Dus - Lure Of The Basilisk Part 8
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The crowd, which had been quiet, began to mutter as the townspeople turned toward this new attraction.
"Silence, man, or you die." Garth hissed his words through his teeth as his hand fell to his sword hilt.
"What do you want here, monster?" It was someone new who spoke. Already a dozen men had ringed Garth in.
"Why do you pollute our village?"
"Are you a creature of the Baron?"
"Why did you want Arner dead?"
Garth realized he had no chance of dispersing this gathering quietly. He stood straight and flung aside his hood and cloak, making sure his sword and armor were visible.
"I meant no harm. It was no doing of mine that Arner died. I did not know of his existence until today, when I heard the noise here and came to investigate. As for my business in Skelleth, it is my own; it has nothing to do with the Baron nor with any of you. Now, let me pa.s.s."
"You're not welcome here, monster."
"Go back where you belong."
A lump of mud was flung from somewhere; it flew past Garth's ear and splattered against a wall. This was a bad sign, the overman knew. Words would not harm him, but once the step was taken from words to action it became very easy for matters to get entirely out of hand.
"I want no trouble. Let me go about my business in peace."
A voice came from several rows back. Most of the crowd were now watching the overman. "I've heard it said that overmen have no G.o.ds, but I think that's a lie. You serve the Lords of Dus, don't you?"
"I serve no G.o.ds."
A second mudball flew by, missing Garth's shoulder by inches; a third splattered messily against his breastplate. He drew his sword. The front row of hecklers tried to step back but was unable to; the crowd pressed too close.
"If you will not let me pa.s.s in peace, I go in war. Would you start again the Racial Wars?" Garth spoke in his most booming and impressive tones.
"You make empty threats. Who are you that your death will start a war?
Your life for Arner's!" A rock bounced harmlessly from his armor, and he began to wonder who it was who wished him so ill; the same voice had accused him of evil-wors.h.i.+p and, he thought, of wanting Arner dead.
"I am Garth of Ordunin, and mighty among overmen. Who are you that taunts from behind others?"There was no answer except another rock; this one ricocheted ringingly from his helmet. Another dollop of mud stained his armor, then another.
"If you wish my death, I would know your name, so that your fellows will know who to blame when Skelleth is smoking ruin in vengeance for this hara.s.sment."
"Monster, you will not be avenged. There are not enough overmen left to harm Skelleth. Perhaps you are the last of your race. Is that why you have fled your homeland?"
"You know nothing of what you speak. Come and face me." Garth thought he had spotted the speaker, a dour old man wearing dark red. His answer brought nothing but more mudb.a.l.l.s, however, this time a veritable shower of them.
Reluctantly, he prepared to hack his way to safety. s.h.i.+elding his eyes with his left arm, he raised his sword.
"I give you a final warning, humans. Let me go, or many of you will die." There was a movement in the crowd. Garth thought he saw helmets. Had the men-at-arms joined the mob?
"Put up your sword, overman! And you people, go home!" The shout came from a man in a steel helmet. Garth recognized him as the captain of the guard who had confronted him on his first arrival. He did not obey, however; the man was still well back in the crowd, and Garth had no desire to get killed before a.s.sistance could reach him.
"Go on, go home!" It was a new voice, and Garth saw that a dozen guards were attempting to break up the mob, pulling people away and sending them off.
"With your permission, Captain, I will retain my sword at ready for the moment. But I will use the flat if it becomes necessary to strike."
"Very well. Come on, you, move along!" Garth could see that the guardsmen were also making use of their swords to swat reluctant villagers. In a moment the crowd had diminished by half, and the guards were gathering in a ring around the overman.
"I thank you for your protection, men."
"Don't thank us yet. The Baron sent us to fetch you when he heard the disturbance."
"Oh."
"I trust you have no objections."
"I am not in a position to object."
"Good. Come on." The captain led the way toward the Baron's mansion. The remnants of the crowd parted reluctantly before the dozen swords that ringed the overman. They had crossed perhaps half the square when a clod of mud struck Garth's helmet.
"Monster!" The crowd had not been cowed for long.
"Stop that!" The captain sounded genuinely angry.
"Herrenmer, don't you care that that monster is responsible for Arner's death?"
"Arner deserted his post, Da.r.s.en. The overman didn't kill him." The captain's voice was cold as he answered the red-garbed old man. The taunter wasn't easily stopped, however.
"What about you, Tarl? Why are you protecting the monster?"
"To get my pay, Da.r.s.en." That got a laugh from the crowd. Garth was glad that the mood seemed to be lightened somewhat. No more mud flew, and he and his escort reached the elegantly carved door of the mansion without further incident. The captain opened it, and Garth stepped in. The captain and two others followed, while the remainder stayed on guard outside.
The antechamber was pleasant enough, though small; it was hung with woolen tapestries done in very few colors, with no gold or silver, and floor, ceiling, and walls were all of wood. Skelleth was not wealthy enough to have numerous dyes, nor to waste rare metals on ornaments, nor to import marble or other stones. Granite and basalt suitable for building could be found in the hills to the north, however, and Garth was slightly startled that none had been used for the floor.
He had little time to consider such matters; rather more quickly than hehad expected, and with a complete lack of ceremony, he was ushered into the Baron's audience chamber. His three-man escort remained with him.
The chamber was perhaps twenty feet wide and twice as long, with an acceptably high ceiling. Once again, tapestry covered the walls, save where three windows, rather above eye level, admitted grayish daylight. A little brief consideration told Garth that those windows faced north, which explained the poor light, and opened onto the alley where the King's Inn lay, which explained why they were so high off the floor. Who wanted a view of that mess?
Below the middle window stood a large, unadorned oaken chair. The Baron, still wearing the elaborately embroidered red and gold he had worn at Arner's execution, sat sprawled sideways thereon.
"Greetings, overman."
Garth was unsure of the proper ceremonial for the occasion, but since the guards were not kneeling or bowing, he decided that any such sign of respect on his part might be construed as obsequiousness. He merely stood as he said, "Greetings, my lord Baron:" He was glad he had thought to sheathe his sword in the antechamber. Though he might want to attempt an escape out the windows, the sword would do less good than having both hands free, and could easily have offended the Baron. At the very least it would have put him on guard.
Considering the possibility of escape, he began gauging the distance to the windows with his eye. It would take several steps and a leap, and then he would have to break the gla.s.s and frame-naturally, considering the alleyway's odor, the windows were not designed to open. There were only six men in the room: his three guards, the Baron, and two courtiers, probably the only two the town had. Escape would be possible if this audience went badly.
The Baron had been considering him silently.
"Who are you?"
"I am Garth of Ordunin."
"Ordunin being the overmen's city on the northeast coast, I believe."
"That is quite correct."
"What brings you to Skelleth?"
"I was just pa.s.sing through."
"I find that highly unlikely. Where were you bound, that it was necessary to pa.s.s through Skelleth?"
"I pa.s.sed through before en route to Mormoreth, and was able to obtain provisions here for the journey. I had hoped to do the same for my return to Ordunin."
"What did you want in Mormoreth?"
"I had been sent to find something."
"Oh? Did you?"
"Find it?"
"Yes."
"No"
"How unfortunate. What was it?"
"A gem."
"What gem?"
"We had heard that there was a gem in Mormoreth that could turn an overman invisible."
"Oh? But you couldn't find it?"
"No."
"Who sent you after it?"
"The Wise Women of Ordunin."
"Who are they?"
"Oracles that live near Ordunin."
"Why did they send you for this gem?"
"I should think that would be obvious; such a gem would be extremely valuable."
"Why did they send you, rather than someone else?"
"I am reputed among my people to be fairly competent.""I see. So you went to Mormoreth seeking this gem. On foot?"
"No."
"Then where is your mount?"
"My warbeast was slain by bandits on the Plain of Derbarok."
"Yet you escaped?"
"I surrendered my gold, and they let me go."
"While you still had your sword?"
"Yes." Garth realized he had made a mistake, but it was too late to correct it.
"Curious."
"I had slain several, and they did not wish to fight further."
"Ah, of course. Bandits are a cowardly lot:"
Garth shrugged.
"So you made the journey to Mormoreth and back in four weeks. I take it you encountered the bandits on your return trip?"
"Yes."
"How did you avoid them on the journey thither?"
"Luck."
"Ah. And how long were you in Mormoreth, searching for this gem?"
"I don't recall, exactly."
"Oh."
There was a pause, then the Baron continued, "And now you're pa.s.sing through again, on the way to Ordunin."
"That's right."
"You are in Skelleth only to obtain provisions."
"Yes."
"It took two days at the King's Inn to gather supplies for the journey to Mormoreth?"
"Yes." Garth did not like the direction the questions were taking.
Dus - Lure Of The Basilisk Part 8
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Dus - Lure Of The Basilisk Part 8 summary
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