Poor Noble Nod's Adventure Volume 1 Chapter 6
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Having acquired his own armor, which was his immediate goal (or urgent task), he enjoyed his first holiday in about a month before his sword returned from sharpening.
However, although it is cheap, Nods bosom that purchased the complete armor is almost cold. He goes to adventurer's guild to received a request during the holidays to reduce the burden on the Ferris family budget as much as possible.
Because there was no sword, it was not a big amount of money, such as helping in the capital city and collecting herbs, but it was a Nod spent on work other than monster extermination after a long time.
A few days later, there was a s.h.i.+ny polished sword on Nods waist. A long armor that is polished without any fine spills, and armor made of leather.
Finally, Nod equips with adventurer-like equipment and goes to the adventurer's guild with a slightly lighter gait.
While the sword came back, Nod does not take any requests without thinking. In the request of the adventurer's guild, it was determined what kind of request to receive in order to achieve his next goal.
Nod sets his next goal to improve his equipment. The first thing is to buy a chain mail to wear under the leather armor. He also wants buy another sword because it was cheap.
After all, defense power should be more important than anything else. Chainmail is expensive, and that's more expensive than the hard leather armor that Node purchased. Aside from inferior goods, chainmails that are built by connecting small chains are time-consuming and time-consuming equipment, and are naturally expensive.
It 's expensive enough that he can buy some hard armor sets with the same money.
However, since the armor is wears under the armor, its defensive power is added to the armor worn on top, and more over, it can be used as it is even if the armor is replaced.
In the long run, it is an equipment item that should be purchased by all means even if the price is somewhat high.
Therefore, Nod picks one request and went to the guild counter to complete the procedure.
Now that we have completed the request procedure, Nod has gone to the location specified in the request form.
The place was the castle gate square closest to the guild.
The cobblestone square was filled with various people from the morning and overflowed with noise.
There is Nod in the corner of the square.
A carriage that is stopped at the square. A wagon with a hood that connects two horses, and the hood has an alchemy guild coat of arms on it.
Near the place, you can see some adventurers. Those who received the same request as Nod.
When Nod approaches the carriage, he is called out by a person who seemed to be a priest.
“Oh, you there. Are you also an adventurer who has been asked to gather?”
Yeah, Nod answers the question,
"Then there are staff members over there, so please present your guild card there."
Nod received an instruction to do so.
According to the instructions, the staff member wrote the name of the guild card presented by Nod on the writing board.
It seems that the requested adventurer has not been replaced by another adventurer.
After the procedure, I was instructed to ride a carriage, so when I got in, other adventurers already got in.
Nod sits down in the the seat so that it would squeeze into the back after lightly meeting..
In the carriage, men and women who seemed to be adventurers of the same generation as Nod are having a conversation. The conversation itself isn't a big deal, but it's something he does't needs, such as “I'm holding items firmly” or “Change your posture because you hit a weapon”. The adventurers sit on the side are also partic.i.p.ating in the conversation and making tea, so they may be a party.
However, not all of them are talking like that and most were just sitting waiting for the carriage to move.
Another adventurer sits next to Nod, and the seat of the carriage–but it does not have a chair but sits in the carriage's bed as it is- The carriage began to move.
Node received an order from the Adventurer's Guild to collect herbs.
However, it is not a low-priced medicinal herb, but a highly effective medicinal herb that can be picked up in a place swayed by a carriage about half a day from the capital.
It seems that the raw material for potions seems to have reached the harvest time, and a request from the alchemy guild was issued.
Since it is a collection request, the reward is the basic reward + commission system, but the unit price is not bad because monsters also appear in the collection area.
Although it is not enough to buy a chain mail at once, it seems that it will make a profit even if the travel date is included in the calculation because it continues to collect locally for days.
Unless otherwise specified in the conditions, it is a rule for adventurers to prepare food by themselves, so Nod has also prepared preserved food. In order to make it easier to collect medicinal herbs, he broughts some tools that he thought were necessary for night work, such as bags, strings, and lanterns.
The other adventurers seem to brought something similar.
One thing he is interested in was that there were few adventurers who were wearing armor like the Nod, even though monsters appeared in the request.
Although he usually wears a chest armor, he only needs to wear equipment to protect his legs and arms, and his head is bare for now.
Well, it's mainly medicinal herb collection, so fighting might not happen that much …
Is it okay? Nod starts to get a little worried, but he immediately revised his mind. While adventurers say they are helping each other, the basic is self-responsibility.
If they decide that the equipment is good, he should not be involved there.
So Nod think that and entrusts himself to the wagon's rattling and swaying rhythm. After some time pa.s.sed the cobblestone rhythm changed to that of an unpaved road.
The wagons arrived at their destination before noon the next day, with a break and a night s.h.i.+ft.
A young adventurer who seems in a party was screaming "My b.u.t.t hurt a lot" while holding his b.u.t.tocks, but Nod agrees with that adventurer.
Alchemy guild carriages usually don't have shock absorber suspensions, and even the slightest b.u.mps on the ground can sway, so the journey on the road was the worst. However, if you are an advanced adventurer, you don't need to know that a wagon with such a function will not be used to transport lower-end adventurers.
There were two other alchemical guild carriages in addition to the carriages that Nod uses. A total of three came to the collection site, but from the two carriages there seemed to be guild members dressed in clothes designed with the emblem of the alchemy guild on them, and they also had a hood. The barrels were lowered one after another from the loading platform.
As Nod watches the work, another alchemist guild who was not engaged in unloading gave instructions to the adventurers to gather and begin his explanation.
Nod immediately switches consciousness and proceeded towards the guild member.
After explaining the sample of the herb to be collected , it was about the schedule of the day, the delivery method of the collected herb, the night camp, etc.
After receiving these explanations, they were instructed to start work immediately, and the gathered more than ten adventurers each to make a group, or a group of medicinal herbs and a group of medicinal herbs I went in.
The adventurers who acted alone were minority, and Nod is one of those few adventurers.
In the forest, there were dense trees, and the trees in the forest were a little dim, probably because the branches and leaves that stretched high were blocking the sunlight.
However, it may be has the rich soil nutrition. The undergrowth was abundant and there was a place like a beast path at the beginning, but Nod immediately walks on a path without a path.
Sc.r.a.ping the vegetation and proceeding to the back of a poorly anch.o.r.ed road, Nod immediately came to the place where the same medicinal herb grows as the sample shown earlier.
Nod started to collects medicinal herbs immediately, keeping an eye on its surroundings.
Since Nod heard that the medicinal properties are gathered in the leaves and stems, he collects them with a few stems so as not to damage the roots. By doing this, herbs grow again in the same place.
Nod worked silent and quick to collects the targeted herbs. Then move on to find the place where the next herb is growing. A little over an hour, the right amount was collected.
This was the first time for Nod to receives a remote request, but it seemed that it would go well. At first, he take a collection request because he thought it would be good to have a firm request with little chance of failure, but it seems that the idea was right.
The experience of collecting medicinal herbs around the royal city has come to life. Although the types of herbs are different, the basic tips are common. Also, remembering the group fabric collected this time will be useful when a collection request is made at the same place.
Considering that, Nod moves in search of the next medicinal herb.
On the way, while occasionally engaging in battles with monsters that inhabit the forest (which was not a great enemy), Nod continued to collects herbs smoothly, carrying a bag filled with herbs and leaving the forest. Nod lefts the forest before the sun went down and delivered the first day, but it seemed to be no less successful than other adventurers who were also returning to delivery.
Supplied medicinal herbs were carried into the carriage and it seemed that the alchemy guild members were working.
Maybe it'ss like making a potion for magic.
Unfortunately, Nod couldn't understand the specific work because it was included in the alchemy guild's concealment technology, and there was a curtain at the entrance of the carriage and he can't see what was inside.
Since he can be disliked by the client's alchemy guild by closely watch them work, Nod watch not too close to the carriage and is ready for nighttime operations.
After delivering the medicinal herbs, the completely reduced luggage bag was pushed into the tool case installed on the waist, and Nod enters the forest again with his light bag.
However, instead of resuming medicinal herb collection, it is a collection of firewood used for night work. After gathering all the neat and falling twigs and securing enough, next Nod decides to collects some food.
Nod sees mushrooms in the forest, but unfortunately he can't tell which is also grown in the capital city. If he is going on an expedition in the future, such knowledge about survival skills survival may be the difference between life and death. By the way, he has never been angry without spending money.
The preserved foods sold at adventurers' and grocery stores are mostly dry bread or dried meat, although they will last long. Although it is seasoned, preservation is prioritized and the taste is reduced significantly.
After finis.h.i.+ng the request, let's ask adventurers with the skill of scout rangers around the adventurer's guild tavern. At night, Nod thinking of an adventurer who was always drunk at the bar. They may be able to tell him, if they drink alcohol. Since if you get drunk, your mouth becomes slippery.
Mushrooms cannot be eaten, but Nod relies on another food.
Nod comes to the river just a short walk from the base.
This is the place where he can gets some water.
Then Nod take out one thread from his bag. He ties it tightly to an affordable wooden stick that he picks up after collecting the kites, he draws the string into the river. A needle was attached to the thread, and a properly caught insect was attached to the tip of the thread.
Fis.h.i.+ng is a skill that Nod can boast since he grew up in the royal capital, besides the swordmans.h.i.+p trained by Ferris family.
In the capital city, there was a river nearby, so Nod often went fis.h.i.+ng there.
Therefore, the node has been fis.h.i.+ng for many years and is proud of has a moderate skill. However the reason why the fis.h.i.+ng skill improved was because he was poor and it was necessary to catch fish to fill the stomach.
Nod fis.h.i.+ng skill was tremendous, and the fis.h.i.+ng skill was demonstrated without regret even in a place different from the familiar river of the capital city.
There was a reaction to the string hanging down the river one after another, and several fish were put in the hands of the node who skillfully manipulated the fis.h.i.+ng rod even though not so much time pa.s.sed.
Use the riverbank's affordable stones as a cutting board, treat the fish's internal organs with the familiar hand, and stab into the skewers that have been picked up in the forest, then burn it and he'll has a fine dinner .
Adventurers had already set fire and surrounded the bonfire when Nod with a sword on his side returns to the night camp with a skewered fish in one hand.
Fire is indispensable for night business. Of course, Nod has it, fire-burning tools, and technology, but if someone was already using fire, he wants to borrow it.
When Nod asks one of the adventurers surrounding the bonfire to borrow fire, the adventurer responds happily.
Nod said a word of appreciation and starts cooking skewered fish. But he just put a skewer on the ground and waited for the fish to cooked on the bonfire.
When he finish fis.h.i.+ng when he catchs three fish, three grilled fish were cooked by Nod.
One of them was given to an adventurer in thanks for borrowing fire.
Adventurers started to eat baked fish without hesitation, after saying, "Is it true? I can eat it?"
Nod also seasons the fish accordingly.
The seasoning was as simple as shaking the salt, but he worked all day and was hungry.
While enjoying the bread he bought as preserved food, Nod enjoys a slightly luxurious camp meal on the side of the night forest where it was completely dark.
Author Note:
The day ends without a moment.
Nord-kun is a good child but a missing child. He would have had to take his own protein to grow his body.
That's why I found my fis.h.i.+ng skill.
It will not be used in battle, but it is convenient to have it.
== Next
Poor Noble Nod's Adventure Volume 1 Chapter 6
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Poor Noble Nod's Adventure Volume 1 Chapter 6 summary
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