Arachnomancer 61 Taking Everything In
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I realised a big issue after having the first group of drow sent to us. The shear amount of conversions that I have to do is ridiculous. In a weeks time after the meeting with their race's leaders, I had converted thousands but, that barely made a dent in the overall population. Their population in just this pocket reaches up to a million. After I move out further it will become a major obstacle in conversions.
I met with the queen again to see if she had any idea of what to do, which she did. It turns out that the Union has an artifact that can amplify the radius of spells. It could potentially help with this.... That is, if the conversion of drow is considered a spell....
Anyways, it seems that the Drow Theocracy and the Black Iron Pyre are also planning to attack the union which is in my favor. Their country was weakened due to the Drow leading that legendary creature into their country. Many of their forces died fending it off. It eventually left and settled in one of their dungeons. Now what to do.....
I have not left this forest at all. I want to explore the other areas of this pocket but, I feel that I am too weak. That probably won't change unless I have another arachnid guardian that is focused towards defense.... On top of that I have to take care of this kid now..... Ten? Was that her name? She is a pain as she needs to be fed. I only realized how weird it is to not need to consume things. Kess is the only that eats and that is due to her own gluttony, not because she needs to.
Luckily I have Xelu here whose webbing is perfect for Ten. Not only does she drink the blood from the webbing, she eats the flesh that grows off of it. At first, I had a horrible feeling that what happened to Vulki would repeat itself here. However it seems that she is immune those effects. Most likely due to being an immortal race..... She has grown on me a little but, I 'will' keep my guard up.
While waiting for the war I decided to have Inival and Drun instruct me in combat. I am basically a poison mage that has talent in stealth. So while Drun and his subordinates that are proficient in poison magic teach me, I have Inival instruct me when it comes to countering people. Most of my opponents so far have been rather unintelligent or, have been a good degree weaker than me.
When I wasn't converting drow during that week I had them teaching me. Thanks to that my poison magic has increased by leaps along with several physical skills have gone up. I am very close to reaching level 15 as well so, this upcoming war should have a lot of benefits.
General:
Name:Gin Cinders
Race: Human(common)-99.4%, GreaterArachneva(unique)-.6%
(Evolution Impossible)
*Territory Core Host*
Cla.s.s: Arachnomancer(*Growth-Epic)
level: 14
Exp:18760
Required Exp:20000
Status:
Health(104/104)
Resource-Mana(406/406)[(Wis×20)]
-----------
Str: 9 (up .3)(due to training)
End:10.6 (up .2)(due to training
Agl: 11.5
Int : 23(21+2)(up .1)(due to learning)
------------
Wis:20.3(18.3+2)
Cha:10
Per:14.4(12.4+2)(up .4)(due to training)
Luck:12(10+1+1)
Condition:Normal
-Perks
*Untraceable(rare)
*Greater mind(rare)
*Wisdom's blessing(rare)
*Closed system(rare)
*Territory Master(unique)
*Steel Mind(unique)
*Spider's Stealth(rare)
*Arachnid Ruler(epic)
-Skills
*[Poison Control]
*Poison Pool T2 lv9 (up 6)
*Poison Lance T2 lv9 (up 6)
*Stealth T2 lv 8 (up 4)
*Summon the Broodmother T2 lv9 (up 4)
*Summon Ararchnid Guardian T2 lv9 (up 5)
*Negotiation T2 lv7 (up 3)
*Cooking T2 lv2
*CQC T2 lv3 (up 1 tier)
*Taunt T1 lv7 (up 5)
*Crafting T1 lv2
So most of my skills have gone through a boost. CQC went through the most dramatic change as it is now a viable option to use. It involves not just attacking but, dodging and defending as well. My physical stats have had a decent boost too but, I am still nowhere near a regular warrior...
------
"So what is it that you wanted to discuss?" Gin
"I can see a lot of different things. Things that 'hide' away from regular vision. They can be a representation of something like the blood tie between you and a certain G.o.d's image or they can literally be something that is hiding. I see a figure hiding around that is connected to you deeply. An ancient husk that is rather concerning. Normally, when a being ascends, they leave a husk behind. Just like how a snake sheds it's skin. I know very little of ascending but, what I do know is that one must have either a legendary cla.s.s or race to do so. So, for such a thing to bind to you..... It's rather fascinating. Especially since I had thought that father was the only one from this world to have ascended." Crow
So basically this guy has 'special eyes'. What the h.e.l.l is this 'husk' doing? What am I supposed to do with this information?
"So do you have a way to counter this?" Gin
"Counter? Heavens no! Nothing can be done until you ascend, which 'will' happen. Just a matter of when." Crow
So.... Why even mention this. It's just going to be another thing lingering over my head.....
"Well, I have some things to test out so, goodbye." Gin
"Take care, Gin. Sylphy is getting rather antsy so I have to leave for a little bit." Crow
As I was about to leave, I see him stand up and exit. I get a little curious so, I peek out the door. I see Sylphy carrying Crow over her shoulder as they walk into the woods.... I want to go after to see what is going to happen but, I pull myself back from doing so. I'll probably see something either horrible or really weird.
------
Now, to go check out the territory functions that were unlocked due to recruiting the 'former' drow queen and the others. I had put it off for a bit but I should probably check it out.
Uhhhh..... Territory?
As I think that, a screen pops up showing me some things that I can now do
*TE- 17290
*TE-EX-15
*Instill Energy
-Territory Expansion
-Base Reinforcement
-Equipment Reinforcement
-Stat Increase(Self)
-Stat Increase(Subordinate)
*Creation
-Subordinate
-base
-equipment
-magical construct(Ex: short range teleporter, energy generator)
I open a few of the various screens to see ma.s.sive amounts of information. The various screens under the Instill Energy screen are basically equations to determine the amount of energy needed to upgrade something. The shear amount of them is mind boggling.
Under the Creation screen are countless things that can be produced with energy. The amounts vary to extreme degrees, with some needing so much energy that I can't find the end of the number, to some needing only 1 point of energy.
TE seems to be just regular energy while TE-EX is a special type that is needed to create subordinates, equipment, and bases that have minds.
*Ding
*Constructed base found
*Would you like to convert it into a territorial base? Y/N
As I look at the base subscreen a notification pops up. I tap on Yes bringing up a new screen.
Arachnomancer 61 Taking Everything In
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Arachnomancer 61 Taking Everything In summary
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