I Hijacked The Timeline Chapter 296: Super Virtual Game Plan (2)
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Chapter 296: Super Virtual Game Plan (2)
For example, in terms of domain dungeons.
However, the workload for dungeon development was too huge. He still had to plagiarize from relevant technologies in the future.
In other words, he had to plant the seeds in advance and plagiarize the finished products from the future.
But there are also drawbacks.
At this stage, the knowledge implantation technology had a capacity upper limit, and future super virtual technology might be a product of N generations’ updates. There was incompatibility.
Relying on plagiarizing the contents of the future database to create the virtual dungeons was time-consuming and laborious. At the same time, the efficiency was very low.
Wei Wei proposed a more effective method in this direction.
That was to let players personally collect data and create a domain dungeon. As long it was certified by the Dungeon Review Department, they could publish it in the game and enjoy the share of the dungeon’s profits.
What they had to do was to provide the players with the “Dungeon World Editor” and let them create it themselves.
Perhaps many outstanding dungeons that would allow players to feel fun and increase their strength would emerge.
In the discussion, the six general directions of the super virtual game were decided.
First was the core, a multi-player match-up compet.i.tive mode.
This was the core of the super virtual reality game. It was also the original intention of its development. Everything was focused on helping cultivators increase their awareness and techniques.
The second direction was the creation of domain dungeons.
In addition to the relevant dungeons that simulated domain fields in reality in Feng Qi’s concept, players could also add the virtual domain field dungeons created using the game’s built-in editor.
It was similar to the settings of the Warcraft 111 World Editor post-calamity.
In terms of details, they had added many restrictions to the players’ self-created dungeons.
For example, a dungeon that could be approved definitely could not be a purely entertainment-oriented dungeon.
For example, s*xual dungeons, dungeons that dealt with pure leisure farming, and so on.
The existence of these dungeons went against the original intention of developing super virtual games. They would also consume the cultivator’s energy and time. Not only would they not promote the development of the overall strength of humans, but they would also drag them down.
This was not the era of entertainment to the death. It could be entertainment, but it had to be combined with actual content.
While creating an environment for cultivators to improve, bring joy at the same time.
Therefore, all purely entertainment content had to be eliminated.
The detailed plan in this aspect would be handed over to the dungeon review team formed by Scarlet Research Inst.i.tute.
The third direction was the virtual research and development experiment.
For example, many virtual experimental projects only need to simulate the corresponding scenes and materials in the virtual game and then carry out experiments in a virtual environment.
The experimental effect may not be exactly similar to reality, but it has great reference value.
It could effectively increase the use of resources and reduce unnecessary waste.
In terms of virtual research and development, Feng Qi and the Scarlet upper echelons decided not to open it to the public for the time being. It would only be carried out inside the Scarlet Research Inst.i.tute.
After all, at this stage, there were no other research inst.i.tutes that were completely reliable that they could cooperate with. Everything still had to be investigated.
When an absolutely reliable peer research inst.i.tute appeared in the future, they would share the virtual experiment scenes that were only used internally.
The fourth direction was the profit plan of the virtual game.
Maintaining the operation of the super virtual game was an extremely expensive thing.
After all, this game needed a server with more than a few people online.
Other than that, there were team expenses for the daily maintenance of the game, and so on.
Scarlet Research Inst.i.tute needed to invest their funds into other research project. It was impossible to spend all of them on the super virtual game.
Feng Qi’s original intention in creating the virtual game was to promote the progress of human civilization while earning profits from it to make up for future expenses.
During the discussion, he and the higher-ups of the Scarlet Research Inst.i.tute decided that this super virtual game would take on a Freemium 3 model
The specific direction was that players were free to download and experience the game content.
Charges would be charged on additional projects.
However, they had to ensure that the charged items does not destroy the fairness of the game content and does not affect the core content.
Tentative charges are as follows:
- Ornamental appearances in the game, which are clothes and accessories, have to be purchased
- Players who create their own entertainment dungeons in the game have to pay a fee to download them (after the review and approval). Another 1-20% of the profits will be distributed to the creator of the dungeon (the specific distribution of the profits depends on the quality of the player’s self-created dungeon).
- Certain avatar icons in the game have to be purchased.
- A 5% transaction fee will be charged for spontaneous trading actions, such as trading accessories and clothes.
- Game-derived souvenirs will be charged.
The fifth direction was the release of the virtual gaming capsule.
The creation of the super virtual game had almost been resolved. The virtual engine had also been created, but it was still lacking in improvement and perfection.
In this aspect, the Scarlet Research Inst.i.tute would a.s.sist Fang Zhiyou in the subsequent development.
This included talent recruitment and training in design.
But there was still one critical issue that remains unresolved.
Super virtual games needed to be released with gaming capsules. Without gaming capsules, it was useless no matter how good the game was.
After all, the connection to the brain nerves was another core direction of the virtual game.
There was a ready-made partner in this aspect.
The director of the Scarlet Research Inst.i.tute immediately said that he would contact Li Xingchen in the near future and launch the virtual gaming capsule distribution cooperation.
He would also increase the construction progress of the virtual gaming capsules.
The sixth direction, promotion of the game.
The Scarlet Research Inst.i.tute had its own publicity channel, but it might not be suitable for the distribution and promotion of games.
After all, its status was rather special.
It was an independent organization. The results of their research, other than serving themselves, the generally served the domain combat teams, but it not the various academies.
Therefore, the Scarlet Research Inst.i.tute needed to contact the upper echelons of the various academies and promote super the virtual game.
The cost of promotion in this area was completely negligible.
Although the Scarlet Research Inst.i.tute was an independent special inst.i.tution, it had the right to arrange scientific research projects that were beneficial to human development directly in the academies.
For example, asking the various academies to purchase and install as many gaming capsules as possible, then promoting the super virtual game to players, and so on.
Therefore, the most money-burning promotional segment for other games was the easiest problem to solve at the Scarlet Research Inst.i.tute.
As for the promotion to non-cultivators, they would not consider it for the time being.
However, there were also exceptions. For example, middle school students who had yet to come into contact with cultivation but were prepared to start doing so.
After all, this game mainly served cultivators.
As for the future, scientific researchers might even join them.
The other ordinary players who were not cultivators or researchers were completely dispensable targets.
Even if he could earn a lot of benefits from them,
However, earning money was never the core direction of this game.
Other than these six directions, there were many other supplementary content.
For example, which target groups to approach for the initial testing, how much beta experience code to distribute, and so on.
Time pa.s.sed quickly during the discussion.
When it was time for dinner, Feng Qi and the higher-ups of the Scarlet Research Inst.i.tute arrived at the cafeteria.
After a sumptuous dinner, everyone returned to the meeting room and started discussing all night.
It could be seen that the upper echelons of the Scarlet Research Inst.i.tute were very interested in the creation of the game and were willing to invest a lot of effort in making this game better.
It was not to make money. Like Feng Qi, they also believed that the appearance of this super virtual game could greatly promote the development of human civilization.
Moreover, the super virtual game they planned was a super improved version of the future version.
Previously, the super virtual reality game in the future timeline was purely based on the players’ confrontation with each other. It mainly increased the players’ combat awareness, combat techniques, and proficiency in casting spells.
It could also be called a duel simulator.
However, in the minds of the upper echelons of the Scarlet Research Inst.i.tute,
based on the original foundation, the super virtual game also developed a second world with domain field knowledge, domain field simulation exploration, experimental research simulation, counter-domain biological simulation, and a large amount of content.
If this super virtual game could be created, the development potential of humans in all aspects would increase greatly.
In the eyes of the higher-ups of the Scarlet Research Inst.i.tute, the value of this game was comparable to a divine-level cultivation technique that only existed in their imagination.
Therefore, Feng Qi could completely understand why they were so interested.
It was late at night, and the lights were still on in the meeting room.
Feng Qi stayed up all night with his peers, drawing a blueprint for the future of humanity.
When they talked about the beautiful future, they could not help but feel their blood pumping.
I Hijacked The Timeline Chapter 296: Super Virtual Game Plan (2)
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I Hijacked The Timeline Chapter 296: Super Virtual Game Plan (2) summary
You're reading I Hijacked The Timeline Chapter 296: Super Virtual Game Plan (2). This novel has been translated by Updating. Author: Chopping WIth A Knife already has 208 views.
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