Lady Cadogan's Illustrated Games of Solitaire or Patience Part 13

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[Ill.u.s.tration: THE WHEEL.]

THE WHEEL

Two Entire Packs of Cards

RULES

I. Vacancies in the cus.h.i.+on are only refilled after the first deal, but not after any subsequent deal.



II. _No two cards of the same value_ may be used in making each combination of eighteen.

III. Even when there are three cards on the cus.h.i.+on which make the required sum, these cards cannot be removed unless the cus.h.i.+on contains a court card to crown them. They must in that case remain in their places until a court card appears on the cus.h.i.+on.

IV. Court cards are excluded from the combinations, which must be made with the pips of minor cards, the court cards crowning each packet.

V. Only the uppermost cards of the cus.h.i.+on are available, but their removal releases those underneath.

PLAY

Withdraw the eight aces and place them in the form of a cross (see tableau). Next, deal out twelve cards in two horizontal rows beneath, but leaving room for the circle to be placed as in tableau. These twelve cards are called the cus.h.i.+on. The object is to make as many combinations of the sum of eighteen as possible with cards in the cus.h.i.+on. Each combination must be composed of three cards (Rule IV) and no two cards must be of similar value (Rule II). Some of the combinations, for example, might be 2, 7, 9, or 3, 5, 10, or 2, 6, 10, and so on.

When any three cards make the required sum, take them up together, and put any court card that may be in the cus.h.i.+on at the top, and place the packet thus crowned, face upward, on one of the s.p.a.ces reserved in the circle. Should there be no court card, the combination cannot be made (Rule III). As you withdraw cards to place on the circle, refill the s.p.a.ces from the pack in hand.

When no more combinations can be made, you proceed to deal out twelve more cards, covering those already forming the cus.h.i.+on, and to make fresh combinations with all available cards (Rule V); but when vacancies are now made they cannot be refilled. (Rule I.) Cards, therefore, in this and the subsequent deals may have to be dealt on to empty s.p.a.ces from which other cards have been withdrawn.

You continue to deal out fresh rows following the same rules, and must never make combinations until each deal is complete.

If the game succeeds, the final tableau will show the cross of aces in the centre, surrounded by a circle of twenty-four court cards.

There is no re-deal.

[Ill.u.s.tration: TWO RINGS.]

TWO RINGS

Two Entire Packs of Cards

RULE

The foundations follow suit.

PLAY

Withdraw from the pack all the sevens and all the sixes, and arrange them as in tableau. These are the foundations. The sevens ascend to kings, the sixes descend to aces (Rule).

You next deal out eight cards in a horizontal line. This is called the bracelet. Take from the bracelet all suitable cards and play them on the foundations, refilling vacancies in the bracelet, and placing unsuitable cards on the talon.

If the game succeeds, the "Zwei Ringe" (two rings) will be formed respectively of kings and aces.

The talon may be taken up and re-dealt once.

[Ill.u.s.tration: THE NATION.]

THE NATION

Two Entire Packs of Cards

RULES

I. The foundations follow suit.

II. In dealing the cards of each column and counting them from one to eight, a card played on the foundation does not have its _number_ repeated, the next card dealt counting as the _following_ number.

III. Only the lowest card of each column is available until its removal releases the one above it; no card being available that has another below it.

PLAY

Withdraw from the pack four aces and four kings of different suits, placing them above in two horizontal lines. These are the foundations, the aces ascending in sequence to kings, the kings descending to aces (Rule I). Underneath the foundations deal out eight cards in a _perpendicular_ line, beginning on the left-hand side; and on the right of this column deal eleven other columns, each consisting of eight cards.

This would result in twelve columns of equal number of cards, as seen in tableau, _but for the following conditions_: In dealing the first eight cards, count them as you deal, from one to eight, and when any card is suitable for a foundation, or to continue a foundation, play it, counting the next card as the _following number_. For example, if the card counted as No. 4 were suitable, you play it and count the next card No. 5; and if No. 7 were likewise suitable, you would play it and count the next (and last) card as No. 8, although, in fact, the column would only contain six cards (Rule II). But although suitable cards are thus played _as they turn up in the deal_, a card once placed in a column cannot be removed. You should observe the same method in dealing out all the twelve columns. When the tableau is complete, the lower card of each column is available (Rule III), and may be played if suitable; and marriages also may be made, both in ascending and descending sequences, with available cards from each column.

When an entire column has been removed, the vacant s.p.a.ce may be filled by any one available card (Rule III), and cards can be placed in sequence upon it, as on those of the other columns.

When all available cards have been played or married, the tableau is to be taken up, beginning with the left-hand column, the cards of each column being carefully kept in their proper order, the second column being placed underneath the first, the third underneath the second, and so on. Thus, when the pack is turned to re-deal, the last column will be the uppermost, and will be the first of the new columns.

The tableau may be taken up and re-dealt twice.

Lady Cadogan's Illustrated Games of Solitaire or Patience Part 13

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