Otherworld Adventure 20 On The Road
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'I've been to Forest Hill Town once or twice already since I've been staying in Fauxe Village. Only this time it's just me, Silver and Lucia.'
Cecil planned on registering the group at the adventurer's guild in town and take up requests to help around the town. Hopefully, monster subjugation quests or escort quests.
He wasn't sure how the system here works, so he would have to see it for himself.
'Although I've been to Forest Hill Town already, it was always with the village entourage and I never really took my time to head over to the guild in the past.'
Cecil hoped that the guild in Alterna operated just like those guilds he's read in the fantasy novels back on Earth.
If it's like that, then they may have to spend 1 or 2 months at the town just to raise their ranks and take on escort and subjugation quests after they reached the minimal required rank.
Cecil wanted to emphasize more on escort quests since with those types of quests, the group would be able to travel around Urrugdrasil while at the same time earning money.
They could go travelling around solo, but with the dangers of the continent being so high, it was better to take the safer way out, since they were still just a pair of 14 year olds.
Although it would decrease their travelling speed, but it's not like they were doing anything urgent.
'Finding my family is priority, but I won't rush things since I can't actually confirm if they were even transported to this world like me.'
Cecil was in deep thought until Lucia snapped him out of his reverie.
"...el...Cel!"
"Huh? What is it Lulu?"
"I called you a couple of times, but you were just s.p.a.cing out. Anyway, after registering as adventurers, what's our next plan?"
"We'll take on simple quests for 3 days or so. Get a feel on how being an adventurer is like. If there's a ranking system, raise our ranks for a bit, then go take on higher level quests."
"Okay, but how long are we planning on staying at Forest Hill?"
"Not long, if we could quickly take on an escort quests, then we might only be there for 2 weeks or so. Anyways, it depends on how quickly our rank rises until we can take on those quests."
"Okay."
"What's up Silv?"
Silver barks at us, asking if he should start sprinting faster towards Forest Hill Town. I nod and tell Lulu to hold on tight.
"Lulu, Silv wants to go faster, hold on tight!"
"'Kay."
Lucia responds by wrapping her tails around me and grabbing ahold of Silver. Seeing them ready, Silver dashes out at full speed.
With the scenery quickly changing around them, it really felt like riding on a car instead of on a wolf.
The last time Cecil went with the villagers to Forest Hill, it took the group about 3 hours or so on foot, but with the speed that Silver was sprinting at, they could make it in less than an hour's time.
Sure enough, in no less than an hour, the group already saw the walls and gates to Forest Hill Town in the distance.
There was a line outside the gates with people queuing up. There was another reason why Cecil wanted to register as adventurers. It was for the ID.
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Normally when you wanted to enter or exit a town or city, you would have to provide a valid ID.
If you were a citizen of said city or town, then you could easily apply for an ID at the City's administration center as long as you had a house in, or at the vicinity of the town or city.
For wanderers like them, then the next best thing would be having the ident.i.ty of a merchant or having a recommendation letter from a village, like the one Cecil was carrying on him right now.
Of course the recommendation letter could only be used once and the next time they wanted to enter the city they would no longer be able to use it.
So, applying for an ID at the adventurer's guild would be the next best thing.
They could also apply for one at the merchant's guild, but you would need a recommendation letter from a fellow merchant or from the town or village with 1000 credits on you.
Speaking of credits, this was another thing Cecil found intriguing after arriving at Alterna.
From the novels he's read back on Earth, normally you would think that because the setting on Alterna is so fantasy-like and such; copper, silver, and gold should be the mainstream currency.
Not here though. On Alterna, the currency used internationally, that's right, internationally, is actually called credits.
It was an invention from a magus that was experimenting on imbuing magic properties onto objects. Just like with the light stones from before.
But, instead of something that was only activated once or twice and being a consumable, what this magus wanted was something that was perpetually sustainable.
'And that's where this little card that I have on me came from.'
The card that Cecil was holding was the size of an ID or bank card from back on earth and ironically this card, that was made out of some metal here on Alterna actually acted as, well, a bank card.
The metal that was used to make this card was actually a common magic metal that had a high affinity with magic. After being enchanted with the spell that the previous magus invented, the card could forever hold mana inside.
Then by enchanting a specific calculation spell on the card, it was possible to calculate how much mana was stored inside.
Well, you then wonder, wouldn't that make mages the richest people on Alterna since they can imbue magic infinitely into the card?
Well, that's the genius of the design. Not just any type of mana could be imbued into the card. A mage from the last era was actually able to convert gold into mana with the use of alchemy.
Through the ages, this alchemy technique was further perfected and now the mana signature from gold, silver, or copper would then be imbued into this magic bank card.
Since then, this is what this world's currency became.
Otherworld Adventure 20 On The Road
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Otherworld Adventure 20 On The Road summary
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