A Plant's Life 51 Initial Assessmen
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Some distance from the bloodthirsty Dahlia, Betsy was sitting down with a frown on her face, she could not identify it but something in her body felt different. As if this round of advancement, had an unexpected benefit for her, yet not finding the newly attained advantage was frustrating her. Betsy was in desperate need of more power; she was deeply afraid; scared of her shadow. She had not mentioned this to any of her team members, but since some time ago, she could feel a gaze on her, it was like her shadow had developed consciousness and looked at her. The glare did not have any malicious intent just simply following her around, but Betsy had a feeling that if she did not possess enough strength to confront this stalker, her life would be at risk.
Of course, this had been due to the influence of John on the relations.h.i.+p between the two sisters. He had leveraged their bond to gain entry to their minds, thus hinting Beryl's existence to her older sibling. He kept this going, as the test result of such test was indeed rare to behold.
With closed eyes, Beryl could not see her sister, but she was close enough to fend off any dangers. She needed to become stronger, for the sake of her idol, she would protect her light with all might. No mountain was too high, no ocean was too deep, no lava was too hot for her to cross, in order to save her beloved. She would change the world for her, so with a determined heart, Beryl forced her life force to move in a specific cycle. Coupled with her breathing rhythm, the remainder of energy moved to certain parts of her body, breaking and rebuilding them slowly forming a new person, more vigorous than before. She kept at this until feeling extremely exhausted, showcasing her successful cultivation session; looking at the gains, she noticed a small sub-breakthrough. She murmured to herself:
"Soon it will be the time that I can stand beside my idol, embrace her and never let go. We shall be one from then till the end of time"
John valued Beryl's improvement over Alvin, even though they both had the same cla.s.s of profession. The reason for that was, that her session, although crude in appearance, had a more natural tone and would not put a strain on certain organs. Just a general pressure on her body as a whole, which John noticed to be suffering from damaged longevity. It seemed, attaining power in this world came at a great cost, that was the order of the world, one had to give before receiving benefits. He had also used underhanded means to access her mind, making Beryl's personality more twisted with each pa.s.sing moment. He predicted if left alone, considering both of their progress rates, Beryl would shorten the distance between them slowly and by the end, after a fight, she would either imprison or kill Betsy to take her place.
After the initial a.s.sessment, John performed a scan of their new stats, while also looking for any anomalies.
[Name: Alvin
t.i.tles: N/A
Race: Human
Cla.s.s: Warrior
Level: 3 + 2
HP (Health Point): 58 + 40 / 58 + 40 (CON*8 + 10)
MP (Mana Point): 75 + 18 / 75 + 18 (INT*12 + 3)
SP (Stamina Point): 61 + 41 / 61 + 41 (CON*10 + DEX/2)
Attributes:
Strength – 7 + 5
Dexterity – 2 + 2
Const.i.tution – 6 + 4
Intelligence – 6 + 6
Wisdom – 6 + 6
Charisma – 5
Luck – 2
Spirit – 1.5 + 0.5
Skills:
Charge (Basic): Numbing any pain, temporarily stopping all bleeding, boost of defense, lowering intelligence and wisdom, costs 8 MP and SP per second in use, reduces the lifespan with each use
Mighty slash (Basic): 13% extra damage dealt, costs 20 stamina per use
Fighting stance (Basic): Wisdom +1 when used, gives a chance to see the battle more clearly, costs 20 mana
Warrior shout (group art): Dazes the enemies, effective best in a 20-meter radius, costs 20 mp, it can come together with other skills to form an array in which, the cost will be 10 mp per sec.
Condition: Healthy, memory loss
82% stable (Approximate time to mental breakdown 29 days and 10 hours)
XP (Experience Point): 2 / 800]
[Name: Link
t.i.tles: N/A
Race: Human
Cla.s.s: Mage Apprentice
Level: 4 + 1
HP (Health Point): 18 + 8 / 18 + 8 (CON*8 + 2)
MP (Mana Point): 159 + 72 / 159 + 72 (INT*12 + 15)
SP (Stamina Point): 20.5 + 11 / 20.5 + 11 (CON*10 + DEX/2)
Attributes:
Strength – 2
Dexterity – 1 + 2
Const.i.tution – 2 + 1
Intelligence – 12 + 6
Wisdom – 11 + 6
Charisma – 7
Luck – 1
Spirit – 1.75 + 0.5
Skills:
Light (Basic): casts a small globe of light, cost 0.75 mana per minute
Fire attack (Basic): casts a small ball of fire, costs 8 mana
Acid attack (Basic): casts a small ball of Acid, costs 8 mana
Basic cove (Basic): lowers the noise, smell and visibility in a certain field, costs 1.5 mp per min
s.h.i.+eld (Basic): Protects from small damage, duration 5 min, 4 mp per minute
A mage's might (group art): Gathers energy from surroundings, forming a ma.s.sive explosion, costs 220 mp, this skill is the trigger of the group art, it has no effect if the array has not been formed
Condition: Healthy
87% stable (Approximate time to mental breakdown 32 days and 2 hours
XP (Experience Point): 600 / 800]
[Name: Rod
t.i.tles: N/A
Race: Human
Cla.s.s: Villager
Level: 1 + 5
HP (Health Point): 21 / 21 (CON*8 + 5)
MP (Mana Point): 25 + 72 / 25 + 72 (INT*12 + 1)
SP (Stamina Point): 21 + 1 / 21 + 1 (CON*10 + DEX/2)
Attributes:
Strength – 3
Dexterity – 2 + 2
Const.i.tution – 2
Intelligence – 2 + 6
Wisdom – 3 + 6
Charisma – 1
Luck – 1
Spirit – 1 + 2
Skills: Stance (group art): Stands on a ground and will not be moved, neglecting any medium damage, 10 sec, 10 mp per sec. Part of the group skill, that activated changes cost to 20 mp per sec
Condition: Healthy, lazy
90% stable (Approximate time to mental breakdown 37 days and 18 hours
XP (Experience Point): 0 / 1000]
[Name: Dahlia
t.i.tles: N/A
Race: Human
Cla.s.s: Thief
Level: 5 + 1
HP (Health Point): 54 + 8 / 54 + 8 (CON*8 + 6)
MP (Mana Point): 100 + 72 / 100 + 72 (INT*12 + 4)
SP (Stamina Point): 67 + 12 / 67 + 12 (CON*10 + DEX/2)
Attributes:
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Strength – 7 + 1
Dexterity – 14 + 4
Const.i.tution – 6 + 1
Intelligence – 8 + 6
Wisdom – 8 + 6
Charisma – 3
Luck – 3
Spirit – 1.15 + 0.5
Skills:
Lightness (Basic): covers the sound of footsteps, 3 mana per min
Cloak (Basic): casts a small cover of darkness, 4 mana per min
Footwork (Basic): increase dexterity by 2 points, costs 6 mp and sp per second
Double slash (Basic): increase damage by 20%, costs 24 mp and 20 sp
a.s.sa.s.sin's pride (Group art): Double the daage of an attack, 1 time per hour 20 mp per use. This is a part of an array, when activated, 50 mp
Condition: Light wounds, color blind
88.2% stable (Approximate time to mental breakdown 30 days and 15 hours
XP (Experience Point): 5 / 1000]
[Name: Betsy
t.i.tles: N/A
Race: Human
Cla.s.s: Archer
Level: 2 + 3
HP (Health Point): 34 + 16 / 34 + 16 (CON*8 + 2)
MP (Mana Point): 39 + 72 / 39 + 72 (INT*12 + 3)
SP (Stamina Point): 42 + 23 / 42 + 23 (CON*10 + DEX/2)
Attributes:
Strength – 2 + 2
Dexterity – 4 + 6
Const.i.tution – 4 + 2
Intelligence – 3 + 6
Wisdom – 3 + 6
Charisma – 2
Luck – 8
Spirit – 1.05 + 0.5
Skills:
Rapid fire (Basic): increased hands and eye coordination, 5 mp per sec
Dead shot (Basic): high accuracy for 20 seconds, based on luck
Archer's eye (Group art): throw magical arrows, 1.5 times increased damage, 10 arrows per day, 10 mp each. This is part of an array, when activated, 30 mp per shot.
Condition: Healthy, schizophrenic (-10% mental stability)
70% stable (Approximate time to mental breakdown 22 days
XP (Experience Point): 8 / 800]
A Plant's Life 51 Initial Assessmen
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A Plant's Life 51 Initial Assessmen summary
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