Second World Chapter 801. Preparation for the Decisive Battle
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Chapter 801. Preparation for the Decisive Battle
Everyone was preparing themselves for the upcoming decisive battle tonight, including Jack. After the last battle to destroy the siege weapons, Jack's level had increased again. He had reaped lots of exp points. Although not as many as the battle on the first day they arrived here, it was still enough to let all his three cla.s.ses level up. His level was now 50, 50, and 49 for Blade Dancer, Archmage, and Beastmaster respectively.
All his three cla.s.ses only level up one time. Aside from because the exp points were less during the second battle, it was also because these higher levels required more exp points than before. When his Blade Dancer hit level 50, Jack had immediately set so all the exp points received next went only to his other two cla.s.ses. The same as when his archmage reached level 50. So now, the exp points he received would all go to his Beastmaster cla.s.s. He reckoned that with tonight's battle, it would take no time for his third cla.s.s to level up to 50 as well.
A pity, he thought. He would have leveled up his Lightning G.o.d Blessing now if that was the case.
Even so, it was likely that he was the first player to reach level 50 in any cla.s.s. Most of the others in the army were still at level 48. The experts who had survived the two battles were level 49. While those who had died were around levels 46 and 47. His Therras had also increased to level 49, while Arlcard leveled up to 56.
Both his Blade Dancer and Archmage cla.s.ses received new skills. Peniel had mentioned before that level 50 was the last level for an elite cla.s.s to receive a free elite skill. He was now reviewing these elite skills on his skill page.
Asura, level 1/20 (Active skill)
Grow an additional pair of arms holding copies of the main-hand sword. These swords deal 50% of the original sword's damage stat.
During Asura state, attack speed +100%, damage +20%, critical chance +50%.
Duration: 2 minutes
Cooldown: 1 hour
Stamina: 200
Magic Field, level 1/20 (Active spell, requires magic weapons)
Create a 10-meter radius field filled with magic energy around the caster. All allies' spells cast within this field are enhanced by 20%. Self-cast spells have the effect doubled.
Offensive and healing spells have a 30% probability of being cast twice with no cost. Self-cast spells have the probability doubled.
All hostile spells that hit inside this field have their effectiveness and damages reduced by 50%.
Duration: 1 minute
Cooldown: 3 hours
Mana: 250
After reviewing the two new skills, Jack looked for a secluded corner outside the camp to test those skills. He activated Asura. As the skill's description mentioned, two additional arms sprouted from his body. He was now a freak with four arms. Each of these new arms was holding a longsword that looked like Storm Breaker.
He tried flailing the new arms around.
"This felt weird," He remarked.
Luckily, he already had experience dealing with extra limbs when he had wings during his dragon form. Additionally, his Hundred Synchronous Thoughts allowed him to part.i.tion his thoughts to have each thought controlling one arm. So he had no trouble controlling four arms at once.
He used these four arms and started performing Formless Flowing Sword style. 'It indeed needs some getting used to', he thought while practicing the martial art. Because of the additional limbs, the area he could swing his sword was narrower. If he was not careful, the swords of his new arms might clang with his original ones. However, due to his multi-thought talent, he quickly worked out an adjustment to his sword style. During the last few seconds of this skill's two-minutes duration, he had managed to carry out the style fluently, as if two persons were using the martial art at the same time without hindering one another.
"When you max-level this skill, you might need to practice again," Peniel said.
Thinking about her words, Jack asked, "Are you saying this skill's max level will give me more arms?"
"Yes. At level 20, you will get another pair of arms. The final form of this skill transforms you into a six-arms combatant."
"Cool," Jack commented with a grin.
During the practice just now, he also tried the Asura state with other skills. He found out that the additional arms could also perform active skills, like Flame Strike. However, the cooldown executed by the extra arm was considered the same when it was used by the original arm. Meaning only one Flame Strike could be used by one of the four arms, he would need to wait for the cooldown to complete before using the skill again. So, this extra arm didn't carry any hidden bonus for offensive skills. Even when he did Penta Slash or Whirlwind Slash, only two arms carried out the attack.
However, skills that enhanced attack, had their advantage increased by the extra arms. For example, the Phantom Blade skill. The skill created phantom blades that followed his swords. With additional swords, this skill now had four phantom blades that followed his every swing, practically doubling the output of the skill. He reckoned that when he had six arms, this skill would give him six phantom blades as well.
After understanding the Asura skill, Jack then tested the Magic Field spell. This was a six-rune spell. It took a while for a normal archmage to cast, but with his multi-casting ability, he completed this spell just a bit longer than any other spell.
From the description of this spell, he understood this was a support spell. A very powerful support spell. All magic casters within his magic field would get a boost while at the same time receiving protection against magical a.s.saults. But its most s.h.i.+ning ability was its possibility to trigger a double-cast. Potentially doubling the output of offensive and healing spells for everyone in a large area.
After casting the spell, a soft blue dome appeared within a ten-meter radius. Jack then tried casting several spells. After a couple of offensive spells, the spell his cast was triggered twice. During his trial, the double-cast happened to his Tracing Beams. After the Tracing Beam's spell formation was completed, another was formed abruptly and completed in less than one second. The extra spell formation then fired the same Tracing Beam spell as the one that had just been cast.
Jack reckoned that if he cast these spells among Elementalists, their firepower would be d.a.m.n impressive. Same as all healer cla.s.ses, their healing capacity would shoot through the roof.
Before the spell expired, Jack tested moving away. The blue dome didn't follow after him. So, it was static, he thought. This spell would affect the area when he first cast the spell but would not follow him around afterward.
"What if there are two level 50 archmages cast this Magic Field in the same area?" Jack asked Peniel. "Would the effectiveness doubled?"
"No, only one spell would be counted in a given area, the highest-level one," Peniel answered.
"Then what if there are two opposing archmages casting this spell at the same area?" Jack asked again.
"Then the archmage's spell level and intelligence stat will be calculated. The one who loses will have their magic field nullified while the one who wins will have the spell takes effect."
Jack nodded. Now that he roughly understood his two new skills, it was time to level them up. He had reaped a large number of souls from the two battles during the first day and the one when they tried to destroy the siege weapons. He had 4,159,000 soul points inside his Container of Souls. The highest number he had ever achieved at one time.
He also had 9 free skill points for each of his cla.s.ses from all the level-up. He continued saving the Beastmaster's 9 free skill points, for use later on level 50 Beastmaster's standard skill. For the Blade Dancer and Archmage's free skill points, he used them all plus 2,000,000 souls to max level his newly gained Asura and Magic Field.
Asura, level 20/20 (Active skill)
Grow two additional pairs of arms holding copies of the main-hand sword. These swords deal 100% of the original sword's damage stat.
During Asura state, attack speed +100%, damage +20%, critical chance +50%.
Duration: 5 minutes
Cooldown: 1 hour
Stamina: 250
Magic Field, level 20/20 (Active spell, requires magic weapons)
Create a 10-meter radius field filled with magic energy around the caster. All allies' spells cast within this field are enhanced by 100%. Self-cast spells have the effect doubled.
Offensive and healing spells have a 30% probability of being cast twice with no cost. Self-cast spells have the probability doubled.
All hostile spells that hit inside this field have their effectiveness and damages reduced by 50%.
Duration: 3 minutes
Cooldown: 3 hours
Mana: 300
Both had their stamina and mana consumption increased. The duration was also increased.
For Asura, it was as Peniel mentioned, he would have two additional pairs of arms instead of one now. The sword copies' damage stat also increased to 100% now. So, in terms of base damage, the sword copies held by his Asura's arms were now the same as his original Storm Breaker.
For Magic Field, the effectiveness of all allies' spells cast within his magic field was now doubled. For his own spells, they would receive a 200% boost.
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Second World Chapter 801. Preparation for the Decisive Battle
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Second World Chapter 801. Preparation for the Decisive Battle summary
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