Dungeon Core Online 95 Chapter 95

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Chapter 95

The achievement, was, for all intents and purposes, unnecessarily awesome. Like, in James's mind, the achievement was right up there with his mimic achievements for pure hilarity. James was pretty sure Steve, or at least some of Steve's friends, if he had any, were behind some of these achievements.

Achievement Unlocked – They See Me Slitheryn, They Snaken – Successfully mount a serpentine mob with a humanoid mob.

Reward – 5,000 xp, 500 resources, 1 dungeon token, unique appearance option for serpentine mobs.

The xp, was not only nice, but also pushed James into Rank 4 for his dungeon. He now had over 393,000 total experience and was just over 200,000 experience towards Tier 4. It seemed far away, but he knew just how fast experience could be gained now. He also had no doubt the Dungeon Wars might be impacting that. He grinned as he checked the leader board, noting that BLANK was only at Tier 5. He wasn't far behind, and their only real advantage, was the extra time they had had with the research options. But that gap could still be closed using dungeon tokens, and the fact he had an entire day in the real world before Dungeon Wars started.

The second part of the achievement was what really made him chuckle. Of course, he opened up his Giant Plaython's screen the moment he saw that achievement, to see what exactly had just been unlocked for his mob. To his amus.e.m.e.nt, he now had the option to give his serpentine mobs sungla.s.ses. Of course, he put those on immediately.

"Now then, what next." James had been derailed slightly by the achievement, but now that he had enough time to chuckle, he knew he needed to get back to work. Of course, that meant deciding on which task he would begin next. Would he build the layout of his floor, summon his mobs en ma.s.se, or summon his boss mob? The choices all were important, but what James finally decided on, was the layout of his floor. Mainly because he had just wasted a couple hundred resource points by gaining his achievement without having empty s.p.a.ce in his resources. Building his treetop bridges and huts had only cost him about 750 resources. Straw huts and wooden bridges were literally dirt cheap in this game.

The other reason he selected this task first, was because he figured he should set up his entire dungeon floor, before he populated it fully with his mobs. Also, after he had those two tasks completed, he figured he would be able to spend the rest of his immersion truly working on his boss mob and finalizing his third floor. There was a method to his madness at times, though sometimes he didn't realize it himself. Ah well, time to work.

First, James knew he needed to create walkways throughout the entire marshland. Part of the reason for this, was well, stuffed animals and swampy marshes didn't seem to go together all that well. He had already seen some of his mobs becoming drenched and soiled with the swampy water, it was not a pretty sight. Also, for his Teddy Knights and Funky monkey's particularly, he didn't want them to be impeded by trying to fight in waist deep water in some areas. That just seemed counterproductive.

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Of course, offering set path options for adventurers also offered benefits to James and his mobs. First, he was sure most adventurers would rather walk atop wooden bridges and paths, rather than trudge around in swamplands. That gave James the freedom to easily plan traps around the more logical travel options for adventurers. It also would allow him to better set up ambushes, and dictate where they explored, and how they explored. And, if they wanted to go off the path, well that just allowed him even more options. Huzzah quicksand. Which James had already found in his trap options for the area. He was totally going to use that.

So, with that in mind, James went to work. He broke out his terrain editor, adjusting the height of some of the swampy mounds of earth and moss, creating areas that would be just large enough for say, a group of adventurers and a group of Teddy Knights to fight each other on. James then began connecting all these expanses with rickety old wooden walkways. His floor was looking more and more like a creepy, old school horror flick. He was wis.h.i.+ng he had a swamp monster or creature from a lagoon to finish the scene. Or, even a stuffed alligator. That would have been nice.

Without those options though, James just did what he had learned to do with his first two floors. He adapted, and he overcame. He flew rapidly all over his expanse while countless screens floated around him. He had nearly every tab of his editor tool open and was quickly hopping from one to another as he came across areas he wished to improve. He had become much more efficient from building his last two floors, and his mind just filled him with ideas.

Some areas, he made darker, deepening the water, and adding in fallen, rotting logs and vines. Others, he made shallower, splas.h.i.+ng in different options here and there as he went. Of course, the areas that had the rotting logs, logically then, would be potentially creating toxic gas. So, he put gas traps under the surface, poisonous traps, that when tripped, would explode outward, showring unlucky adventurers in a toxic mess.

Both shallow and deep areas received quicksand options, of course, and James was ecstatic to find he was given basic zoology options for his environment. This meant, of course, that first, he was going to get his darned crocodiles! Of course, because they weren't actual mobs, they weren't going to pose much of a threat to adventurers, though James was pleased to see he could adjust their levels slightly. He had a range of 1-10 for the crocodiles, and as he scrolled through their levels, he noticed it effected their size and age. He may have gotten a little excited at this, and spent almost an hour zooming about, populating his swamp with his own ma.s.sive crocodile farm.

After that, the other options just sort of made sense, and were flung about in a joyous, almost chaotic manner. From what James could tell, the wildlife options for his marshlands had been pulled from an Amazonian esq list, meaning his area now was filled with poisonous frogs, piranhas, wolf-fish, catfish, crocodiles, and regular anacondas! He almost went into the entomology section of the biology but figured he didn't want to make his swamp that miserable, and no one wanted to be constantly bugged by mosquitos, ha.

Once his floor was filled with its infrastructure, including a few rotting huts, shacks, and er, outhouses, for reasons, James decided it was time to finish filling his floor with actual mobs. After all, his wildlife, while impressive, and exciting he was sure for not only himself, but adventurers, weren't going to pose much of a threat. Unless of course, there were going to be side quests and events when research was high enough, for fis.h.i.+ng-based quests or what not. James was sure there could be achievements earned by players for catching the largest fish, etc. He may have spent an unhealthy amount of time in a few games running around on similar such quests. But then again, why wouldn't he? He had spent over 50 hours getting a legendary fis.h.i.+ng rod, after all.

James grinned to himself over that memory, as he closed his terrain windows and opened up his mob generator screen. He had 890 mob points to play with, which may have felt like a lot, but James knew it would go quickly. Especially when his cheapest mob cost 11 points. He was silently envious for a moment of the regular, single type dungeons. They were able to bring their lower leveled mobs from their other floors onto their higher floors, including their upgrades. James could only imagine a floor with both his d.i.c.kens, and velocity raptors, running amuck. Ah well. He figured his random variety was an equal trade off… to some degree.

Now, what James was envisioning for his third floor, was parties of mobs. Previously, his floors had been a bit separate, with his mobs keeping to themselves and their own types. That worked of course, especially given the levels of his mobs, and the levels of the adventurers fighting them. However, James knew the stronger the adventurers got, and the more sub cla.s.ses they unlocked, the more capable they would become. Therefore, he planned to keep this third floor challenging, mixing it up for the adventurers who could make it here. After all, if they did, it meant they had brought the Terminus to its knees, and were likely level 30 or higher, or in a large raid party.

Because of that, James wanted roaming bands of mobs for the adventurers. However, with his three variants of Teddy Knights, along with the other mobs, his options had expanded more than he expected, which was making this more difficult than it normally was.

Sighing, James decided to start with the lowest cost monsters first and work his way up. The Jolly Dolly's, at least, were easy. This mob he fully planned to just sp.a.w.n in the treetops, and have running to and fro, tormenting, taunting, and hara.s.sing adventurers, as well as you know, damaging them, and scaring them. To do this efficiently, James summoned 20 of these mobs, and started them all s.p.a.ced out in intervals around the floor. Nowhere would be safe from the Jolly Dollies.

That, took 220 mob points from him, leaving him with 670 for his roaming bands. Of course, not all of his mobs would be in roaming war parties. He was still planning to have the occasional single, or small party mob encounter. With that in mind, James decided he should summon those as well, to see what he ended up being left with.

First, James decided he wanted 5 Giant Playthons spread out throughout the floor, to ambush any adventurers that decided to explore the swamp off the wooden paths. Of course, their ma.s.sive frames, even with their camouflage, would cause the water to ripple in an ominous manner, meaning adventurers would always have some unseen horror they were worried about. James liked that thought.

The 5 Giant Playthons cost him 75 points, knocking his total down to 595. These points always went so darned fast, ugh. He was tempted to summon a few packs of Snuggle-Woof's, but after looking over their skills, decided early on, that just wouldn't be right. Multiple packs of those running about, just seemed a bit unfair. So, James only summoned one pack of four. He just couldn't resist. The pack cost him an additional 52 points. 543 to go.

Luckily, at this point, James knew it was time to put together his mob parties. Mainly because Funky Monkeys were literally bards, they were pointless without other mobs around them. And, as he had previously decided, his Teddy Knight's were going to be his main force on this floor. All shall fear his teddys!

So, he went about making various combinations of teddy forces, setting them up in different areas all around his floor. James made one set that consisted of 3 Mounted Teddy's, riding atop 3 Snuggle-Woofs, a Funky Monkey, and a Light Knight. That group cost him 101 points. He made another group that consisted of just three Teddy Knights, and two Light Knights. That group cost him 60 points. Then, he did a group that was a single Mounted Teddy, riding atop a Giant Plaython, with two teddy knights, and two light knights in tow, for a total of 75 points. He now had only 307 points remaining.

He looked over his mobs, trying to come up with a few more combinations that wouldn't be too op, but would offer the adventurers a decent challenge. James decided on two more sets of Mounted Knights atop Giant Playthons but gave each of these riders only a single light knight, and funky monkey, as parts of the party. After all, that meant the party had a tank, some dps, a healer, and a support character. That was totally balanced…and cost him 53 each party, for a total of 106 points. 201 left.

"Have you tried mounting your Funky Monkeys?" Rue's voice yanked James from his musing, causing him to jump and curse as he spun around. The pixie literally had materialized out of nowhere. He was sure of it.

"Wh"

"Shhhh." Rue's face was alight with humor as she tried to calm him. Seriously, she had just given him a heart attack. What had she been up to? Where had she gone, where had she come from. And what did she mean?

"What do you mean, mount the Monkeys?" Seriously, that just seemed like an…Suddenly, the gears in James's mind started turning. The monkeys could fly…

"They wouldn't…." James mumbled as he summoned a Mounted Knight and a Funky Monkey. He then directed the former to, er, mount the latter.

"Oh, they would." Rue was grinning her mischievous smile. Of course, James knew the outcome before he even saw it happen with his own eyes. If Rue had suggested it, then it was after all, going to be a viable option in the game. Darned AI. Sure enough, the Mounted Knight hopped atop the Funky Monkey's shoulders, and leveled its lance and s.h.i.+eld. It was comical and ridiculous.

"Fly." James ordered the monkey, and the mob nodded in understanding. It swung its hands towards a branch, latching on and flinging itself into the sky. The moment it reached a peak height, the cape on its back straightened, creating a glider. From its back, the Mounted Knight held on tight, its lance extended in a deadly manner as the two mobs soared around. G.o.d he loved Rue.

"All right, well, I guess I know what I'm going to spend the rest of my points on…" James couldn't keep his voice composed as he ran the numbers in his head real quick. He had 201 points left. A Funky Monkey and Mounted Knight cost 26 points. If he set them up in groups of 2 Funky Monkeys and 2 mounted knights, that would be 52 points per pack. Sooo, he could summon 3 packs of flying mobs, spending 156 points, and leaving him with 45 remaining. Gah, if he had 3 more mob points, he could summon a roaming band of four light knights, because who wouldn't want to fight four paladins? Sighing at the incomplete math, but not willing to undo all his great plans so far, James decided to settle. A small band involving a snuggle woof, a mounted knight, and a light knight, for 37 points.

"Sweet, time for your boss mob?" Rue was looking over his shoulder once again, her eyes noting he had just hit 8 remaining mob points. He looked over his overall tally of mobs once more. All in all, his floor now had 20 Jolly Dollies, 26 Teddy Knights of various types, 8 Snuggle Woofs, 9 Funky Monkeys, and 8 Giant Playthons.

"Yup, time for my boss mob." James closed his mob screen and opened up his boss mob screen. It was time to… James froze as he looked at the option before him. What was this? Tier 3 seemed to have even more surprises for him, and he really liked these surprises.

Dungeon Core Online 95 Chapter 95

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Dungeon Core Online 95 Chapter 95 summary

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