My Multiverse Trip 174 174. Dungeon Pt 2
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After that I get rid of those first. pin it to the wall with a well placed throwing knife and get rid of anything else in the area. none of these monsters have any good loot there's things like kobold fur and lizard tongues and goblin loin clothes those all just get sold for a few bronze to the shop not even worth it I have a type of auto sell set up so I don't get this c.r.a.p.
At floor 7 we finally start seeing some minor dangerous things mostly needle rabbits that shoot spines and war shadows who are extremely fast and hide very well. They blend in with shadows and have razor sharp claws.
I'm having to dodge a whole lot more got nicked once from too many needles flying in the air. if it's more than 1 rabbit in a group get rid of them from a distance getting up close just makes it harder to dodge from different angles.
After rabbits and shadows comes moth like creatures who like to spread poison from their wings I have basic poison immunity so this doesn't work on me. From back in the day when I mixed basalisk venom and pheonix tears in my blood. Not to mention my drinking water is basically a cure all.
This floor is mostly the moths with poison and paralyzing powder mixed in with warshadows so the moths slow people down and the shadows kill them off. Nasty tactics. Most people wear face masks for these levels and carry antidotes. The moths have basically zero attack power. So I can ignore them til after the fight. I hate flying mobs tho. annoying, I like up close and personal fights.
After these c.r.a.p floors we finally hit the point where we have to become more serious. Lizardmen low level 2 monsters fast speed and have weapons and are near enough my strength. Gotta watch out for the tail too. After a basic clash it turns out I'm a bit stronger than them and pretty much the same speed. I just have more technique. Parry a sword strike and go for the mouth or eyes.
Basic grapple to remove the weapon then can either choke them out or grab the jaws and pull for quick dispatch. Dagger can also be used to finish quickly. The tail is pure muscle avoid being swiped by it can lead to injuries and bruising. Basic dislocation moves work. Dislocate the arms stomp the back of the legs grab lower jawbone and back of the head and yank for cla.s.sic neckbreakers. Skin is thicker more strength required to get through skin with blades. Throwing knives not advised unless aimed for soft spots.
I spend most of my time training in these areas for a few hours. I can feel my body being strengthened by excelia from the monsters. I haven't seen many adventurers. it's mostly common courtesy to avoid interfering in others battles and avoid adventurers unless you need aid or sense someone in trouble. There doesn't seem to be anything but lizardmen in this floor in groups of up to 5. I avoid those for now and just work on groups of about 3 or less. I can dispatch those groups with the least amount of worry. after 4 I start taking injuries. I'm not too used to group based combat I mostly did 1 vs 1. So I'm adjusting. I won't move on til I've got down the basics for this floor. Occasionally they get in a lucky strike with a tail or something but not very often. It's good practice to work on speed killing and proper dislocation techs.
I sit down after a while and enjoy myself some nice jerky and water. Remember to take breaks.
After my nice snack. It's back to combat I work on dagger skills after I get my sword worked out perfectly. Working on my stealth style I was taught by semiramis. Dagger to the jugular or the eyes from behind. then we move on to body a.s.sa.s.sination. A knife to the kidney for shock and then a neckbreaker. then the ever cla.s.sic through the back between the ribs and into the heart. Too high and you miss the heart too low and you hit nothing but body cavity and they just bleed. Hitting bone is bad ruins weapons you want to go for connecting pieces or soft spots. Like the elbow joint on the inside or under the armpit. If stabbing aim for the stomach not the chest. Lot of organs and no chestbones.
After daggers comes basic fists. When throwing a punch you'll want to go for the lower jaw the temple or the nose. Hitting them in the nose often makes them close their eyes. leaving them open. The jaw and the temple leave them stunned hit the temple hard enough it rattles the brain.
Another good method is to take out the legs. a stomp to the front of the leg to break the kneecap back making them fall and fling out their hands to catch themselves or grab at their knee. If they grab at the knee finish them with a stomp to the center of the chest or the head. if they reach out to break the fall follow up with a kick to the side or the head then repeat the previous stomp to the head crushes the brain to the chest you get the lungs and heart.
Method 2 break the arms or wrists. If your fast enough to grab the wrist of the monster it's advised to break it by either crus.h.i.+ng or snapping it upwards. If they can't use a hand victory becomes even more sure. arms are also a good location if you can grab on pull it forward press it against your body while you wrap your arm around it and grab the elbow with your hand then give it a nice hard push up with your hand and keeping the enemy hand in place between your elbow and side for a fast broken elbow. Not advisable to enemies who like to bite and have sharp teeth be wary.
The more brutal and fun method is to disarm the weapon then proceed to pummel them to death. Crack them in the face repeatedly if they try to block go for the stomach and kidneys. Then swap as they block different parts with a nice beating. Elbows are fun to throw but don't over throw them. if you can get them down on the ground and have their arms pinned just punch the face to mush. This is much more difficult with tailed beings. Advised to beat them to death standing.
My Multiverse Trip 174 174. Dungeon Pt 2
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My Multiverse Trip 174 174. Dungeon Pt 2 summary
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