I Am the God of Games Chapter 62 - New Classes

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Chapter 62: New Cla.s.ses


Translator: EndlessFantasy Translation Editor: EndlessFantasy Translation


The next day after the festival, the players had barely woken up from their hangovers and were about to start working, before they accepted the system notification that Xi Wei had sent them.


Ding!


[Game Version 0.1 Update Complete!]


[New dungeon added: Cellar of the Living Dead (LV1 ~ LV30)]


[Dungeon description: The believers of the Rotten Bones have successfully been dispelled back into the darkness from whence they came by the brave heroes of the Church of the G.o.d of Games, but they have received power from the evil deity and are plotting from the darkness. They have completely thrown away their last vestiges of pride as humans, and have turned into revenants that are lying in wait for a chance to strike, bringing unimaginable chaos and death to the world! The great and unbelievably wise G.o.d of Games has intercepted this plot, and had locked them in a spatial cellar. Now, you must purify them and send them all back into the depths of h.e.l.l!]


**


[Dungeon details: Only the players of the Unnamed Town and the Underground Hideout of Lancaster that have at least Friendly reputation can buy a Cellar Key (Consumable, Teleportation Item) from Angora Faust/Leah Yakaran by using game coins or by completing quests. Each key can bring six players into the Cellar of the Living Dead, and seventy-two can be used per day.]


**


[Dungeon clear requirements: Defeat all the enemies in the cellar for a chance to obtain elite or even legendary items hidden in its depths!]


**


[Note: “Good luck!”—G.o.d of Games]


**


The first matter notified to all the players had already made them become excited.


No player had ever obtained legendary items before, so the appearance of this dungeon served as motivation for the players to work harder.


As for the seventy-two keys per day, the players didn’t care much about it.


After all, they had the experience of scavenging and pioneering the Valley of the Tragic Dead, so they would need to have a full party to have a good chance at attempting this dungeon. Under the restriction of everyone being able to challenge the dungeon once, there were only enough players to make around twenty to thirty groups. At this point in time, seventy-two keys were more than enough.


The players had thought that the new dungeon was the greatest update this time around, but the following messages were the actual bombs of this update.


[Player level cap increased to Level 45]


**


[New Cla.s.s: Spirit Swordsman]


**


[Cla.s.s Introduction]


**


[Spirit Swordsmen use mysterious rituals to tame evil spirits from the netherworld, and develop them into strong familiar spirits by leveling up and learning skills.]


**


[Click to view demonstration video]


**


[Cla.s.s change requirements: Level 15 Warriors can cla.s.s-change into this cla.s.s upon accomplis.h.i.+ng a special mission.]


**


The video that was attached was a game CG created by Xi Wei.


It roughly showed off the traits of the Spirit Swordsman cla.s.s.


First of all, developing a familiar spirit is not without its disadvantages. The familiar spirit would take over a quarter of the player’s HP gauge, so Spirit Swordsmen only had 75% of their original HP. At the same time, players would have to sacrifice a portion of their EXP to the familiar spirit, meaning that the EXP they would be able to obtain from defeating a monster would be decreased.


Of course in exchange for the large sacrifice required, a familiar spirit’s help towards a player would be extremely great too.


There were three skill trees that a Spirit Swordsman could develop in: Soul Manipulation, Evil Blade and Spirit Array.


Soul Manipulation was focused on controlling spirits to fight against enemies directly, and players that focus on this skill tree could basically be regarded as two combatants. Because they can communicate and share their senses with their familiar spirit, they can experience twice the happiness of battling (of course, twice the pain too).


Players that choose the Evil Blade skill tree could imbue their weapons with their familiar spirit, and under this condition they could have additional bonuses to their swordsmans.h.i.+p, and according to the different types of familiar spirits, even if it were the same sword skill, it could be completely different!


Finally, players that choose the Spirit Array skill tree would develop multiple familiar spirits. Sacrificing their mobility and battle prowess, they would obtain the ability to cast strong AoE buffs and debuffs. It was kind of like the Soul Bender cla.s.s in Dungeon Fighter Online, but the many spirit arrays look flas.h.i.+er.


[New Cla.s.s: Shadow Rogue]


**


[Cla.s.s Introduction]


[Shadow Rogues have given up on the bow and arrow, choosing to hide in the shadows for the best chance to strike and a.s.sa.s.sinate their enemies. They pride themselves on their a.s.sa.s.sination abilities and grasp on poisons, and can even employ curses and voodoo when faced directly. Don’t underestimate them.]


**


[Click to view demonstration video]


**


[Cla.s.s change requirements: Level 15 Rangers can cla.s.s-change into this cla.s.s upon accomplis.h.i.+ng a special mission.]


In comparison to the flashy Spirit Swordsmen, Shadow Rogue skills were much more discreet and simple. Even if there was the existence of the game system, an a.s.sa.s.sin couldn’t use a large scale and flashy skill with extravagant special effects to defeat their enemies. If Xi Wei designed the cla.s.s like that, then players who wanted to become a.s.sa.s.sins could only go with the somewhat comedic route of ‘If I kill anyone who sees me, then I’ll succeed in subterfuge and a.s.sa.s.sination’…


Even so, this new cla.s.s didn’t disappoint the players at all.


Firstly, there was the Darkblade skill tree that allowed them to sneak around more stealthily, as well as giving them a lot of movement skills.


Then, there was the Poisoneer skill tree that would give them the ability to kill enemies with terrible poisons and alchemical weapons.


Finally, there was the Voodoo skill tree that lets players curse their enemies and debuff them before executing them.


“Even though I say that I envy you guys, I really….Really, truly, envy you!!” After he looked through the system update, he couldn’t help but look at Joe, who was smiling happily, and Gou Dan who furrowed his brow. “Why isn’t there a cla.s.s change for the Mage cla.s.s… Does the G.o.d of Games dislike us?!”


It was now that Edward knew what the fifth doctrine meant when it said that ‘Strength completely depends on the current version. Never blame yourself for the path you have chosen—if you want to blame someone, then blame the cursed game designers’.


He was once confused about why the G.o.d of Games expected they would curse their own path after being gifted with such a system that rewarded every effort, but…


Now that it happened that his comrades got to become stronger while he didn’t, it was quite hard not to be envious.

I Am the God of Games Chapter 62 - New Classes

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I Am the God of Games Chapter 62 - New Classes summary

You're reading I Am the God of Games Chapter 62 - New Classes. This novel has been translated by Updating. Author: Green Pepper Bat Donburi, 青椒蝙蝠盖饭 already has 749 views.

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