World's Apocalypse Magician 9 Chapter 9: Desert Drake Myolnir I
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HP: 175,000/175,000
Evolving from a horned lizard, this organism awakened its hidden potential and bloodline, turning into an immature Fire Drake.
It can fly up to 200 meters in the air, and move around 12 meters per second.
Note: This organism spews out both fire and corrosive properties.
Note: This organism is immune to wide-scale water attacks.
Note: This organism is 90% immune to fire and corrosive attacks.]
Observing the drake from afar, I was feeling lucky that the beast was sleeping. I immediately opened up my skill panel and increased to level 15 my Wind skill [Flight], allowing me to fly higher than 300 meters in the air and move 15 meters per second when in flight. Past level 15, the height and speed I could reach would be doubled, but so did the cost. I already spent 6000 skill points just to level from 10 to 15 the skill, and I had 7000+ points remaining.
Upon reaching that level, I increased my flight height to 300 meters, and began to think of a counterattack.
I couldn't use my wide-scale water attacks, so [Waves] is already out, even if it was my strongest spell at the moment.
Should I try to create a fusion of the elemental spells, I wondered to myself. With my intelligence stat, I should be able to think of a solution to this problem...
Hidden stat? Oh right. My status panel shows that section to be blank. System, can you tell me what I need to do to unlock that stat? Really? That's all you have to give me as a hint? <....> Welp, I need to calm down and think... --------- Meanwhile, beneath him, 300 meters to the ground... "Hmm? Why do I sense a lot of water elements in the area near me?" the drake muttered, opening its eyes. "Mmh. It's going to disappear anyways. I want to sleep..." The dragon closed its eyelids once again. --------- By the borders of the Saharan Desert. "Are you all ready?" """Yes""" "Our primary target entered the area approximately 22 hours ago, captured by the satellites we have, before being blocked by the beast in the Saharan desert. We have to a.s.sume that the beast is actually the target of our target, thus we are not to interfere. We currently have cla.s.sified the target as extremely dangerous and a rank SSS+ Magician Esper. We cannot distinguish the target from any of the known Espers active around the world." "Should we meet the target, you are not to engage. I repeat, you are not to engage. Is this clear?" "Sir, what if the target engages us in combat?" "Run, and call for reinforcements. You cannot do much against the target anyways." --------------------- Going back to our protagonist... I finally got it! Immediately, he opens the skill panel. He increases the level of all of the 1st-tier elemental bolts to 15, before summoning wind and water bolts. He immediately used his power to make the two bolt approach one another and fuse into one. ____________________ Time ticked by, and it has been 30 minutes since he tried fusing the two bolts. they were 3/4ths done already, and he wasn't in a hurry. He decided to summon other bolts and fuse them to form the Secondary elements. Fire and Air brings forth lightning. Earth and water brings forth wood. Earth and Fire brings forth metal. Water and Air brings forth ice. The other elemental bolts, namely Time and s.p.a.ce, Life and Death, couldn't be combined with my current abilities. I'll probably try again when I'm at a higher level and my stats are higher. The different fusions were all happening simultaneously. 10 minutes later, [Ice] Element skill tree has been unlocked. 15 minutes later, [Lightning], [Wood], and [Metal] Element skill trees were unlocked. -Lightning Bolts -Stormy Cloud -Imperial Tribulation -3-Colored Tribulation -6-Colored Tribulation -9-Colored Tribulation -Heavenly Tribulation -Divine Retribution -Ramuh's Wrath -Lightning Origin -Wood Bolt -Summon Treant -Spring of life -Forest of Screams -Labyrinth of Pan -World Tree's Embrace -Yggdrasil's Seed -Summon World Tree -Cernunnos' Wrath -Wood Origin -Ice Bolt -Frigid Winter -Blizzard of Pain -Shattering Permafrost -s.h.i.+va's Roar -Dance of the Frozen Magpies -Skadi's Arrow -Subzero world -Eternal Paradise -Ice Origin -Metal Bolt -Iron Winds -Copper Screams -Burning Silver -Everlasting Gold -t.i.tanium Burial -Adamantium Storm -Vibranium Pillars -Hephaestus Forge -Metal Origin I immediately focused and on the Ice elemental branch, unlocking the skills up to the 3rd-tier spell [Blizzard of Pain], and leveling all three spells to lvl 5. I was ready to face the drake. I began casting the 3rd-tier spell, [Blizzard of Pain]. [Blizzard of Pain, lvl 5 A not so normal Blizzard. Causes the target to suffer a random ailment against its current elemental property. Damage: 1000*level + DoT(Intelligence point*5), per second Lasts: 5 seconds. If the target is a cold-blooded creature, x5 damage per second. If the target is fire-attributed creature, x1.5 damage per second. If the target is ice-attributed creature, x0.5 heals the creature instead. Note from the System: A single spell can decimate an army of espers...or beasts.]
"""""Yes, sir!"""""
World's Apocalypse Magician 9 Chapter 9: Desert Drake Myolnir I
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