Resident Evil: Vengeance 14 Hooksho

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March 18, 2015, 6:00am- Mazraea, Abandoned Docks

Derek lays back in his seat on the small boat as they reach a large island not too far off in the distance. The ocean water sprays along the sides of the boat, some of it hitting the side of his face and shades. Luckily his earpiece is water proof. He would be checking to see where he's at, but his phone lost signal quite some time ago. Reaching the docks, which are mostly empty, the driver ties the boat to the docks. Derek gets up, the driver handing him a slip of paper before he gets off.

Heading to the large rustic gates that lead to a large s.h.i.+pping yard, Derek unfolds the paper and it's a note that's almost unreadable. It seems to read: "S.S. Banshee".

Must be the name of one of the s.h.i.+p where I'm suppose to meet the guy Luther told me about.

Walking up to the rusty gate, Derek walks over to the right side of it which is the end it opens up on. There's a lock on the other side.

"Hey, you don't happen to-"

Derek stops talking when he sees the person that dropped him off start up the engine and take off. He stares at the rocks the person disappeared behind as he listens to the sound of the boat quickly fade away. Looking back to the gate he notices some boxes stacked up. They're stacked in front of the wall rather than the gate, the top of the wall lined with partly rusty barbed wire.

I'm sure getting cut by those wouldn't give me anything I can't fight off...but I'd rather take the less painful route if it's possible. What am I even doing, thinking about climbing a wall like some child. He shakes the idea out of his head, walking back over to the right side of the gate. Looking at the lock, the chains appear to be just as rusty as the gate. He places his hands on the gate, and tugs on it, the chains tightening. Derek continues to pull at the gate as he sees some of the rust starting to crack.

Derek let's go, catching his breath a bit before placing his hands once more on the gate. He pushes it to the right a bit before pulling it to the left as hard as he can. There's some resistance when the chain tightens, but it breaks with a loud clink, the gate opening. Derek walks to the other side, and closes the gate back up before he wipes his hands together to get off all the rust that rubbed off the gate.

He makes his way to the s.h.i.+pyard which is full of s.h.i.+pping freights of various dull colors. He can see some large cargo s.h.i.+ps docked to his left. Making his way there, he quickly stands against one of the containers when he hears talking. The people are speaking some language he doesn't know. Glancing over the edge of the container he sees two workers walking away from his location. He hurries past the large path between the containers and hides behind another set of containers.

Continuing towards the s.h.i.+ps he doesn't come across any more workers. He reaches the end of the containers where there's a large gap of nothing between all the cargo and the s.h.i.+ps. Peeking into the area he sees no one around. He looks up at the nearest s.h.i.+p to see what its name it.


The S.S. Banshee, how lucky of me.

Derek checks the area again before he hurries over to the side of the s.h.i.+p where sets of stairs lead up to the deck up above. Reaching the top, he scans the deck for anyone, but no one is there. Reaching the top, he gets a much better view of the s.h.i.+pping yard down below. All the workers seem to be on the other side of the yard. Turning back around he sees a figure in the bridge. The person does a waving motion. Must be him.

Making his way across the s.h.i.+p he goes up more stairs and enters the bridge where a man in a dirty captain's uniform is waiting for him, a cigar in his mouth.

"Luther's friend?" The man ask in a raspy voice.

"Yeah,"
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"Alright than, I got your stuff right here," He says, gesturing for Derek to follow as he walks over to a table with briefcases on it. The first one on the table is much longer than the others. The man stands aside, gesturing for Derek to open it before he folds his arms. Opening up the case Derek picks up his chest holster.

So this is where he took all my s.h.i.+t.

His knife is also in the case as well, he picks it up and checks to make sure it's still sharp before putting it in its sheath. The next case has his sniper rifle, the shoulder strap and infrared scope still on it. He picks it up, making sure the scope still works before he puts the strap on and tightening it. The second to last case on the table has something he was hesitant to take and took it last minute, a hookshot. It's st.u.r.dy design is like that of a magnum with a large circle clip right under the barrel where the wire is stored. Derek picks it up, closely examining it.

Ada uses one of these. At least, the last time I saw her she did...I guess I never realized that I'm basically playing her role, maybe this will let me better understand her…

There's also a leg strap for the hookshot which he wraps around his cargo pants and puts the gun into. One last thing sits in the case, a small chip. Derek pulls out his phone, inserting the chip into it. The screen lights up as it says it's connecting to a satellite, after a few seconds it loads up a map of the entire island, showing how big the whole place is. Derek puts his phone away as he walks up to the last case, opening it up to see it contains syringes made of thick gla.s.s, murky red liquid, all slightly different shades, inside with dark red blobby things floating about.

These must be the test viruses.

Derek closes the close and picks it up off the table.

"Don't get caught with that, or they'll have your head," The man says as Derek leaves the bridge.

s.h.i.+pping stuff like this without it getting caught is expensive as all h.e.l.l, how did Luther afford this? How did he even afford everything in that d.a.m.n lab?

As Derek walks to the front of the deck he sees workers walking up to the stairs leading up to the s.h.i.+p.

s.h.i.+t!

Derek looks around, hoping there's another set of stairs on the other side, but there isn't. He notices a crane in the s.h.i.+pping yard hanging over the large gap between the s.h.i.+p and the containers. He grabs the hookshot.

Guess this is a better time than any other to test this out. Here goes nothing…

Hurrying to the end of the deck, Derek aims for the crane, and fires. The hook just barely misses, landing on the floor below. Now stressed for time Derek pulls the trigger further to wind the wire back up. After a couple seconds that felt like an eternity, the hook reaches the gun. He aims again as he can start to hear the chatter of the people as they near the top of the stairs. He fires. It sticks.

Derek glances down at the ground below before backing up a bit and than running off the deck, jumping on his last step. Flying off the boat he swings towards the containers As he nears them, he pulls the trigger to give himself a bit more height. As he reaches the top of the swing arc, he presses a b.u.t.ton on the back of the gun, the claw folding like a reverse umbrella and detaching from the crane.

Landing on a freight, Derek falls over from losing his balance from all the momentum. As he recovers from the fall the wire rewinds back into the gun. He stands back up, dusting himself off before looking back at the s.h.i.+p. People are on the deck staring in his direction. They suddenly start moving for the stairs.

Derek quickly turns toward the entrance to the s.h.i.+pping yard and makes a run for it.

March 20, 2015, 8:00am- Mazraea, Market

After he had escaped from the s.h.i.+p yard, Derek had spent the rest of the day locating Jacob, who he happened to stumble across while in a large city. He's tasked to just keep an eye on Jacob until the Terrasave agents arrive. Every couple of hours He sits far off in the fields on a bike as he watches Jacob's house through the scope of his rifle. After some time, Jacob finally leaves the house, suddenly having a beard, and a sign that says, "Page" on it.

What the f.u.c.k?

He gets on his moped and drives off towards the market. Derek closely follows, making sure to be just far enough away to not be noticed by him.

Resident Evil: Vengeance 14 Hooksho

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Resident Evil: Vengeance 14 Hooksho summary

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