If I Were A Creator 29 Changes In Creation

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After setting up the foundation of her church, the creator decides to leave Falmart and Starcraft to tend to her world. Opening a large, blue rift in s.p.a.ce time, the creator walked into her world. Above the firstborn world, a cosmic storm came into existence and from it, the creator emerged to view her first world. The world had dramatically changed since her last visit.

250 million years of random evolution has brought the existence of more than a hundred bloodlines of magic beasts. Some beasts even possessed powers that could rival the G.o.ds in power if they descended. The creator had transformed most higher realms into immaterial realms. The immaterial realm is a collection dimensionless totalities containing different types of immaterial beings.

There, the G.o.ds are capable of destroying the concept of dimensions, time and s.p.a.ce in a whim. However, their descent will bring them down to a defined level. During her last visit, the creator restructured the G.o.ds in both concept and individual. She split multiple G.o.ds and created new ones to embody each concept in the Immaterium.

G.o.ds are divided into seven levels depending on how many concepts they embody or what concept they embody. A normal G.o.d embodies only one concept such as the Sun or the Moon. A Greater G.o.d embodies at least two related concepts such as Weather and Seasons or two opposing or unrelated concepts such as Fire and Ice, Mathematics and Stone. A Heavenly G.o.d embodies at least four concepts such as Light, Justice, Order and Truth.

A True G.o.d embodies at least seven concepts and or a true concept. A true concept is a concept that controls all related concepts. For example, True Destruction, the creator's domain. True Destruction covers many concepts such as decomposition, death, reconst.i.tution, creation, nothingness and etc.

Creation is the destruction of nothingness, therefore its relations with the True Destruction concept. However, True Destruction belongs to a group called the omnipotent concepts, concepts that are related to all concepts, thus rendering the user omnipotent. Next in the list is a Super G.o.d, a Super G.o.d embodies at least three true concepts. Super G.o.ds possess their own Immaterial world where they are omnipresent in.

During her visit, the creator generated twenty Super G.o.ds who are born with their own immaterial worlds related to their true concepts. The most prominent of these G.o.ds are Kali, Durga and Asherah. Kali represents True Death, True Time, True Wrath, True Battle and True Judgement. Her manifestation form would be a tall, young and beautiful indian woman with blue skin and long, messy black hair, wearing an armor of skull and bones.

Kali has golden eyes and three pairs of ghostly blue hands that wield six different melee and short range weapons made of divine gold. Her real hands hold a pair of bone swords that can fuse to form a trident, a javelin or a ma.s.sive chakram. Kali is a dormant G.o.ddess whose world is filled with endless death and war that resets into zero once all beings have permanently perished. G.o.ds will not have personalities related to their domain, rather, they would develop their own personality as they know more about the immaterial world beyond them.


Durga represents True Justice, True Judgement, True Battle, True Victory and True Warfare. Her manifestation is that of a young, beautiful and tall indian woman with light skin, long black hair and golden eyes. She holds a golden spear and a golden sword in her hands. Her immaterial realm is filled with wars between good and evil, and good will triumph in the end.

As for Asherah, her domain consists of the concepts of True Elements, True Life, True Change, True Fertility and True Cycles. Her manifestation is a young and beautiful middle eastern woman with long brown hair and green eyes. She wears a dress made of various plants and holds a clay jar on her left hand. Her immaterial world is an endless expanse of ground and ever evolving plants.

The next level of G.o.ds are known as Supreme G.o.ds, beings who master seven or more true concepts or master a greater concept, true concepts that cover other true concepts. The creator only made seven Supreme G.o.ds who master True State, True Totality, True Perception, True Possibility, True Will, True Actuality and True Law respectively. Above this level is known as the Almighty G.o.d level, G.o.ds that possess an omnipotent concept. The Creator has two forms with an omnipotent concept which are True Destruction and True Nothingness respectively.

The definition of G.o.ds are beings that hold absolute power over a certain concept or groups of concepts in the Immaterial world. G.o.ds can only be created by the Creator and thus can only be destroyed by the Creator. However, G.o.ds can be temporarily killed, rendering them inactive. This inactivity will result in the G.o.d's concept being forgotten or weakened by most of the non-Immaterial ent.i.ties.

For now, most of the G.o.ds are in slumber within their own Immaterial realm. They will awaken once a sentient being emerges and their concept is introduced in the material realm. New concepts would be born and when they do, the creator will create more G.o.ds to take the role of these concepts. The G.o.ds are capable of descending to the mortal realm in the form of avatars.

Avatars possess a set amount of power from the G.o.d they originate from, depending on their rank and concept. Normal G.o.ds will possess avatars with Large Star level power. Greater G.o.ds will possess Solar System level power and Heavenly G.o.ds will possess Multi-Solar System level power in the material realm. True G.o.ds will possess Galaxy Region level to Galaxy level power that varies with each and Super G.o.ds will possess Multi-Galaxy Level at minimum, the stronger of this level having Galaxy Cl.u.s.ter Level power.

As for Supreme G.o.ds, they would possess Avatars with Universe Level power. Avatars have no cooldown but, only one can exist at a time on any material world. Although G.o.ds cannot grow in power unless they gain another concept, Avatars can grow freely and are immortal. Avatars will return to their G.o.d if they are willed to or when the G.o.d dies, letting the Avatar take the deity's place in death and prevent inactivity.

As for the Fates, Nornir and the Primordials, the creator transformed them into nigh-omnipotent beings whose existence is unknown to both the material realm and the immaterial realm. Their location is in the Primordial realms where the True Yggdrasil and the True Fateless Turtle resides in. As for the angels, the creator made them weaker than the G.o.ds but are the only immaterial race capable of harming G.o.ds until inactivity and even replacing them if the command arises. The creator descends into the world, her form alight with fire as she pa.s.ses through the mesosphere at Mach 150 speed.

In twenty seconds, the creator's form slams into the ground, creating a ma.s.sive smoking crater with her landing. Immediately, she started activating her purple aura, summoning immense amounts of energy around her location. Magical beasts felt its power and ran away, even beasts capable of slaying Avatars cowered in fear of this great power. The energy began rooting itself into both the material and immaterial plane, entering all things.

This power is spiritual energy or also known as inner strength, the energy needed to cultivate and temper material forms to greater heights. The creator decided that having cultivation would make things much more interesting since the three great abilities are here, Psionics, Magic and Cultivation. Psionics can be biologically engineered and works optimally with machines. Psionics is the ability to use your mind's power and manifest it in reality.

Psionics can be grown by delving deeper into the Immaterial world or by growing brain matter size and density. All sentient beings will develop psionics once their brain reaches a certain ma.s.s. Greater brain ma.s.s means greater strength and range of the ent.i.ty's psionic abilities. Once a being's psionic abilities reach the transsentient stage, they can exist without a body and can freely traverse both the material realm and immaterial realm.

As for magic, magic is dependent on the presence of mana, a particle of infinite power that bends reality if a will is exerted on it. Mana cannot be depleted but its concentration can be increased. The immaterial world naturally generates mana as a byproduct of its constant existence. However, mana is kept below a certain amount throughout the universe by sending the excess to other worlds or condensing it to create new universes and such.

Above a certain concentration, mana poisoning would occur as too much energy is being emitted into the environment. Else than mana poisoning, disaster will occur as the energy is randomly distributed into different forms. Earthquakes, lightning storms, tsunamis, rapid heating, typhoons and other disasters would occur from the randomly distributed energy. Having many magic users on that area will mitigate the problem as the energy emissions are controlled by the magic users and thus won't build up to cause disasters.

As for cultivation, spiritual energy would need to be condensed and cultivated by absorbing surrounding energy. Mana rich environments can also be controlled by having a cultivator absorb the excess energy constantly, resulting in a controlled environment and a rise in cultivation speed despite inability to control mana. The absorbed energy would be transformed into spiritual energy which can be manifested into several phenomenon divided into two types, pa.s.sive phenomenon and active phenomenon. Pa.s.sive phenomenon is manifested through an upgraded form that is formed through condensing spiritual energy to strengthen the body.

Active phenomenon is manifested through external effects such as supersonic punches or lightning attacks. Basically, pa.s.sive only applies to the body and spirit while active applies to the surroundings. Cultivation has multiple stages which are grouped by the creator into ten stages with sub stages. The first stage is the foundation stage, this stage is where the cultivator must make his or her core. The core is where all cultivators draw their spiritual energy form to manifest.

If the core is destroyed, their cultivation will be broken but can be restored by replacing the destroyed core. If the cultivator dies, the core will remain permanently and others can use the energy within to cultivate to greater heights or create artifacts. A person of this stage is normally twice as strong as an average person in all physical attributes. Also, people with cores live up to 100 years if they do not cultivate further.

Next is the disciple stage, this stage is where pa.s.sive phenomenon begins to be developed. Here, the cultivator must learn to draw out spiritual energy from their core and use it to temper their body. The use of spiritual energy at this stage requires patience and tolerance as pain will be induced when spiritual energy is used, however, greater intensities will result in pain and even death due to the body not developing enough tolerance for the spiritual energy yet. However, tolerance can be developed through the use of biological modifications, psionic abilities and even magic.

The third stage is the superhuman stage or as the creator calls it, the cultivator stage. This stage is where spiritual energy is allocated to allow superhuman feats such as rapid regeneration, super strong punches and very high jumps. This stage will require concentration as manipulating the strings of spiritual energy to execute these techniques require extreme precision, minor errors can lead to significant difference in results. Luckily, there is a shortcut placed by the creator in this stage.

There are two types of strings, spiritual strings and flowpaths. Flowpaths are special strings that define a direction for spiritual energy to flow. Although it would constantly use spiritual energy to keep available and reduce the amount of strings being deployed at a time, it will allow instant cast and even subconscious cast. It would add a concentration and reaction speed advantage as the energy would flow naturally into these paths, requiring minimal guidance.
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The fourth stage would be the master stage. This stage allows contact active phenomenon through further condensing the core into a tempered core. Tempered cores can naturally generate small amounts of spiritual energy to regenerate its reserves and can absorb an immense amount of it. Those of this level can live for up to 500 years due to the small regeneration from the tempered core.

The tempered core allows the energy to penetrate slightly beyond the body and charge objects with spiritual energy, giving birth to temporary attributes. These attributes allow the charged objects to immediately combust, explode from kinetic energy, gain unparalleled strength and durability or even be flung away at great speeds. Those at the higher levels of this stage are capable of releasing auras that could charge nearby objects but at a slower rate than physical contact. However, objects whose size is beyond this aura but have some parts connected can still be charged and manipulated.

The fifth stage would be the grandmaster stage. This stage is where spiritual energy can be manifested in the form of temporary constructs and short lived attacks. Those of this level generally have a 50m range for their spiritual attacks as beyond that, the connection will break and the attack will dissipate. The total energy in a single spirit attack contains the amount of energy needed to vaporize an elephant.

Grandmasters have a general lifespan of 1,000 to 2,000 years due to their doubled spiritual regeneration. Cultivating to this stage will be difficult due to requiring one to move their energies beyond their bodies and through the air to form manifestations. This requires immense focus and imagination as forming each attack requires full knowledge of your energy's distribution, current forms and locations simultaneously. If one were to master this stage, they would be capable of surviving a dozen or two sticks of dynamite in point blank range.

As for the sixth stage, it is the lord stage. Lord stage is basically an upgrade of the grandmaster stage both quant.i.tatively and qualitatively. Lord stage cultivators can have their attacks manifested up to two hundred meters away and each attack carries the amount of energy needed to vaporize a tank. Those of the Lord stage are capable of mult.i.tasking and carrying out subconscious attacks. Lords are usually capable of carrying out 2 to 4 attacks simultaneously.

In this stage, cultivators can reach 5,000 years of life and would be impervious to non imbued toxic substances at any concentration. Upon death, the spirit of Lords will remain in the material plane until their spiritual energy runs out due to using them. Each usage takes a year away from their spiritual lifespan and in average, they store 45,000 charges. Lords and above are capable of cultivating as a spirit, however, Lords in spirit form cannot possess cultivators on the grandmaster level or above.

The seventh stage, the Immortal Stage. The Immortal stage allows one to manifest their spiritual attack as long as they can see the location. Those of the Immortal stage can spread their senses to the surrounding environment to reveal hidden targets. Immortals can easily create seals, barriers, curses and spiritual attacks.

Immortal stage pract.i.tioners are immortal even after death, their spirit will linger forever unless they wish to move on. They can freely possess other beings and cultivate through the power of faith. The more offerings and prayers they are given, the more power the Immortal spirit will gain. Their believers would increase the range of the immortal's attack and this applies in both life and death.

The eight stage is the G.o.d stage, this stage has ma.s.sive gap between it and the immortal stage. G.o.ds possess a divine core, capable of taking out and using a special type of spiritual energy that cannot be stopped or weakened by other types spiritual energy. This special energy allows G.o.d stage cultivators to easily shatter hills in a hit, cause large storms and survive the vacuum of s.p.a.ce indefinitely. The energy also keeps the cultivator from needing to eat, drink or breathe as it sustains them indefinitely.

As long as they can perceive the location of their attack or ability, they can cast it there. Added by their ability to spread their senses at supersonic speeds, they can cover a continent with their senses in a minute. However, their senses can be blocked by other G.o.ds or by barriers erected by beings of Lord stage or above. However, they cannot attack as a domain using their senses unless they establish an array to do so.

The ninth stage is the True G.o.d stage, those of this stage can spread their senses and attack through it in any place as long as they known its location. This makes cultivators of this stage virtually omnipresent as all known locations can be affected by their immense power. True G.o.ds are incapable of being killed by non divine abilities. If they are killed, they would reincarnate at a later date depending on how much damage they sustained.

They could also be sealed inside their core so that their core can be used to cultivate, form artifacts or summon their form as a non sentient construct. Their reincarnation would not contain their core but they would possess their soul and memories from before death. This way, True G.o.ds can cultivate themselves back to their peak strength after they reincarnate. True death for them will require their souls to be absorbed or enslaved.

As for the last stage, it is the G.o.d of Heaven stage. This stage is the last stage and those of this level can kill Heavenly G.o.d Avatars and also prohibit incarnation for a year. Higher levels are capable of contending against True G.o.d Avatars but are unable to defeat or kill them. Only a stalemate is possible but the cultivator would most likely lose as Avatars can still wield conceptual powers in the material realm.

Spiritual energy seeps into the world, every object and being being imbued by it. Then, the creator spreads the cloud of energy beyond the Earth and into her universe. Soon, the whole universe is enveloped by the energy. Some habitable worlds have developed life or undergo rapid evolution due to this energy, though they cannot cultivate due to this.

Before leaving, the creator shaped a monolith on the neighboring world of Khireon. This monolith can only be activated by the future races of the creator in order to unlock the secrets of FTL travel and the locations of artifact worlds containing other gifts from the creator. Also, the creator decided to postpone the birth of sentient beings for 2 billion years as to allow the universe to develop sentient life and s.p.a.cefaring empires. Then, she departs back into the world of Falmart, where a week has pa.s.sed.

If I Were A Creator 29 Changes In Creation

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If I Were A Creator 29 Changes In Creation summary

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