garments, then began to inch his way through and around the crowd toward the table where, despite the throng, the Forgotten King sat alone. Behind him he heard the door slam shut. He had left it slightly ajar, and a.s.sumed one of the patrons, disliking the cool outside air, had closed it. He did not turn to look for fear of showing his face.
A sudden silence descended over the room, and his curiosity got the better of him. He craned about, as he had seen stiff-jointed old men do, and caught a glimpse of the soldier he had seen on the street and sought to avoid.
The man was shaking water from his hair, paying no mind to the wet, cloaked figure halfway across the room. Relieved to see that the guard was not pursuing him, Garth proceeded on to the Forgotten King's table and eased himself into an empty chair. Carefully keeping his face shadowed, he peered around the edge of his hood to see what the soldier would do when he had dried himself somewhat.
He did exactly what anyone would expect a man to do in a tavern on a cold, wet night; he shoved his way to where the innkeeper was dispensing spirits and loudly demanded a pint of warm red wine. The fat, harried fellow ignored other importunities to fetch the beverage requested, and gratefully accepted the coin proffered in exchange before returning to his regular customers.
The soldier downed half the wine at a gulp, then turned and seemed to notice the crowd for the first time.
"What are all you sc.u.m doing here?" he demanded. "You know the Baron disapproves of such frivolity."
A voice in the crowd called, "He doesn't approve of his guards drinking, either." That caused a good bit of laughter. The soldier himself grinned broadly.
"As often as not he doesn't approve of anything at all, 'tis true; but then again, he has spells where he's as merry as any, and in his fits he couldn't care less either way. So, as we don't know his mood just now, if you don't say anything, neither will I, and we'll all be the better for it. The G.o.ds know a man needs something to warm his belly on a night like this. But there's another man due in fifteen minutes who may not be so agreeable. TheBaron thinks the overman will be trying to sneak back here." That called forth a burst of derision and treasonous remarks about Skelleth's lord, and Garth could make out no more conversation.
He turned to the yellow-robed figure across the table and whispered, "Is there somewhere we can speak privately?"
He was unsure whether the cowled head nodded slightly or not, but a moment later the old man rose and turned as if to go. Garth did likewise, only to find himself following as the Forgotten King led the way upstairs. At the head of the stairs a corridor led toward the front of the building, with four doors opening off either side. It was utterly bare and smelled of dust, a dry, ancient smell despite the rain which rattled on the roof above it. There was no ceiling; the naked rafters and planks of the inn's roof were dimly visible some fifteen feet overhead, and the ridgepole ran along the center of the pa.s.sage.
Behind them, Garth heard the sound of chairs pushed back and departing feet. The soldier's warning had apparently had some effect, and he wondered if it had been necessary to abandon the cheery tavern for this dark musty corridor that somehow reminded him of the crypts beneath Mormoreth.
Heedless of the darkness, the Forgotten King led the way directly to the farthest door and brought an ornate key out from under his tatters. It clicked loudly, and the door swung open, revealing a large, low-ceilinged room with a broad, many-paned window overlooking the street, whence a dim glow trickled in to provide the only illumination. As Garth stepped across the threshold, the old man reached up to an ornate wrought-iron candelabrum, and the huge tallow cylinder that topped it sprang alight, though Garth had seen no splint, spark, or match. The candle cast a dull, smoky light whereby Garth could make out something of the furnis.h.i.+ngs.
The room was a bedchamber. A velvet-canopied bed stood against the far wall, with elaborate candelabra on either side, both free-standing and on tables. The light was too dim to distinguish colors, but the velvet coverings reminded Garth of dried blood.
A gust of wind slapped rain against the gla.s.s, and Garth looked toward the window. Two low chairs, richly upholstered and resembling none he had ever seen before, stood on either side of a low table that glittered oddly, as if it were made of mica-bearing stone.
The old man motioned toward these chairs. Cautiously, Garth settled his weight on one, and found it surprisingly comfortable, though too low to sit straight in. He adjusted himself as best he could and peered through the gloom at the King.
The silence was finally broken when Garth announced,, without preamble, "I have returned from Mormoreth."
The Forgotten King did not deign to reply to so obvious a statement, and after a pause Garth went on, "I brought forth that which I found in the crypts, and it is now in Skelleth."
"Indeed?" The dry, hideous voice startled the overman, though he had heard it before. He had forgotten, while traveling just how harsh it was.
Likewise, noticing the hands that clutched the arms of the Forgotten King's chair, he saw all over again how old and withered the man was. His fingers were little more than bone bound in a thin layer of wrinkled skin. His face was hidden, as always, and Garth wondered again what his eyes looked like.
"Yes."
"Then deliver it to me, and we may resolve further the terms of our bargain."
"There are matters to be settled first."
"Indeed?"
"I believe you know what it was I found."
The King made no answer.
"I do not believe you would have set me such a task had you not known its nature."
Again there was no reply."Therefore, I believe that you have some use for this creature. When we spoke before, you made mention of certain desires of your own, which required things you do not yet possess. This creature is one of those things, is it not?"
"I have a use for the basilisk."
"What use?"
"That is not your concern."
"Perhaps not; still, I would know what it is"
"That was no part of our agreement."
"True. But when we framed our bargain, I had no idea that I was being sent for so venomous a creature."
"Ah. How does that alter the agreement?"
"I want no part of unleas.h.i.+ng so potent a force of death as the basilisk. I can see no use or need for such a creature unless you plan to use it as Shang did, to destroy large numbers of people."
"Nonetheless, I have a use for it, and you have agreed to bring it to me as the first part of our bargain.
"As I told you at our first meeting, I am weary of the omnipresence of death and decay. I do not wish to contribute to the spread of death."
The yellow-clad figure stirred slightly. "Garth, do you know what year this is?"
Garth was puzzled by the apparent change of subject. "It is the year three hundred and forty-four of Ordunin."
"Do you know no other reckoning?"
"The men of Lagur call it the Year of the Dolphin, I believe."
"This is the year two hundred and ninety-nine of the Thirteenth Age, the age in which the G.o.ddess P'hul is ascendant over all the world."
"I do not see the significance of this."
"P'hul is the G.o.ddess of decay, the handmaiden of death, one of the greatest of the Lords of Dus."
"I still fail to see why this is of any concern to me."
"This is the Age of Decay, Garth. There is nothing you nor anyone can do to prevent the continuance of universal decline, so long as P'hul remains dominant."
"Such fatalism is irrelevant. I do not believe in your G.o.ds. And even if I cannot prevent death and decay, at the very least I can avoid contributing to it."
"Perhaps. Yet perhaps not. How many deaths have you caused already upon this errand?"
"A dozen men died that I might bring you the monster."
"One, undoubtedly, was Shang, the wizard responsible for the depopulation of Mormoreth. The rest, I take it, were bandits?"
"Yes."
"You mourn the loss of these twelve?"
"Any death is unfortunate."
"Yet you killed them."
"I acted in self-defense."
"Still, you killed them. Can you really avoid contributing to decay and death?"
Garth was silent for a moment, then answered, "I killed in self-defense.
You are under no threat so dire that you need the basilisk to defend you."
"So you will not deliver it?"
"Not unless you first satisfy me that you will not use it to slaughter."
"But I can do that without revealing my purpose."
There was another moment of silence, or rather, a moment in which the only sound was the steady patter of rain at the window. The glow of the single candle flickered. Finally, Garth said, "How?"
"I swear, by my heart and all the G.o.ds, that I have no intention of using the basilisk's gaze or venom to slay others. That oath satisfied you once."Garth said nothing, considering.
"If that is not sufficient, then I will swear further by the G.o.d Whose Name Is Not Spoken."
Garth hesitantly said, "I have been warned that you are an evil being."
"Ah. Shang thus warned you?"
"Yes."
"What is evil? Perhaps I merely opposed Shang, who destroyed an innocent city. In any case, even evil beings are not lightly foresworn, and you have heard my oath."
Garth made no answer. He felt slightly ashamed, though he was unsure why.
"Will you fetch now the basilisk?"
Garth cleared his throat. "Yes."
"Good. Deliver it to the stable here at the inn. I will have a place readied." '
"There are still things I wish to know," Garth said hesitantly.
"Indeed?"
"I have heard that you have lived here for decades, yet no one knows your name."
"This is true."
"Why?"
"That is not your concern"
"Are you in truth evil, as Shang alleged?"
There was a pause before the old man replied, "I do not know what evil is."
"What is your name, that you have told no one?"
"I was once called Yhtill, a name which surely means nothing to you."
It was indeed meaningless to the overman.
"You have sworn not to misuse the basilisk." Garth was still confused, seeking further rea.s.surance. The Forgotten King's answer was little comfort.
"I am certainly less likely to do harm with it than the Baron of Skelleth, to whom you gave it."
Garth started, wondering how he had known that, then told himself angrily that the old man had undoubtedly heard about the mysterious tent in the market-square and put three and three together when Garth said that the basilisk was in Skelleth. In any case, the remark was undoubtedly true. The overman rose awkwardly from the too-low chair, wrapping his wet, tattered gray cloak about him, and announced, "I will bring it."
The old man said nothing, but merely rose, with an ease and silence surprising in one so aged.
Garth turned to go, then paused. It had occurred to him that there might be soldiers in the tavern, and he did not care to venture boldly past them.
Also, he had been away from Koros longer than he had planned, due to losing his way in the rain and winding streets, and, ever insecure, he wished to be sure the warbeast was fed and reasonably comfortable.
He stood, feeling awkward, a few feet from the door.
"You hesitate," the Forgotten King said.
"Yes. I would know if there is a back way. I do not care to go through the tavern again. Your townspeople dislike me, and the guardsmen serve a Baron who has banned overmen from the village."
"Ah."
"Also, I would attend to my warbeast before undertaking the recapture of the basilisk."
"As you wish. I have waited this long; such a delay can mean little.
Unfortunately, there is no exit from this place save through the common room.
Dus - Lure Of The Basilisk Part 11
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Dus - Lure Of The Basilisk Part 11 summary
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