The Summoner Is Going Chapter 170 Part2
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Translation: DarkHeartedAlchemist
Editor: Weasalopes
Leaving the cooking to Bunraku as usual, I had some time to organize the stuff in my 《Item Box》.
I have some wood in here, mostly sc.r.a.ps to make arrows, they are too thin to turn them into a Staff.
Also, there is a White silver Necklace with no other jewelry.
It's nothing that either Volff or Tigris could use, which is a shame.
I'll have to find some accessories for them sooner or later.
Should I call Bunraku back after he finishes cooking and tidying up?
Or maybe I should send Creep back?
I think Jericho can stay in the front guard as he is now.
But Jean needs to take a more pa.s.sive approach in future battles until her MP recovers sufficiently.
Taking all of that into consideration, what kind of party formation should I use?
But before that…
Let's decide on what my 18th Monster Summons should be since my 「Summoning Magic」 has gained a new level and all.
I take the Staff of Torture back from Mumyo and put it away for now.
So, what should I summon this time?
The list of available monsters is as follows:
Giant Tortoise
Giant Bee
Big Spider
Big Crab
Sea Snake
Mermaid
Okay, no one is around me right now.
Great Turtle might be a good option.
But my instincts are drawn towards a mermaid.
But there is no water here, so will I even be able to summon her at all?
I have no idea and it's not like I can just ask someone by using telepathy.
Well, I have no choice but to try doing it and deal with any potential trouble as they happen I guess.
Time to summon ourselves a waifu.
Ufu.
Uhihihihihi!
N-No, I mean… correction!
Time to summon ourselves a Mermaid!
It's important to stay true to one's desires.
After all, it is in human nature to want to leave their offspring in this world after they pa.s.s away.
And when we say offspring, we mean life.
When we say life, we mean water.
And when we say water, sea and ocean automatically come to mind.
Yes, I need it, I need myself a Mermaid now!!!
Even if she's not going to have great synergy with the rest of the party, just this once should be fine!
Therefore I summon her proudly!
「Summon Monster!」
《No water detected in the immediate vicinity. The chosen monster will be summoned in an altered state!Proceed with the summon?》
《Yes》《No》
There it is, a dreaded warning info.
But it's too late for me to back down now!
I will send her back right after I summon her not to cause unnecessary harm to her.
But I have to see her face at least once!
It's now or never! The most important choice of my life!
There can only be one answer, and that answer is not 《Yes》.
It's 《h.e.l.l Yeah!》.
Now I just have to enter the name and…
Come forth, my waifu!
Nias Mermaid Lv1 (New!)
DEX 15 (-3)
AGI 14 (-7)
INT 17 (-3)
STR 4 (-2)
VIT 6 (-3)
SPI 15 (-3)
Skills:
Two-handed Aquatic Transform Night Eye Siren Song Water Attribute
She's silent and beautiful beyond my wildest expectations, the perfect incarnation of everything one might want from a waifu.
I want to feast my eyes on her as long as I can, but first I need to put some clothes on her. She's wearing (not so) surprisingly little clothing, and it would be bad if somebody saw me and mistook me for a pervert.
But even with the s.h.i.+rt I put on her, the volume of her chest is outstanding!
I can see her voluptuous curves clearly even through the s.h.i.+rt I just gave her!
Ah, those bountiful hills! Ahh, that deep valley between them!!
Man I just love naked s.h.i.+rts!
It's even better than the naked ap.r.o.n!
Looking at her now that the summoning circle was gone, she was no different from a typical human woman, only slightly taller than me.
Her appearance reminds me of something… Ah yes, that one famous painting, The Birth of Venus.
Only she's looking much better than the G.o.ddess from that picture!
And the best part? Despite having such a bombastic body, she had an embarra.s.sed expression on her face!
Erotic beauty and shyness, the ultimate combo!
What are you doing, me?
Don't just stand here, call her back so that the penalty doesn't stick!
For now I took a screenshot of Nias' Status Screen so I could review it later, and then I called her back.
All right, this should be it for now, but I have to remember to order some actual clothes for her as soon as I return to the Wind Spirit Village.
After the meal, it was tied to reorganize my current party.
I called Jean back and summoned Tigris, Zuiun and Loewe instead.
Zuiun is going to the front guard to support Jericho, and the pair of beasts accompany him to keep the balance.
On top of that, Zuiun can also be utilized in the rear guard and go to the front if the rest is going to suffer from MP shortages.
But he is still going to need help since his level is still relatively low.
Moreover, he's completely reliant on special abilities, so my strengthening spells wouldn't do much to help him.
Okay.
I think I'll keep this party roster for a while.
We have arrived at the last sp.a.w.ning point for Gozu & Mezu.
I chose the road that led towards the Tower of Condemnation.
The Floating Bombs which we encountered along the way are bothersome, but as long as there are just a few of them then we have no trouble dealing with them, mostly because I am able to take them down with one hit of my Aqua Slash.
When I was using it just now, I noticed that its effective range has expanded.
It was probably due to increasing the level of my 【Magic Effect Expansion】 skill.
It's good to know that things can be a little easier from now on, even if only by a little.
But that doesn't mean that we have no problems with the current situation.
The peats dropped by the Floating Bombs are quite heavy.
Even with 【Dismantle】 turned off, it still drops quite often.
I'm going to have to watch out so that I won't become over enc.u.mbered soon.
And finally we have encountered the last pair of Gozu and Mezu.
No, Higher Gozu and Higher Mezu.
From this point on, things are getting serious.
Higher Gozu Lv2
Youkai, Target Subjugation Pa.s.sive
Battle Position: Ground Light Attribute
Higher Mezu Lv2
Youkai, Target Subjugation Pa.s.sive
Battle Position: Ground Dark Attribute
After all the buffs and summons, my MP bar is about 60% full.
That should be more than enough.
Vajra Sword's blade is now almost completely transparent due to the infusion with the power of Wind Magic.
Visually it looked nice but the effect itself was quite plain.
As for the actual effect itself, not only is the blade longer than normal, but it looks like it can also cut the target without connecting with it physically but it still requires you to be relatively close to your enemy.
As an added bonus, the blade itself is difficult to see, making dodging it that much harder.
That made this battle that much easier, if not a little longer.
Mezu swings its Staff at me.
Since Vajra Sword is a weapon that cannot be repaired when it gets damaged, the role of blocking such blows falls to one of the Tonfas I have equipped in my other hand. However, I can only block lighter blows that way. If I tried to do the same with the heavier ones, I'd probably still got launched into the air and slammed into a wall.
Ah, it looks like my monsters have already taken care of Mezu.
I would be rude of me to make them wait, so I have to finish up here as well, especially since Tigris and Loewe are looking towards Mezu with that greedy spark in their eyes.
No guys, you stay right where you are, this guy is my prey.
They listened to my order, but still followed Mezu with their eyes.
Sorry guys, but I'm going to wrap this up real fast so just sit tight and wait just a little bit longer.
And just like that, Higher Mezu was single-handedly slaughtered by me and my barrage of unblockable wind-infused slashes.
Oh poor you.
Except not really.
《【Light Magic】 skill Leveled Up!》
《Obtained 【Light Magic】 spell Enchanting Light!》
《Obtained 【Light Magic 】 spell Burst Laser!》
《【Mental Reinforcement】 skill Level Up!》
《【Speedcasting】 skill Level Up!》
Huh, some skills leveled up and I even managed to get myself some new spells. Neat.
I'll have to try them out later, and judging by their names, using them is going to be so much fun!
And since Light Magic leveled up as well, I'll have to check if the AP for Light Magic spells has improved in any way.
But doing this on lowly mobs seems like such a waste, so let's find ourselves another pair of Gozu's and Mezu's and bully them some more!
Protagonist Keith
Race Human Lv18
Job Grand Summoner Lv4 (↑ 1)
Bonus Points Remaining: 31
Skills:
Sword Lv2 (New!) (↑ 1) Staff Lv14 Punch Lv11 Kick Lv11 Joint Lock Lv11 Throw Lv11 Evade Lv11 Block Lv11 Summon Magic Lv18 s.p.a.cetime Magic Lv10 Light Magic Lv10 (↑1) Wind Magic Lv10 Earth Magic Lv10 Water Magic Lv10 Fire Magic Lv10 Dark Magic Lv10 Ice Magic Lv8 Lightning Magic Lv8 Tree Magic Lv8 Dust Magic Lv8 Lava Magic Lv8 Steam Magic Lv8 Alchemy Lv8 Pharmacy Lv7 Gla.s.smaking Lv6 Woodworking Lv6 Synergy Lv13 Appraise Lv11 Identify Lv11 Discern Lv4 Cold Resistance Lv6 Grab Lv10 Horsemans.h.i.+p Lv10 Ropework Lv2 Precise Manipulation Lv11 Jump Lv6 Acrobatics Lv4 Heat Resistant Lv8 Climb Lv6 Dual Wield Lv10 Dismantle Lv9 Physical Reinforcement Lv12 (↑1) Mental Reinforcement Lv10 (↑1) Speedcasting Lv11 Magic Effect Expansion Lv9 Magic Range Expansion Lv9
Equipment:
Vajra Sword ×1 Staff of Torture ×2 Tonfa of Torture ×2 Capture Rod of Torture ×1 Enraged Pickaxe ×2 Silver Necklace+ ×1 Snow Leopard's Bagh Nakh ×1 Plains Lion's Bagh Nakh ×1 Battle Bull's Leather Armor+Bracelet of Torture ×1 Rampaging Horse Belt+ Backpack ×1 Item Box ×2
Items:
Survival Knife, Woodworking Tools
t.i.tles:
Old Summoner's Best Pupil
Guardian of the Forest
Man of the Middle Path
Spell Archive
Hand to Hand Combat Instructor
Monster Summons:
Nias Mermaid Lv1 (New!)
DEX 15 (-3)
AGI 14 (-7)
INT 17 (-3)
STR 4 (-2)
VIT 6 (-3)
SPI 15 (-3)
Skills:
Two-handed Aquatic Transform Night Eye Siren Song Water Attribute
The Summoner Is Going Chapter 170 Part2
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The Summoner Is Going Chapter 170 Part2 summary
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